Loar Shade

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Loar Shades lurk around Mort'ton and the nearby swamp regions surrounding the shade catacombs. They initially appear as dark greenish moving shadows (Labelled Loar Shadow in-game) on the ground and then rise from the depths to attack or retaliate. If the player is under combat level 81, they will attack constantly as there are many of them. They can slightly lower certain stats with their attacks, players with lower combat levels might like to take a stat restore potion. Their remains can be cremated with any pyre logs.

The Salve amulet, Salve Amulet (e) and Gadderhammer work well on this shade and are very useful if shades are assigned for a slayer task. They are easy to defeat for players with a combat level of 70 or higher but they only drop their remains. Every shade does an attack that separates your soul from your body, which is very accurate, and may temporarily reduce your Strength level by one. So it is a good idea to use preferably ranged or magic attacks, or fast hitting melee attacks to defeat this enemy as quick as possible to minimise food consumption.

Drops

Item Quantity Rarity GE Market Price
Loar remains Loar remains 1 1 Always 40

Location

Trivia

  • Loar Shades have no attack range and can go over terrain such as water. If players are trying to escape from a Loar by running to The Barrows or the Burgh de Rott entrance, players should keep in mind that they may still be in pursuit.
  • The Loar Shade will become temporarily aggressive to those who kill several Loar Shades.
  • If attacked by one of these, after about a minute of not retaliating, Loar Shades will again become Loar Shadows and remain unaggresive for a few seconds.
  • Loar Shades closely resemble the Marvel supervillain, Doctor Doom.

See also


Template:Undead fi:Loar Shade