Teleportation spells
Teleportation spells are very popular with all players — free-to-players and members alike - as teleportation spells save lots of time when travelling around the world. Note that using a teleport spell is not possible above level 20 Wilderness, nor in any of the combat based activities such as Castle Wars and Pest Control. Teleportation is possible in "non-Wilderness" parts, though, like Mage Arena banks and Clan Wars lobby.
Normal Spellbook
Icon | Spell | Magic Level | Runes Required | Experience | Members only? | Notes |
---|---|---|---|---|---|---|
Lumbridge Home Teleport | 0 | None | 0 | No | This spell will transport you to Lumbridge free of charge and requires no runes. It takes around 10 seconds to cast and is interruptible by combat. Therefore, It is not ideal for escaping the wilderness. | |
File:Mobilising armies teleport.gif | Mobilising Armies teleport | 10 | 111 | 19 | Yes | This spell will take you to the Mobilising Armies Command centre. |
Varrock Teleport | 25 | 113 | 35 | No | Transports you to the centre of Varrock, by the fountain near the shop, or to the south entrance of the Grand Exchange (after completing any level of the Varrock Tasks). | |
Lumbridge Teleport | 31 | 113 | 41 | No | Transports you to the centre of Lumbridge castle, in the spot where players who have their respawn set to Lumbridge come if they die. | |
Bounty Locate | Removed from game along with the introduction of Bounty Worlds. See the article. | |||||
Telekinetic grab | 33 | 11 | 43 | No | Allows you to take an item remotely into your inventory. | |
Falador Teleport | 37 | 113 | 47 | No | Transports you to the centre of Falador, by the Guards. | |
Teleport to House | 40 | 111 | 30 | Yes | Transports you to your house. See Construction skill. | |
Camelot Teleport | 45 | 15 | 55.5 | Yes | Transports you to Camelot south of the castle, or to the center of Seers' Village (after completing the Hard Seer's Village Tasks). | |
Ardougne Teleport | 51 | 22 | 61 | Yes | Transports you to Ardougne in the centre of the square. You must complete the Plague City quest to use this teleport. | |
Watchtower Teleport | 58 | 22 | 68 | Yes | Transports you to the top of the Watchtower, next to Yanille. You must complete the Watchtower quest to use this spell. | |
Trollheim Teleport | 61 | 22 | 68 | Yes | Transports you to the very top of Trollheim, near Eadgar's cave. You must complete the Eadgar's Ruse quest to use this teleport. | |
Teleport to Ape Atoll | 64 | 2221 | 74 | Yes | Transports you to Ape Atoll. Requires completion of the King Awowogei subquest of Recipe for Disaster. | |
Tele-other Lumbridge | 74 | 111 | 84 | Yes | Teleports another player who has Accept Aid switched on to Lumbridge. | |
Tele-other Falador | 82 | 111 | 92 | Yes | Teleports another player who has Accept Aid switched on to Falador. | |
Tele-block | 85 | 111 | 80 | No | Can only be cast on another player on PvP worlds, and if successful, will prevent that player from using any method of teleportation for 5 minutes. Prior to the changes of 10 December 2007, players used to be able to log out and the effect would go away. Now players must wait 5 minutes. Since the 27 January 2009 Update, all players can use tele-block, not just members. | |
Tele-other Camelot | 90 | 21 | 100 | Yes | Teleports another player, who has Accept Aid switched on, to Camelot. |
Ancient Magicks
Icon | Spell | Magic Level | Runes Required | Experience | Notes |
---|---|---|---|---|---|
Edgeville Home Teleport | 0 | None | None | Teleports next to the bank of Edgeville free of charge. It takes around 10 seconds to cast and is interruptible by combat. | |
Paddewwa Teleport | 54 | 211 | 64 | Teleports to the entrance of Edgeville Dungeon. | |
Senntisten Teleport | 60 | 12 | 70 | Teleports to the Digsite and Senntisten Temple. | |
Kharyrll Teleport | 66 | 12 | 76 | Teleports to Canifis. This is the only teleport spell that can be added to a portal in a player-owned house that is not from the basic spellbook. | |
Lassar Teleport | 72 | 24 | 82 | Teleports to the top of Ice Mountain. | |
Dareeyak Teleport | 78 | 232 | 88 | Teleports to the ruins west of the Bandit Camp in the Wilderness. | |
File:Telecarr.png | Carrallangar Teleport | 84 | 22 | 94 | Teleports to the Graveyard of Shadows in the Wilderness. |
Annakarl Teleport | 90 | 22 | 100 | Teleports to the Demonic Ruins in the Wilderness. | |
Ghorrock Teleport | 96 | 28 | 106 | Teleports to Ice Plateau in the Wilderness. |
Lunar Spells
Icon | Spell | Magic Level | Runes Required | Experience | Notes |
---|---|---|---|---|---|
Lunar Home Teleport | 65 | None | None | Teleports the caster next to the bank of Lunar Isle free of charge, if cast in a members world. If cast in a Non-members world, it will teleport the caster to Lumbridge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast once every 30 minutes. | |
Moonclan Teleport | 69 | 122 | 66 | Teleports the caster near the bank on Lunar Isle. | |
File:Moonclan teleport group.png | Tele Group Moonclan | 70 | 124 | 67 | Teleports the caster along with any players within a 3x3 square area around the caster near the bank on Lunar Isle. Players must have Accept Aid turned on in order to be teleported by this spell. |
Ourania Teleport | 71 | 126 | 69 | Teleports the caster to the red salamanders outside of the Ourania Cave. Players must speak to Baba Yaga to unlock the ability to cast this spell. | |
Waterbirth Teleport | 72 | 121 | 71 | Teleports the caster beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns. | |
File:Waterbirth teleport group.png | Tele Group Waterbirth | 73 | 125 | 72 | Teleports the caster along with any players within a 3x3 square area around the caster beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell. |
Barbarian Teleport | 75 | 223 | 76 | Teleports the caster to the Barbarian Outpost. | |
File:Barbarian teleport group.png | Tele Group Barbarian | 76 | 226 | 77 | Teleports the caster along with anyone within a 3x3 square area to the Barbarian Outpost. Players must have Accept Aid turned on in order to be teleported by this spell. |
Khazard Teleport | 78 | 224 | 80 | Teleports the caster to Port Khazard. | |
File:Khazard teleport group.png | Tele Group Khazard | 79 | 228 | 81 | Teleports the caster along with anyone within a 3x3 square area of the caster to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell. |
Fishing Guild Teleport | 85 | 3310 | 89 | Teleports the caster outside the door of the Fishing Guild. | |
File:Fishing guild teleport group.png | Tele Group Fishing Guild | 86 | 3314 | 90 | Teleports the caster along with anyone within a 3x3 square area outside the door of the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell. |
Catherby Teleport | 87 | 3310 | 92 | Teleports the caster near the bank in Catherby. | |
File:Catherby teleport group.png | Tele Group Catherby | 88 | 3315 | 93 | Teleports the caster along with anyone within a 3x3 square area around the caster near the bank in Catherby. Players must have Accept Aid turned on in order to be teleported by this spell. |
Ice Plateau Teleport | 89 | 338 | 96 | Teleports the caster to the member's half of the Ice Plateau in level 53 Wilderness. Before execution this spell will warn the caster that they are about to teleport into the Wilderness and provide an option to abort. | |
File:Ice plateau teleport group.png | Tele Group Ice Plateau | 90 | 3316 | 99 |
Teleports the caster along with anyone within a 3x3 square area around the caster to the member's half of the Ice Plateau in level 53 Wilderness. Players must have Accept Aid turned on in order to be teleported by this spell. Before being teleported all players will be warned that they are about to teleport into the Wilderness, and given an option to cancel. |
File:Trollheim Teleport.png | Teleport to Trollheim | 92 | 3310 | 101 | Teleports the caster to the roof of the Troll Stronghold. Completion of My Arm's Big Adventure is required. Unlocking this spell requires 744,400 points at Livid Farm. |
File:Tele Group Trollheim.png | Group Teleport to Trollheim | 93 | 3320 | 102 | Teleports the caster along with anyone within a 3x3 square area around the caster to the roof of the Troll Stronghold. Completion of My Arm's Big Adventure is required. Unlocking this spell requires 806,400 points at Livid Farm |
Trivia
- On the 9th of June, the teleportation icons received a graphical update, along with other spells in the normal spellbook.