Teleportation spells

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Teleportation spells are very popular with all players — free-to-players and members alike - as teleportation spells save lots of time when travelling around the world. Note that using a teleport spell is not possible above level 20 Wilderness, nor in any of the combat based activities such as Castle Wars and Pest Control. Teleportation is possible in "non-Wilderness" parts, though, like Mage Arena banks and Clan Wars lobby.

Normal Spellbook

Icon Spell Magic Level Runes Required Experience Members only? Notes
Lumbridge Home Teleport 0 None 0 No This spell will transport you to Lumbridge free of charge and requires no runes. It takes around 10 seconds to cast and is interruptible by combat. Therefore, It is not ideal for escaping the wilderness.
File:Mobilising armies teleport.gif Mobilising Armies teleport 10 1Law1Water1Air 19 Yes This spell will take you to the Mobilising Armies Command centre.
Varrock Teleport 25 1Law1Fire3Air 35 No Transports you to the centre of Varrock, by the fountain near the shop, or to the south entrance of the Grand Exchange (after completing any level of the Varrock Tasks).
Lumbridge Teleport 31 1Law1Earth3Air 41 No Transports you to the centre of Lumbridge castle, in the spot where players who have their respawn set to Lumbridge come if they die.
Bounty Locate Removed from game along with the introduction of Bounty Worlds. See the article.
Telekinetic grab 33 1Law1Air 43 No Allows you to take an item remotely into your inventory.
Falador Teleport 37 1Law1Water3Air 47 No Transports you to the centre of Falador, by the Guards.
Teleport to House 40 1Law1Earth1Air 30 Yes Transports you to your house. See Construction skill.
Camelot Teleport 45 1Law5Air 55.5 Yes Transports you to Camelot south of the castle, or to the center of Seers' Village (after completing the Hard Seer's Village Tasks).
Ardougne Teleport 51 2Law2Water 61 Yes Transports you to Ardougne in the centre of the square. You must complete the Plague City quest to use this teleport.
Watchtower Teleport 58 2Law2Earth 68 Yes Transports you to the top of the Watchtower, next to Yanille. You must complete the Watchtower quest to use this spell.
Trollheim Teleport 61 2Law2Fire 68 Yes Transports you to the very top of Trollheim, near Eadgar's cave. You must complete the Eadgar's Ruse quest to use this teleport.
Teleport to Ape Atoll 64 2Law2Fire2Water1Banana 74 Yes Transports you to Ape Atoll. Requires completion of the King Awowogei subquest of Recipe for Disaster.
Tele-other Lumbridge 74 1Soul1Law1Earth 84 Yes Teleports another player who has Accept Aid switched on to Lumbridge.
Tele-other Falador 82 1Soul1Law1Water 92 Yes Teleports another player who has Accept Aid switched on to Falador.
Tele-block 85 1Law1Death1Chaos 80 No Can only be cast on another player on PvP worlds, and if successful, will prevent that player from using any method of teleportation for 5 minutes. Prior to the changes of 10 December 2007, players used to be able to log out and the effect would go away. Now players must wait 5 minutes. Since the 27 January 2009 Update, all players can use tele-block, not just members.
Tele-other Camelot 90 2Soul1Law 100 Yes Teleports another player, who has Accept Aid switched on, to Camelot.

Ancient Magicks

Icon Spell Magic Level Runes Required Experience Notes
Edgeville Home Teleport 0 None None Teleports next to the bank of Edgeville free of charge. It takes around 10 seconds to cast and is interruptible by combat.
Paddewwa Teleport 54 2Law1Fire1Air 64 Teleports to the entrance of Edgeville Dungeon.
Senntisten Teleport 60 1Soul2Law 70 Teleports to the Digsite and Senntisten Temple.
Kharyrll Teleport 66 1Blood2Law 76 Teleports to Canifis. This is the only teleport spell that can be added to a portal in a player-owned house that is not from the basic spellbook.
Lassar Teleport 72 2Law4Water 82 Teleports to the top of Ice Mountain.
Dareeyak Teleport 78 2Law3Fire2Air 88 Teleports to the ruins west of the Bandit Camp in the Wilderness.
File:Telecarr.png Carrallangar Teleport 84 2Soul2Law 94 Teleports to the Graveyard of Shadows in the Wilderness.
Annakarl Teleport 90 2Blood2Law 100 Teleports to the Demonic Ruins in the Wilderness.
Ghorrock Teleport 96 2Law8Water 106 Teleports to Ice Plateau in the Wilderness.

Lunar Spells

Icon Spell Magic Level Runes Required Experience Notes
Lunar Home Teleport 65 None None Teleports the caster next to the bank of Lunar Isle free of charge, if cast in a members world. If cast in a Non-members world, it will teleport the caster to Lumbridge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast once every 30 minutes.
Moonclan Teleport 69 1Law2Astral2Earth 66 Teleports the caster near the bank on Lunar Isle.
File:Moonclan teleport group.png Tele Group Moonclan 70 1Law2Astral4Earth 67 Teleports the caster along with any players within a 3x3 square area around the caster near the bank on Lunar Isle. Players must have Accept Aid turned on in order to be teleported by this spell.
Ourania Teleport 71 1Law2Astral6Earth 69 Teleports the caster to the red salamanders outside of the Ourania Cave. Players must speak to Baba Yaga to unlock the ability to cast this spell.
Waterbirth Teleport 72 1Law2Astral1Water 71 Teleports the caster beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns.
File:Waterbirth teleport group.png Tele Group Waterbirth 73 1Law2Astral5Water 72 Teleports the caster along with any players within a 3x3 square area around the caster beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell.
Barbarian Teleport 75 2Law2Astral3Fire 76 Teleports the caster to the Barbarian Outpost.
File:Barbarian teleport group.png Tele Group Barbarian 76 2Law2Astral6Fire 77 Teleports the caster along with anyone within a 3x3 square area to the Barbarian Outpost. Players must have Accept Aid turned on in order to be teleported by this spell.
Khazard Teleport 78 2Law2Astral4Water 80 Teleports the caster to Port Khazard.
File:Khazard teleport group.png Tele Group Khazard 79 2Law2Astral8Water 81 Teleports the caster along with anyone within a 3x3 square area of the caster to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell.
Fishing Guild Teleport 85 3Law3Astral10Water 89 Teleports the caster outside the door of the Fishing Guild.
File:Fishing guild teleport group.png Tele Group Fishing Guild 86 3Law3Astral14Water 90 Teleports the caster along with anyone within a 3x3 square area outside the door of the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell.
Catherby Teleport 87 3Law3Astral10Water 92 Teleports the caster near the bank in Catherby.
File:Catherby teleport group.png Tele Group Catherby 88 3Law3Astral15Water 93 Teleports the caster along with anyone within a 3x3 square area around the caster near the bank in Catherby. Players must have Accept Aid turned on in order to be teleported by this spell.
Ice Plateau Teleport 89 3Law3Astral8Water 96 Teleports the caster to the member's half of the Ice Plateau in level 53 Wilderness. Before execution this spell will warn the caster that they are about to teleport into the Wilderness and provide an option to abort.
File:Ice plateau teleport group.png Tele Group Ice Plateau 90 3Law3Astral16Water 99

Teleports the caster along with anyone within a 3x3 square area around the caster to the member's half of the Ice Plateau in level 53 Wilderness. Players must have Accept Aid turned on in order to be teleported by this spell. Before being teleported all players will be warned that they are about to teleport into the Wilderness, and given an option to cancel.

File:Trollheim Teleport.png Teleport to Trollheim 92 3Law3Astral10Water 101 Teleports the caster to the roof of the Troll Stronghold. Completion of My Arm's Big Adventure is required. Unlocking this spell requires 744,400 points at Livid Farm.
File:Tele Group Trollheim.png Group Teleport to Trollheim 93 3Law3Astral20Water 102 Teleports the caster along with anyone within a 3x3 square area around the caster to the roof of the Troll Stronghold. Completion of My Arm's Big Adventure is required. Unlocking this spell requires 806,400 points at Livid Farm

Trivia

  • On the 9th of June, the teleportation icons received a graphical update, along with other spells in the normal spellbook.