Update:Patch Notes (3 December 2009)

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These official Patch Notes are copyrighted by Jagex. It is a direct quote from the forums of the RuneScape website.
These Patch Notes were announced on 3 December 2009.

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical

  • Improved the saw animations used in the Brimhaven Agility Arena.
  • Improved the Falador wall posts.
  • Adjusted the wield position of spears for Sophanem guards.
  • Removed a label issue when running with certain swords.
  • Adjusted several fishing animations slightly to reduce render issues.
  • Re-coloured the end of a log balance that differed from the other sections.
  • Ensured that the string for the camulet is now visible.
  • Fixed a river section in the desert.
  • Adjusted some height mapping in the desert.
  • Ensured that the sinister chest opens to the correct version.
  • Synchronised the chat head of the melee advisor with his actual hair.
  • Fixed the inventory icon for the Zamorak spear.
  • Fixed a dip in the floor in the Heroes' Guild.
  • Fixed some mapping issues near Ardougne Zoo.
  • Fixed a cave entrance that was on a hill.
  • Stopped players’ feet rendering through the floor in the Monastery.
  • Adjusted a floating balloon animal.
  • Fixed a shadow issue with some ladders.
  • Flattened out a herb farming patch.
  • Fixed some more roof problems at the Grand Tree.
  • Fixed a couple of models that interfere with two-handed swords.
  • Stopped some flooring disappear on Lunar Isle.
  • Adjusted the holding position for the rat pole.
  • Adjusted the models for runecrafter skirts.
  • Adjusted an unintended view of the Gnome Stronghold from Baxtorian Falls.
  • Fixed a ground problem near Oaknock's machine.
  • A tree no longer clips through a house in East Ardougne.
  • Removed an extra minigame icon from the minimap that had no corresponding game attached.
  • Adjusted some of the models used in the Lighthouse.
  • Fixed a problem with the roof in Yanille bank.
  • Added the correct images for brutal Strength requirements in the skill guide.
  • Ensured that the TzHaar maul now animates the first attack correctly.
  • Updated some of the wall kit in the Underground Pass.
  • Fixed a map problem when diving underwater.
  • Changed the wall colours to match near the furnace on Entrana.
  • Fixed the water near Sophanem.
  • Fixed a camera problem near Otto's hut.
  • Removed a problem with some cave walls showing strips of white.
  • Improved certain chathead animations if you had a moustache.
  • Fixed a problem with some of the circus headwear and the comb-over hairstyle.
  • Items dropped in the middle of the Maze random event will no longer float.
  • Re-shaped an odd looking bush near the Exam Centre.
  • Fixed a graphical problem with the Observatory in standard detail mode.
  • Levelled some of the roof in Edgeville to be flush with the walls.
  • Changed the render order for some bricks near the Slayer Tower.
  • Adjusted the animations and timing when teleporting using the fairy rings to certain locations.

Audio

  • Snakes now randomly hiss.
  • Added a selection of sound effects to the machinery in Perils of Ice Mountain.
  • Added a bell-ringing sound in Tindel's shop.
  • Added key sounds to the key ring.
  • Added sound effects to the large blocks on the Agility Pyramid.
  • Prevented the evil tree interfering with your music.
  • Added various sound effects to magic spells for variety.
  • Corrected the unlock hint for the "Undercurrent" song.

Quests

Minigames

  • Inserted a proper fix for the fruit bat familiar when used in the Duel Arena.
  • Fixed a few issues with the imp follower from the recently reworked Champions' Challenge update.

Miscellaneous

  • The bookcase in your POH is now sorted alphabetically by quest.
  • Corrected a few Adventurer's Log links.
  • You'll now face the right direction when collecting ectoplasm with buckets.
  • Redbeard Frank now correctly explains how to use the reward item from the Falador Achievement Diary.
  • Updated the raven dialogue to actually talk when it's in your POH menagerie.
  • Improved the log balance code near the Coal Trucks.
  • Fixed a few spelling errors.
  • Corrected some fonts and special characters that were incorrect.
  • Rewrote the code that checks to see if familiars can attack Slayer creatures.
  • A message now warns you that the seers' headband light source will not work in the haunted mine.
  • Changed the combat interface text to better match the fighting styles for the Flail of Ivandis.
  • Fixed an AI problem with the horned graahk if your Hunter level dropped below the level required to hunt them.
  • Adjusted the town crier chat.
  • Made a slight change to the way the game handles private/friends filtering upon login.
  • Various items on the Grand Exchange that are also sold in the Warrior's Guild should have more freedom to move.