Dungeon
- This article is about the room that members can build in their house. For the underground caves found around Gielinor, see Dungeons.
- For the skill that involves randomly-generated dungeons, see Dungeoneering.
The Dungeon is a room or set of rooms that can be built in the basement of a player-owned house. It can be built at level 70 Construction. The dungeon room, unlike other rooms, can come in 3 different styles, each with their own hotspots.
- Corridor
- Junction
- Stairs Room
Each part of a dungeon that is built counts as a room against the total number of rooms a player can have. For example, building a stairs room, a junction, and two corridors counts as four rooms. Some players who wish to build an extensive dungeon often end up removing other rooms they had previously built.
It costs 7500 coins to make Corridor, Junction and Stairs Rooms.
Types
Corridor
The corridor is straight passage that can have 2 doors (one at each end), 2 traps and a monster.
Often, multiple corridors are built either to confuse the player or lead them to the treasure room.
There are 7 hotspots available:
- (2x) Door
- (2x) Trap
- Guard
- Decoration
- Lighting
Junction
The junction is basically a 4-way passage in your dungeon made up of two crossing corridors. It can have 2 doors, 2 traps and a monster along one of the "corridors" of the junction.
There are 7 hotspots available:
- (2x) Door
- (2x) Trap
- Guard
- Decoration
- Lighting
Stairs Room
The stairs room is more of a standard square room shape (with 4 doorways). It can have 2 doors and 2 monsters. It can also have a stairs (going up) or rug.
There are 8 hotspots available:
- Stair/Rug - (you do not have to build stairs)
- (2x) Door
- (2x) Guard
- Decoration
- Lighting
Furniture
Stair/Rug
Stairs can be used to connect to a Skill Hall, Quest Hall or a dungeon entrance in a Garden or Formal Garden above.
Item | Image | Level | Materials | Experience | Cost |
---|---|---|---|---|---|
Rug | 13 | 4 bolts of cloth | 60 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. | |
Oak staircase | 27 | 10 Oak planks, 4 steel bars | 680 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. | |
Teak staircase | ] | 48 | 10 Teak planks, 4 steel bars | 980 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. |
Opulent rug | 65 | 4 bolts of cloth, 1 gold leaf | 360 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. | |
Spiral staircase | 67 | 10 Teak planks, 7 limestone bricks | 1040 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. | |
Marble staircase | 82 | 5 Mahogany planks, 5 marble blocks | 3200 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. | |
Marble spiral | 97 | 10 Teak planks, 7 marble blocks | 4400 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. |
Door
Players have to pick the lock (using Thieving) or force the lock (using Strength) to open it. There is a glitch where when you leave doors closed they will look open. If that happens AND then you open the doors by any means it will show 2 times close door. To revert this glitch just close the doors. Oak doors are easy to get through, steel plated a bit harder, and marble ones the hardest. Marbles will be rarely seen due to that it is about 1.3-1.4m in total, making it quite expensive.
Item | Image | Level | Materials | Experience | Cost |
---|---|---|---|---|---|
Oak door | File:Oak door(dungeon).gif | 74 | 10 oak planks | 600 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. |
Steel plated door | 84 | 10 oak planks, 10 steel bars | 800 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. | |
Marble door | 94 | 4 marble blocks | 2000 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. |
Trap
Used as obstacles. There is a chance that when a person hits a trap they will not activate.
Item | Image | Level | Materials | Experience | Effect |
---|---|---|---|---|---|
Spike trap | 72 | 50,000 coins | 223 | The victim takes damage and jumps back. | |
Man trap | 76 | 75,000 coins | 273 | Does 90-120 damage to the victim. | |
Tangle vine | 80 | 100,000 coins | 316 | Grabs the player for about 5 seconds. | |
Marble trap | 84 | 150,000 coins | 387 | Lowers victim's agility level. | |
Teleport trap | 88 | 200,000 coins | 447 | Teleports the victim to the most valuable oubliette, or the one that was first built. |
Guard
The guards will only attack players in PvP mode or Challenge mode. Otherwise, they will only be examinable. You will not get any combat or slayer experience by fighting the monsters.
Item | Image | Level | Combat level | Life Points | Max hit | Materials | Experience |
---|---|---|---|---|---|---|---|
Skeleton | 70 | 22 | 290 | 30 | 50,000 Coins | 223 | |
Guard dog | 74 | 44 | 490 | 50 | 75,000 Coins | 273 | |
Hobgoblin | 78 | 54 | 620 | 60 | 100,000 Coins | 316 | |
Baby red dragon | 82 | 65 | 650 | 70 | 150,000 Coins | 387 | |
Huge spider | 86 | 81 | 900 | 99 | 200,000 Coins | 447 | |
Troll guard | 90 | 91 | 1200 | 240 | 1,000,000 Coins | 1000 | |
Hellhound | 94 | 122 | 1160 | 118 | 5,000,000 Coins | 2236 |
Decoration
Item | Image | Level | Materials | Experience | Cost |
---|---|---|---|---|---|
Decorative blood | 72 | 4 Bottles of red dye | 4 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. | |
Decorative pipe | 83 | 6 Steel bars | 120 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. | |
Hanging skeleton | 94 | 2 Skulls, 6 bones | 3 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. |
Lighting
Item | Image | Level | Materials | Experience | Cost |
---|---|---|---|---|---|
Candle | 72 | 4 Oak planks, 4 lit candles | 243 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. | |
Torch | 84 | 4 Oak planks, 4 lit torches | 244 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. | |
Skull Torch | 94 | 4 Oak planks, 4 lit torches, 4 skulls | 246 | Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. |
Gallery
|
Rooms | |
Stairs/Rugs |
Rug • Oak staircase • Teak staircase • Opulent rug • Spiral staircase • Marble staircase • Marble spiral |
Doors | |
Traps |
Spike trap • Man trap • Tangle vine • Marble trap • Teleport trap |
Guards |
Skeleton • Guard dog • Hobgoblin • Baby red dragon • Huge spider • Troll guard • Hellhound |
Decoration | |
Lighting |
Candle • Torch • Skull torch |