Bolts

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This article is about the item used as ammunition. For the category of Magic spells, see Bolt spells.

Bolts are the ammunition used by crossbows. They are made using a combination of the Smithing and Fletching skills, the initial Bolts being made with Smithing, and feathers being added with Fletching. Tips made from different gems can be added, and subsequently enchanted, adding possible effects when the bolts are shot. Different types of bolts can be stored in a bolt pouch to conserve space. Bolts sometimes survive shots, so you can pick up your fired bolts.

Metal bolts, and Gem-bolt tips up to Enchanted bolts

All metal bolts can be poisoned. They can, however, also be enhanced by adding Gem bolt tips. Doing this will result in making Gem-tipped bolt. These will then have a slightly increased Ranged Strength. They can be further improved by enchanting them (with the Enchant Crossbow Bolt spell), becoming Enchanted bolts. The effect of an enchantment has a specific (special) effect. See the table below for more information.

Minimal requirement Type of bolt Enchantment
Crossbow Level Gem
tips
Metal Gem-tipped Enchanted Name: effect Notes

Bronze

1

Opal

Bronze Opal Opal Lucky Lightning: extra damage
Blurite 16 Jade Blurite Jade Jade Earth's fury: chance of knocking the target to the ground Agile targets may resist this
Iron or Dorgeshuun 26 or 28 Silver

Iron or Dorgeshuun

26 or 28 Pearl Iron Pearl Pearl Sea curse: chance of striking the target with a mighty bolt of water, dealing extra damage It will have more damage and a higher accuracy on fiery monsters (e.g. TzHaar)
Steel 31 Red topaz Steel Red topaz Red topaz Down to earth: chance of lowering the target's Magic level Only works on another player
Black 33 Black
Mithril 36 Sapphire Mithril Sapphire Sapphire Clear mind: chance of lowering the target's Prayer points and giving part of them to the attacker Only works on another player
Mithril 36 Emerald Mithril Emerald Emerald Magical poison: makes the bolts p+ with increased chance of poisoning the opponent Poison damage starts at 58, rather than 48

Adamant & Zanik's

46 & 48 Ruby Adamantite Ruby Ruby Blood forfeit: chance of removing 20% of the target's current life points This effect costs 10% of the attacker's own current life points
Adamant & Zanik's 46 & 48 Diamond Adamantite Diamond Diamond Armour piercing: the bolts will negate a sizeable portion of the target's Ranged defence bonus, and the special attack raises the bolts' maximum hit
Rune 61 Dragonstone Runite Dragonstone Dragonstone Dragon's breath: chance of inflicting a Dragonfire hit against the target Does not work if the target has protection against dragonfire, or are dragons themselves
Rune 61 Onyx Runite Onyx Onyx Life leech: chance of doing extra damage and healing the attacker by 25% of the damage dealt This does not work on the undead, as they have no "life" to leech

Notes:

  • Silver bolts are metal bolts. They are not made with a hammer and anvil, but with the Crafting skill and a bolt mould and a furnace. Besides Blisterwood stakes, silver bolts are the only ranged weapon that can be used effectively against vampyres. In addition, silver bolts are even more special because they can also be poisoned, whereas stakes can not, though stakes are still a more desired and stronger choice.
  • Unlike normal metal bolts, gem-tipped bolts (enchanted or not) can not be poisoned.
File:Dragonstone bolts special.gif
A player firing enchanted dragonstone bolts
The "Life Leech" ability from Enchanted Onyx Bolts

Special bolts

Note that all these (special) bolts can not be poisoned.

Bane bolts

Bane bolts are made by casting Tune Bane Ore on Bane ore, smelting the ore, smithing the bars on the tempered anvil in Kethsi, and fletching them. Tune Bane Ore can enchant the arrows and bolts to be more effective against certain creatures. There are four types of bane bolts:


fi:Bolts