Lamp
Release date | 1 August 2005 (Update) |
---|---|
Members? | No |
Quest item? | No |
Tradeable? | No |
Equipable? | No |
Stacks? | No |
High Alch | 0 coins |
Low Alch | 0 coins |
Value | 1 coin |
Destroy | Drop |
On death | Never kept |
Store price | Not sold |
Examine | Wonder what happens if I rub it... |
Weight | 0.1 kg |
The Lamp is a reward from the random event gift and cannot be traded or banked. Rubbing the lamp gives the option of adding experience to a skill of your choice. The amount given is your current level in the skill multiplied by ten (e.g. level 13 Attack increases by 130 experience). This is not considered a large reward by most players, unless it is being used to level up skills that are time consuming or expensive to level up, such as Summoning, Prayer and Construction. However, people usually choose a lamp from the random event gift, as they feel that experience is more worthwhile than any other reward in the box.
Using the lamp
Genie lamps are most commonly used by players to advance skills that are either low or considered hard to level. Combat skills are seen as a poor use of the lamp, unless one is a Combat pure, as lamps allow pures to gain Combat experience without training Constitution. Skillers often use lamps to train Slayer without raising their combat. Sometimes, a player may hold onto the lamp until they gain a level, especially if they are close to one. This is because it will give slightly more experience (10 more per increase) at a higher level. However, retaining the lamp will take up inventory space, as it cannot be banked, and this can be counterproductive when training some skills.
Another common reason for a player keeping a lamp would be for the ease of reaching celebrated levels like a 99. This makes the level-up significantly easier and allows the player to have a much wider choice of level-up locations. An example might be a player achieving 99 slayer in their player-owned house by using the lamp to obtain the final experience required to level.
Lumbridge Lamps
You can get two Lamps from Sir Vant in Lumbridge. He is located in the building east from the general store. There is a ladder that will take you down to him. He talks about killing a dragon, so ask him if he wants you to slay the dragon. Vant will say something to the effect of it would disgrace him as a knight if you killed it for him, so he just gives you two 250 XP lamps that you can use on certain skills - Attack, Strength, Defence, Prayer, Constitution, Ranged, Magic, Mining, Smithing, Fishing, Firemaking or Woodcutting. (This is only if you had not done the quest Unstable Foundations).
Trivia
- It would take exactly 15,057 genie lamps to level a skill from level 1 to 99.
- Level 10 experience of 100 gives the highest percentage (49%) of the difference to the next level. The levels 5 to 18 give 40% or more, levels 4 to 23 give 30% or more, levels 2 to 30 give 20% or more and levels 1 to 40 give 10% or more.
- When trying to bank a lamp it will say "A magical force prevents you from banking this item", and the lamp will stay in your inventory.
- When a new skill is added, there is no option to receive XP from the Lamp until two weeks after the release.
- With the release of Dungeoneering, the new maximum experience you can gain from a single Lamp is 1,200.
See also
Quest rewards
- Antique lamp
- Blessed lamp
- Carnillean lamp, reward after Carnillean Rising
- Philipe's lamp, reward after Carnillean Rising (must talk to Philipe in various locations)
- Combat lamp
- Dreamy lamp
- Goulash, reward after Swept Away
- Mysterious lamp
- Experience lamp, reward from Recipe for Disaster
- Reward lamp from One Small Favour
- Reward lamp from Death Plateau
- Mabel's lamp, reward after Love story
- Odd lamp, reward from Ritual of the Mahjarrat
Other Experience lamps
- Dragonkin lamp fi:Exp Lamp
- Easter lamp
- Small, Medium, Large and Huge XP lamp, rewards from the Squeal of Fortune
Other lamps
- Oil lamp
- Chapel lamps used for boosting altar's Prayer bonus