Charge Air Orb

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A player charging an air orb.
Charge Air Orb
Members only? Yes
Level 66
Runes 30 Airs
3 Cosmics
Spellbook Normal
Base experience 76
Quest None
Lectern None
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Charge Air Orb is cast on the Air Obelisk above Edgeville Dungeon, turning an unpowered orb into an air orb.

Using an air orb on a battlestaff makes an air battlestaff.

This is a known method for making profit with magic and a gain of 2052 Magic experience is given per load (27 orbs charged). To charge an entire inventory of 27 Air Orbs, one must bring 81 cosmic runes.

If buying the unpowered orb and cosmic runes on the GE and wielding an air staff and then selling the created Air orb, you will make 425 coins per orb or 11475 coins for an inventory of 27 orbs.

It is possible to gain up to 40,000 Magic experience per hour using the charge air orb spell, making this one of the best training methods, since you gain fast experience and profits at the same time. However, with the reinstatement of player killing in the Wilderness, this method is far more dangerous than it previously was.

Cost

Spell Costs
Runes Cost
30Air rune 3Exchange:cosmic rune Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
Staff Cost
3Exchange:cosmic rune Staff of air Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.


Combination runes Cost
N/A N/A


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