Kennith's Concerns

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Kennith's Concerns (#132)
File:Kennith's Concerns.png
Release date 11 March 2008 (Update)
Members only? Yes
Quest series Sea Slug quest series
Official difficulty Intermediate
Official length Medium
Developer Jonathan S
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Kennith's Concerns is a members quest that takes place in Witchaven. You must investigate the strange occurrences that have been going on in Witchaven and assist a child named Kennith.

Walkthrough

Start point: Kennith's house in Witchaven Kennith's house in Witchaven
Members only: Yes
Official difficulty: Intermediate Intermediate
Description: As ever, there are strange occurrences afoot in the sea slug-riddled town of Witchaven. Kennith, the child rescued at the end of the Sea Slug quest, is convinced that the usually peaceful (albeit gastropod-possessed) locals are up to no good in the caverns under the village and asks players to investigate. Beware: not everything is quite what it seems.
Length: Medium
Requirements:
Items required:
Enemies to defeat: None

Kennith

Talk to Kennith, located in the house immediately west of the church in Witchaven. He will inform you that the slug-possessed villagers are again digging in the shrine and will ask you to investigate. Then enter the old ruins immediately west of Kennith, go through the wall opening. From there, head east to enter a twisting tunnel. Travel to the end of the tunnel; an agility shortcut is available. Climb over the rocks and talk to one of the villagers guarding a dark entrance. The villagers will eerily explain that they are again working, and want the fruit of their labour to be a surprise.

Return to Kennith and talk to him. On your way back, you will nearly be hit by falling rocks. Kennith will be acting strangely, and will seem to have lost all interest in the shrine; instead, he is more interested in finding his parents.

Kent

Talk to Kennith's parents, Kent and Caroline, who are located outside the east part of the church. They have been acting strangely. Kent will suddenly slip you a note and run off. Read the note, it will tell you to meet Kent at the entrance of the Legend's Guild, claiming it is difficult to talk in Witchaven. Walk to the Legend's Guild north of Witchhaven, and talk to Kent. He will explain that Kennith is a very demanding boy, and he is worried that Kennith may be seeking revenge on Kimberly, a new girl in town, for losing his toy train. He will ask you to check on Kimberly to make sure Kennith has not done anything to her.

Kimberly

(If you logout at any point during this step, the villagers will reset and Kimberly will return to her house. You will have to start the process over from the first set of villagers.)

Kimberly being harassed by villagers
A player locking hostile villagers in church

Talk to Kimberly in the northernmost house in Witchaven, near Jeb. She will explain that she has been hearing odd noises below her house, and that villagers have been surrounding her house and calling out her name. Agree to accompany her around town to look for her parents, who have gone missing. A cutscene will occur in which the villagers surround her house, demanding that she come out. Kimberly will ask you to act as bait to lock the villagers in the church (She believes that the power of Saradomin will calm them down, which appears to be true, as the villagers stop chanting once they're all locked up, and the sit peacefully in the seats).

Run around the house to get all of the villagers following you, then head to the church. They won't attack you, but can get stuck behind obstacles. Get them all in the church, then run out and close the door. Now talk to Kimberly and follow her to Kennith's house. Talk to them again, and a cutscene similar to the one at Kimberly's house will occur. As before relock the villagers in the church, then return to Kimberly again.

Ezekial

Follow Kimberly to Ezekial, at the fishing store. Ezekial will reveal that the new tunnels in the shrine end up under Kimberly's house. Ezekial offers to go ahead and allow you into the guarded area in the shrine, as he is recognised as one of the villagers. Go into the shrine once more, and back to the guarded entrance. Ezekial will be waiting for you there. Talk to Ezekial and then a villager, and you will be let in. This intermediate room has two doors, the metal one is locked. Talk to Ezekial once more. He will ask you to travel through the cavern behind the wooden door to unlock the metal door.

First Room

If you log-out during your trip through all of the rooms, don't worry you will be able to just run right through them without having to sneak around. So long as you have stunned all the guards by putting rubium in the vents.

The first room.

Enter the wooden door. You will be in a huge room, which looks like a minigame. Your goal is to prospect the far wall and break through it, but without being seen. If you get caught, the villagers will "drag you to the entrance and throw you out of the room", so be careful.

The first move you make once inside can either be to hide behind one of the minecarts or run to hide behind the wall in the south. If you are planning on going the whole way, you will need to set off just as the last miner has turned to face in the other direction otherwise you will be caught. If you only get to one of the minecarts in the first stage, make sure that none of the miners are looking at you, then hide behind the southern wall, making sure you don't position yourself directly on the eastern end since you can be seen when in that position.

File:Ninja Thok.png
A player sneaking around.

Once you are hidden behind the southern wall, you will need to make your way into one of the gaps in the wall to the east.

Before moving, make sure that all the miners are facing in the direction of the carts and are standing as far away from them as possible. On the eastern wall opposite the central gap is the damaged part of rock that you should "Prospect" when the two miners who could potentially see you are facing away, quickly making your way back to the hiding space. Wait until they have come and are heading away again, then Mine the rock that has been "Prospected" before quickly passing through the gap.

You will find yourself in a narrow tunnel. Follow the tunnel until you get to a lever on one side and a metal door on the other. Pull the lever and Ezekial will come through and start following. Head back round the tunnel until, just south of the entrance tunnel, go through the door on the eastern wall.

You will find Kent and Caroline in here and upon talking to them, you will get repeated blabber about how Kennith is so wonderful and a belief that the Slugs are doing great work, making them useless at helping you with your task. Speak again to Ezekial, he will tell you about rubium and give his suggestions on how to traverse the second room.

Second Room

Enter the wooden door. This time you are in a room with four minecarts, with the villagers travelling between the carts and the centre pillar. Your task is to mine four rubium and put it in the steam vents. Make sure to have run mode on, and remember that the steam vents are one-click, in other words, there is no need to click the Rubium in your inventory. There are likely many successful methods, but here is one (each instruction must be done when the villagers are all close to the centre pillar):

A map for navigating the second room.
  1. Hide behind northern mine cart.
  2. Hide behind NE wall.
  3. Mine rubium piece #3.
  4. Hide behind north-east wall.
  5. Place rubium on north-east vent and quickly go hide behind north-east wall.
  6. Mine rubium piece #4.
  7. Hide behind north mine cart.
  8. As soon as villagers turn around, place rubium on north-west vent then go hide behind west cart.
  9. Mine rubium piece #6 then go hide behind west mine cart quickly.
  10. Hide behind south-west wall.
  11. Once bottom villager is looking away, place rubium on south-west vent, then go hide behind south-west wall again.
  12. Mine rubium # 5.
  13. Hide behind south mine cart.
  14. Place final piece of rubium on south-east vent. NOTE: As soon as the final piece is put in place, the villagers will collapse, so don't worry about being caught
  • Proceed to the south-east door. *NOTE* if your graphic options are hd resizable or full screen, just "turn off" your bag and open the south-east door.
  • Talk to Ezekial in the next room to get advice about the third room.

Third room

A map for navigating the third room.

You may need to switch your video tools section to high definition to access the rubium in the northeast, as otherwise the minimap will obscure this area.

Enter the wooden door to end up in another Rubium-filled room. Again, there may be many successful methods, but here is one (again, making sure that the villagers aren't facing you when you move into view). With run turned on:

  1. Break the rocks in the centre of the room and immediately pass through to the east section.
  2. Wait until the north-east villager starts walking east, and the door guard is turned away. Run to the north-east pillar and mine four Rubium, staying slightly behind the villager that walks around the pillar. After mining the fourth, make sure the door guard is turned away, and hide behind the wall where you originally broke the rocks.
  3. Hide behind the east mining cart.
  4. Use the north steam vent, and hide in the north niche.
  5. Use the west steam vent, and hide behind the west cart.
  6. Crouch behind the east cart.
  7. Run to the south-east corner of the west section, fully into the corner so that the villagers won't see you.
  8. Use the south steam vent, and again hide in the south-east corner.
  9. Hide at the entrance to the east section. Wait until the north and south villagers are blocked by their pillars, and the door guard is facing away.
  10. Use the east steam vent. As it's the last one, you have no need for cover afterwards.

Proceed through the east door to a room with Kimberly's Parents and Ezekial, talk to them. They tell you to find Kennith.

Calming Kennith

Kennith captures Kimberly

Talk to Kennith, who is in the room with lever you pulled down before the second room(open the metallic door in front of the lever to find him). A short cutscene will occur, in which Kennith reveals that he enslaved the villagers, kidnapped Kimberly's parents and tried to crush you with rocks all as a scheme to get revenge on Kimberly for losing his toy train. Kimberly will be floating in one "energy bubble" and Kennith in another.

Talk to Kimberly, who will give you the location of the toy train. This location varies from player to player.

  • Near Ezekial's house (north-east corner)
  • Outside his house on the north side beside the fishing net.
  • Behind Mayor Hobb's House (west side)
  • By the water (south of the town)
  • South of the house with the well

Find the train in the area that Kimberly specified, and pick it up. It will be laying on the ground, but no red dot will appear on the mini-map, so look carefully. Return to the cave where Kennith and Kimberly are and use the train on him, calming his demonic rage and freeing Kimberly. There will be one final cutscene. The seemingly normal Kent thanks you for your "heroic" act, as does Ezekial.

Quest Complete!

Reward

Rewards
Rewards

The repeatable mini-task

If you talk to the parents of Kimberly, they are at the end of the cave (where you found them mining in the quest), they will ask you to fetch an item from the surface. The items that may be requested are listed below:

The player will receive 2 noted Coal in exchange for the item. Note that the item cannot be noted. By equipping leather boots and an iron hatchet, the player may bring 2 spades, hammers, tinderboxes and leather boots, and 3 of each other item, and an extra of the item last requested. This will generally yield 30-36 coal per trip. However, as it takes several minutes to reach Kimberly from the south-east bank in Ardougne, players may find it more worthwhile to simply mine coal.

Music unlocked

Required for completing

Completion of Kennith's Concerns is required for the following:

Trivia

  • Previously, if you look at Kimberly as a character she has blonde hair, but in the chatbox her hair was brown. This has since been patched on October 25, 2011.
  • On the first day of release if players clicked to see the spoilers they received the message: There are no spoilers for you here. Come back later, when 'the work' is finished.
  • Rubium is based off of Rubidium which is a chemically unstable and highly reactive metallic element.
A different view of the mines. The crack is clearly visible now.
  • Upon completion of the quest, it says in the adventurers log Kennith was a strange and slightly uncomfortable child to be around! I always had an inkling that he was behind this.
  • Previously, if you examined some of the male villagers in the sneaking puzzle, they would be referred to as "her" instead of "him", but this has been fixed.
  • If you attempt to talk to Kennith whilst he has Kimberly trapped, he will attack you. However, this attack deals no damage.
  • Kennith's toy train does not appear as a red dot on the mini-map when it is found.
  • At the end of the quest, Kennith says "The Queen is coming for you, >Your Name<" This is a hint towards the quest Salt in the Wound, where the player confronts the Queen Slug (Mother Mallum)

fi:Kennith's Concerns