Special moves

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For special moves done with some weapons, see Special attacks.
The familiar interface for a Spirit Wolf. The special moves energy bar is the blue bar at the top of the interface and is fully charged. As shown by the 0 under the howling wolf head (top left of the Wolf graphic), the player doesn't have any Howl scrolls in inventory.

Special moves are part of the Summoning skill. All Summoning familiars have a special moves energy bar that can be activated by using Summoning scrolls. Generally, higher level familiars have more powerful special moves.

The special moves energy bar at the top of the Summoning interface shows how much energy is available for using scrolls to activate the special move, and when full contains 60 points. Each use of a special move drains this energy, and when the energy remaining is below the cost of the special move activation the familiar cannot perform the special move. Special moves can be activated by clicking on the howling wolf head at the top left of the familiar interface; the number below it indicates the amount of scrolls remaining for that type of familiar.

It is similar to the special attacks bar of a weapon, but instead of costing a percentage of the energy bar usage costs are fixed based on the special move used. This cost varies from 3 points for low level moves like Howl and Dreadfowl Strike to 20 for the Wolpertinger's Magic Focus and the Unicorn stallion's Healing Aura. The special moves do not affect the special attack bar.

Like the special attack of a weapon, the special moves energy bar will naturally recharge over time. It does so at a faster rate of 15 points per every 30 seconds versus 10% per every 30 seconds for the special attacks bar.

A Summoning potion restores 15 special move points per dosage as well as restoring Summoning points. It is the only method available that can raise the special moves energy bar besides the natural recharge rate or a player's death, as the level of the special moves energy remains with the player even after a familiar is gone.

Wearing a Spirit cape will reduce the special move point cost by 20%, but only for combat familiars and the Unicorn stallion.

List of all Special moves

File:Granite Crab Spec.gif
A player using the Stony Shell special move for a Granite Crab
Familiar Special move
Abyssal lurker Abyssal Stealth
Abyssal titan Essence Shipment
Arctic bear Arctic Blast
Adamant minotaur Adamant Bull Rush
Barker toad Toad Bark
Bloated leech Blood Drain
Bunyip Swallow Whole
Evil Turnip Evil Flames
Forge regent Inferno
Fruit bat Fruitfall
Geyser titan Boil
Ghast Ghastly request
Giant ent Acorn Missile
Granite lobster Crushing Claw
Hydra Regrowth
Iron titan Iron Within
Lava titan Ebon Thunder
Mithril minotaur Mithril Bull Rush
Obsidian golem Volcanic Strength
Pack yak Winter Storage
Phoenix Ash Blast
Praying mantis Mantis Strike
Ravenous locust Famine
Rune minotaur Rune Bull Rush
Smoke devil Dust Cloud
Spirit cobra Ophidian Incubation
Spirit dagannoth Spike Shot
Spirit spider Forager
Spirit terrorbird Tireless Run
Steel titan Steel of Legends
Stranger plant Poisonous Blast
Swamp titan Swamp Plague
Talon beast Deadly Claw
Unicorn stallion Healing Aura
War tortoise Testudo
Wolpertinger Magic Focus

Special moves shared by multiple familiars

Familiar Special move
Moss titan, Ice titan and Fire titan Titan's Constitution
Void ravager, Void spinner, Void shifter and Void torcher Call to Arms
Spirit cockatrice, Spirit guthatrice, Spirit saratrice, Spirit zamatrice, Spirit pengatrice, Spirit coraxatrice, Spirit vulatrice Petrifying Gaze

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