Fremennik Slayer Dungeon

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Fremennik Slayer Dungeon
File:Fremennik Slayer Dungeon.png
Kingdom Fremennik Province
Members Area Yes
Main Music None
Levels Any
Strongest Monster Aquanite (level 114)
Quests None
Inhabitants/Race Demons, various monsters
Multicombat? Unknown Edit
File:Frem slayer cave.jpg

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Entrance to the dungeon.

The Fremennik Slayer Dungeon is a dungeon located southeast of Rellekka, featuring monsters that can only be killed by those skilled in the Slayer skill. The monsters get progressively harder as the player goes deeper into the dungeon. It was released during the Slayer Skill update on 26 January 2005.

File:Fremennik Slayer dungeon location.png
Location of Dungeon

Travel

There are twelve ways to reach the dungeon:

  1. Players can set out from Rellekka and head South-east past the Golden Apple Tree.
  2. Players can get there via the Fairy rings. (Code: A-J-R). This is also a fast way to bank in Zanaris.
  3. The Eagle transport system gets the player a bit to the north of the dungeon.
  4. Players can travel south from the entrance to the underground city of Keldagrim.
  5. Players may use the Slayer ring teleport.
  6. Players may use Teleport to House (if their house is in Rellekka)
  7. Players may use the portals inside one of the chambers on the lower floor of the Desert Slayer Dungeon (assuming that they have fought at least one of the bosses.)
  8. Players may use enchanted Lyre to teleport south of the entrance to Rellekka and then walk the rest of the way.
  9. If players have started the Giant Dwarf quest they may travel to Keldagrim via the Grand Exchange or the dwarven mines and head south.
  10. Players may teleport to Camelot (or Seers Village, after Hard tasks) and travel the road that leads north, taking a left at the first fork, which leads you towards Rellekka.
  11. Players who have completed "Love Story" may use Rellekka Teleport Tablets to teleport to the house portal just outside of Rellekka.

Overview

A shortcut to the pyrefiend room.

Note: Everything but the Kurask and Cave Crawlers are unaggressive (although the Cave Crawlers are only aggressive to players with a Combat level of 46 and below). Cannons cannot be used in this dungeon because the air in the tunnel is too "humid".

This dungeon contains several slayer monsters, each with its own chamber.

  1. The first chamber contains eight Cave Crawlers (level 10 Slayer is required to kill them). This chamber also contains an Agility shortcut which, at level 81 Agility, can be used to enter the Pyrefiend area. These are level 23.
  2. The second chamber contains seven Rockslugs - level 20 Slayer and a Bag of salt are required to kill them. These are level 29.
  3. The third chamber contains seven Cockatrice. They require level 25 Slayer and a Mirror shield - without one, the player's stats (including life points) will be dangerously reduced. Furthermore, they commonly drop level 2 Clue scrolls. These are level 37.
  4. The fourth chamber contains thirteen Pyrefiends which can be killed at level 30 Slayer. They attack with a magic-based melee attack; therefore, wearing dragonhide or other high magic defence armour would be wise. The Agility shortcut here requires level 81 Agility, and leads back to the first chamber. Like Cockatrice, these also drop level 2 Clue scrolls. These are level 43.
  5. The fifth chamber contains eight Basilisks which require level 40 Slayer and a Mirror shield to kill. There is a small safe spot against the southeast wall. (The safespot spans multiple squares, and can be utilized by standing directly adjacent to the zigzag pattern.) From there, a player can safely attack any Basilisk to the north. Engaging with a southern Basilisk will allow them to reach the player. With level 62 Agility the player can use the agility shortcut to enter the Turoth (seventh) chamber. Also, upon entering this chamber, the music will change from The Slayer to Masquerade. These, like cockatrices and pyrefiends, drop level 2 clue scrolls. These are level 61.
  6. The sixth chamber contains ten Jellies, which require level 52 Slayer to kill. As with Pyrefiends, their attack is magic-based melee, so wearing dragonhide is strongly recommended. All monsters beyond and including these can drop level 3 Clue scrolls. These are level 78.
  7. The seventh chamber contains twelve Turoths, requiring level 55 Slayer to kill. They are immune to all attacks not dealt via a Leaf bladed spear, a Leaf-bladed sword, Broad arrows, Broad-tipped bolts or the Magic Dart spell. The Agility shortcut requires level 62 Agility and leads back to the Basilisk (fifth) chamber. There are no safespots.
  8. The eighth chamber contains five Kurask. They require 70 Slayer to kill. Like Turoths, they are immune to all
    File:Aquanites frem dg.png
    Some aquanites in the dungeon.
    damage not dealt via a Leaf bladed spear, a Leaf-bladed sword, Broad arrows, Broad-tipped bolts, or the Magic Dart spell. These are level 106. These are the only aggressive monsters in this dungeon (unless you have a combat level of under 46.)
  9. The ninth and final chamber contains a number of Aquanites. They require level 78 Slayer to kill, and have the ability to turn off a player's protection prayer. They can drop an Amulet of ranging. Aquanites are not aggressive. These are level 114.

Trivia

  • When examining the cave entrance from the outside, the game text used to read, "Wow - it's a guinea pig! No, hang on, it's a cave." - a pun on "cavie". Now it reads, "It leads to a small cave."
  • The layout of the dungeon is backwards. One enters by walking east but then to progress through the caves, the player must go west.
  • You can see a portion of The Kendal's cave from the north side of the Cockatrice area.
    File:Slayer cave entrance glitch.png
    An item floating above the cave's entrance.
  • Dwarf Cannons cannot be setup in this Cavern, yielding the response "The humid air in these tunnels won't do your cannon any good!"
  • There was a (now fixed) glitch where if you dropped an item immediately outside the dungeon entrance, it would float high in the air.
  • Kurasks used to be the strongest monsters in the dungeon until the Aquanites were released.
  • Most of the monsters drop white/gold parts of the Mystic set.
  • In the jelly room, with an orb of Oculus, you can see one of the rooms used in the Fremennik Trials.
  • If you look in the chasm jump, you will see the Holy Grail from one of the final scenes in Indianna Jones and the last Crusade.

See also


nl:Fremennik Slayer Dungeon fi:Fremennik Slayer Dungeon pl:Fremennik Slayer Dungeon