Sköll boots
Release date | 16 January 2012 (Update) |
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Members? | Yes |
Quest item? | No |
Tradeable? | No |
Equipable? | Yes |
Edible? | No |
Stacks? | No |
Alchemy | Cannot be alchemised |
Destroy | You can reclaim the boots from Diango in Draynor Village if you destroy them. |
Store price | Not sold |
Examine | Imbued with Sköll's agility and ties to nature. |
Weight | 0 kg |
Sköll boots are boots received from killing Sköll in the 2012 Winter event. They double Woodcutting and Agility experience when worn. The boots start off with 100% charge. As you gain experience in Woodcutting or Agility the charges will begin to slowly decrease. The rate the charges are used up depends on how much experience is gained and your level in the skill you are training. Having higher skill levels allows more experience to be earned per charge.
If lost, the boots retain what charge they had before, and can be retrieved from Diango or the Fremennik citizen at the gate while the event is ongoing.
The Sköll boots can be stored in a Toy box in a Player-owned house.
Hover over image for type | A player wearing the Sköll boots. A player wearing the Sköll boots. | |||||||||||
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Attack bonus | ||||||||||||
0 | 0 | 0 | 0 | 0 | ||||||||
Defence bonus | ||||||||||||
0 | 0 | 0 | 0 | 0 | ||||||||
Other bonuses | Slot | |||||||||||
0 | 0 | 0% | 0 |
Messages
Event | Message |
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Equipping charged | Your woodland senses are heightened as the agile wolf spirit flows through you. |
Unequipping charged | Sköll natural wisdom and grace drift away. |
Checking power | Your Sköll boots have X% of their power remaining. |
When a 10% increment of charge has been lost | You feel power ebbing slightly from your boots (X% remaining). |
When <1% | Your Sköll boots have almost run out of power |
Using up all the charge | Your wolf fur boot have lost their power. The nimble spirit of the wolf no longer flows through you. |
At level 99, Sköll boots last for 1,250,000 Agility experience.
Starting at level 81, Sköll boots last for roughly 1,000,000 Agility experience.
Notes
The agility experience bonus
- Does
- stack with agility brawlers
- apply when barbarian fishing
- double the experience you gain during Livid Farm
- stack with Aura of Wisdom
- stack with Karamja Gloves (2 or better) on experience gained from obstacles in the Brimhaven Agility Arena
- apply when barehand catching butterflies
- Does NOT
- double the reward from The Pit
- double the reward from the Flash Powder Factory
- work during the duration of a Refer a Friend Programme experience bonus
- double the experience you gain from lamps
- stack with the penance horn bonus. The experience from the horn is used before the boots if both are equipped
- double experience gained in Balthazar Beauregard's Big Top Bonanza
- double the reward experience gained (tickets) from Brimhaven Agility Arena
- stack with the bonus from Bonus XP Weekend
The woodcutting experience bonus
- Does
- double the bonus experience you gain while wearing Seer's headband 2 and higher
- double the experience from the evil tree D & D
- stack (additively) with the woodcutting ring
- stack with Lumberjack costume
- Does NOT
- double woodcutting XP from killing the Jade Vine
- stack with the Crystal saw while cutting planks during Sawmill training. The boots also do not double the experience earned when a job is completed
- stack with the sacred clay hatchet
Trivia
- Contrary to popular belief, time is not a factor for using the charges. This confusion originates from when the Hati paws were first announced. It was said they would last for 10 hours of combat, but this was changed when the paws were released.
- Even when the Sacred Clay Hatchet is in your inventory, and you are not gaining bonus experience from it, the Sköll boots will NOT give you any bonus experience when wearing them. Template:Winter event rewards