Dungeon

From Darkan
Jump to navigation Jump to search
This article is about the room that members can build in their house. For the underground caves found around Gielinor, see Dungeons.
For the skill that involves randomly-generated dungeons, see Dungeoneering.
A player being attacked by several monsters in a dungeon room

The Dungeon is a room or set of rooms that can be built in the basement of a player-owned house. It can be built at level 70 Construction. The dungeon room, unlike other rooms, can come in 3 different styles, each with their own hotspots.

  • Corridor
  • Junction
  • Stairs Room

Each part of a dungeon that is built counts as a room against the total number of rooms a player can have. For example, building a stairs room, a junction, and two corridors counts as four rooms. Some players who wish to build an extensive dungeon often end up removing other rooms they had previously built.

It costs 7500 coins to make Corridor, Junction and Stairs Rooms.

Types

Corridor

The corridor is straight passage that can have 2 doors (one at each end), 2 traps and a monster.

Often, multiple corridors are built either to confuse the player or lead them to the treasure room.

There are 7 hotspots available:

  • (2x) Door
  • (2x) Trap
  • Guard
  • Decoration
  • Lighting

Junction

The junction is basically a 4-way passage in your dungeon made up of two crossing corridors. It can have 2 doors, 2 traps and a monster along one of the "corridors" of the junction.

There are 7 hotspots available:

  • (2x) Door
  • (2x) Trap
  • Guard
  • Decoration
  • Lighting

Stairs Room

The stairs room is more of a standard square room shape (with 4 doorways). It can have 2 doors and 2 monsters. It can also have a stairs (going up) or rug.

There are 8 hotspots available:

  • Stair/Rug - (you do not have to build stairs)
  • (2x) Door
  • (2x) Guard
  • Decoration
  • Lighting

Furniture

Stair/Rug

Stairs can be used to connect to a Skill Hall, Quest Hall or a dungeon entrance in a Garden or Formal Garden above.

Item Image Level Materials Experience Cost
Rug File:Rug.gif 13 4 bolts of cloth 60 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
Oak staircase File:Oak staircase.gif 27 10 Oak planks, 4 steel bars 680 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
Teak staircase File:Teak staircase.gif] 48 10 Teak planks, 4 steel bars 980 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
Opulent rug File:Opulent rug.gif 65 4 bolts of cloth, 1 gold leaf 360 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
Spiral staircase File:Spiral staircase.gif 67 10 Teak planks, 7 limestone bricks 1040 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
Marble staircase 82 5 Mahogany planks, 5 marble blocks 3200 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
Marble spiral File:Marble spiral.gif 97 10 Teak planks, 7 marble blocks 4400 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.

Door

Players have to pick the lock (using Thieving) or force the lock (using Strength) to open it. There is a glitch where when you leave doors closed they will look open. If that happens AND then you open the doors by any means it will show 2 times close door. To revert this glitch just close the doors. Oak doors are easy to get through, steel plated a bit harder, and marble ones the hardest. Marbles will be rarely seen due to that it is about 1.3-1.4m in total, making it quite expensive.

Item Image Level Materials Experience Cost
Oak door File:Oak door(dungeon).gif 74 10 oak planks 600 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
Steel plated door File:Steel door.png 84 10 oak planks, 10 steel bars 800 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
Marble door File:Marble door.gif 94 4 marble blocks 2000 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.

Trap

Used as obstacles. There is a chance that when a person hits a trap they will not activate.

Item Image Level Materials Experience Effect
Spike trap File:Spike trap(dungeon).gif 72 50,000 coins 223 The victim takes damage and jumps back.
Man trap File:Man trap(dungeon).gif 76 75,000 coins 273 Does 90-120 damage to the victim.
Tangle vine File:Tangle vine(dungeon).gif 80 100,000 coins 316 Grabs the player for about 5 seconds.
Marble trap File:Marble trap.gif 84 150,000 coins 387 Lowers victim's agility level.
Teleport trap File:Teleport trap(dungeon).gif 88 200,000 coins 447 Teleports the victim to the most valuable oubliette, or the one that was first built.

Guard

The guards will only attack players in PvP mode or Challenge mode. Otherwise, they will only be examinable. You will not get any combat or slayer experience by fighting the monsters.

Item Image Level Combat level Life Points Max hit Materials Experience
Skeleton File:Skeleton guard(oubliette).gif 70 22 290 30 50,000 Coins 223
Guard dog File:Guard dog(oubliette).gif 74 44 490 50 75,000 Coins 273
Hobgoblin File:Hobgoblin guard(oubliette).gif 78 54 620 60 100,000 Coins 316
Baby red dragon File:Baby red dragon(oubliette).gif 82 65 650 70 150,000 Coins 387
Huge spider File:Huge spider(oubliette).gif 86 81 900 99 200,000 Coins 447
Troll guard File:Troll guard(oubliette).gif 90 91 1200 240 1,000,000 Coins 1000
Hellhound File:Hellhound(oubliette).gif 94 122 1160 118 5,000,000 Coins 2236

Decoration

Item Image Level Materials Experience Cost
Decorative blood File:Decorative blood.gif 72 4 Bottles of red dye 4 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
Decorative pipe File:Decorative pipe.gif 83 6 Steel bars 120 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
Hanging skeleton File:Hanging skeleton.gif 94 2 Skulls, 6 bones 3 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.

Lighting

Item Image Level Materials Experience Cost
Candle File:Candles(oubliette).gif 72 4 Oak planks, 4 lit candles 243 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
Torch File:Torches(oubliette).gif 84 4 Oak planks, 4 lit torches 244 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
Skull Torch File:Skull torches.gif 94 4 Oak planks, 4 lit torches, 4 skulls 246 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.

Gallery


nl:Dungeon