Barbarian Assault/Basics

From Darkan
Revision as of 05:21, 24 September 2012 by imported>The Mol Man
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Pre-game creation

File:Barbarian assault waiting room.png
The waiting room (Wave 1)

Players should know that there are a total of 10 waves of Barbarian Assault, with the last wave containing the Penance Queen. Players must play the waves in order from 1 through 10. The lobby contains a total of 11 rooms, one for each wave as well as a Quickstart room, which is marked with a large arrow. The quickstart room automatically adds players to a group and has the possibility to reset or change the player's current Wave based on their other group members.

Note that players cannot take their own Arrows or Runes in the game, as they are provided for the Attacking role, and the other roles have no need of them. Meleers need to take their own weapons, as there is no bank there, only a deposit box. All roles should take good armour.

Once a player is prepared to enter a game, they should start off by heading to Wave 1. There, they can either recruit other players to be on their team, or be recruited by another player to be on their team.

Recruiting

In a team, there is one leader and four players. There are only four roles in a team, requiring that two players be of the same role.

To start a game in the numbered rooms, a player wishing to be a leader must obtain a recruitment scroll from the table, and use it on any four players (as long as they are not in a group already). When a leader requests a player to join their group, the player will be able to choose their role and see the other team members. The recruiting leader will see the player's level in their currently selected role, and will be able to accept or decline their offer. The recruiting leader must also select their own role by right-clicking the scroll and selecting "write-role". Waiting for an open role, instead of recruiting, is only recommended if the player has a high combat level (70+), as recruiters tend to avoid players whom they think might die easily (especially in later waves). If trying to be recruited, it is suggested the that the player wears any penance armour they may already have to show that they are experienced in the game, making them more likely to be picked by a good quality team.

After each wave, the leader can decide whether or not to keep the team. If a player does not fit the leader's requirements, or does not help out the team, they may wish to kick the player. To kick a player from the team, use the scroll on them, then click the red X next to their name. The role they were occupying then becomes free again for the leader to pick another player. If none of the teammates leave or are kicked from the team, the next wave will start automatically after 30 seconds.

Recruiting examples

There are many ways to notify the people in the room whether you are trying to recruit or be recruited. The following things should be said aloud to achieve this:

  • "[Role] here"
The player is willing to join a team as the said role.
(Eg. "Attacker here")
  • "Lvl [#] [role] here"
The player is willing to join a team, and is experienced in their selected role. The meaning of the numbers can be found here. The more experience the player has in that role, the more likely it will be to get onto a team.
(Eg. "Lvl 3 Defender here")
  • "[Role] to go"/"Need [Role]"
The player is leader of a group and needs the said role to start the next game. Group leaders may also call for "to-go" players by saying "[Role] to go needed". Another way of saying this is "[Role's First Letter]2G".
(Eg. "Attacker to go", "Need Attacker, A2G")

Rooms can become very crowded and full of text above player's heads. For all of these sayings, it may be helpful to also list a whole or part of your username so that people can easily see where you are if needed. (Eg. "A2G - Jimmybob" "Collector here - Elfinlocks")

Quickstart Room

File:Informartion scroll.png
Information scrolls outside the Quickstart Room.

If players would like to begin playing immediately, they can enter the quickstart room, which is the first right turn from the entrance and is marked by a large arrow on the minimap. This room is recommended for beginners, since players cannot be kicked from a group if they do not perform well in their roles. Players have an option of 5 roles (Attacker, Collector, Defender, Healer, or "I'll do any role"). Once there is at least one person doing each role, and at least five people in the room, the game will start, using the lowest wave that any of the group members are on.

Important: The player's progress will also be reset to that lowest wave of their group. For example, if they were on Wave 10, and a teammate was on Wave 2, they would be reset to Wave 2. The Quickstart room is not recommended for players with a higher Wave progress.

If a teammate is killed or leaves, all other players will restart the current wave. If the wave is completed, then the team will be able to advance to the next Wave after leaving the room. The team will stay together after finishing the first wave, unless a teammate exits or leaves the group, in which case, the randomly selected leader can fill that spot or clear the team.

Player roles

In each team, there are five players. There must be at least one person assigned to each role in a team, and two people assigned to one role, as there are only four roles. Players cannot change their role once they enter the game.

When a game begins, players are given an "Icon", which is worn in the cape slot and cannot be unequipped. It is displayed at the player's feet, depicting their current role with a unique colour and symbol for easy recognition. It will also display the player's current level in their selected role with yellow bars, or a yellow star if they are level 5 in that role.

Role Icon Job
Attacker
Collector
  • Gather eggs dropped by Penance monsters
  • Load eggs into the Egg Hopper
  • Tell the Attacker what attack style/runes/arrow type to use to attack the Penance
  • Pick up Omega Egg(s), pass to Healer, then take from Defender and load (only in wave 10)
Defender
  • Lure Penance runners into Runner traps
  • Repair the traps
  • Build barricades near the entrances and exit
  • Tell the Healer what type of poisoned food to use on Penance Healers
  • Take Omega Egg(s) from Attacker, submerge in lava and pass to Collector (only in wave 10)
Healer
  • Heal allied players with the Healing vial.
  • Poison Penance Healers.
  • Tell the Defender what type of food to use to lure Penance Runners
  • Take Omega Egg(s) from Collector, submerge in poison, and pass to Attacker (only in wave 10)

Note: Any player may fire the Egg Launcher. Firing the Egg Launcher will not cause the player or the team to lose Honour points.<ref>Postbag from the Hedge 39; Captain Cain's answer</ref> It is provided to assist teammates in need of help to kill Penance monsters that are out of their role.

Penance creatures

There are four different types of Penance in each wave: Runners, Healers, Fighters, and Rangers. Each of them drop red, green and blue eggs upon being killed. If anyone who is not a Collector tries to pick them up, they will receive a message saying that they cannot collect them.

Penance Ranger

Penance rangers are winged creatures which shoot green Ranged projectiles at players. Their projectiles can cause quite a bit of damage if the player is not wearing sufficient armour. They have enough life points that using the cannon in any way with them will do little damage, and so, is barely worth it.

Penance Fighter

Penance fighters are vicious creatures with claws who attack using melee. If not wearing sufficient armour, their attacks may be something to worry about. They have enough life points that using the cannon in any way with them will do little damage, and so, is barely worth it.

Penance Runner

Penance runners can not physically harm the player, but they can make the whole team lose points if not dealt with carefully. Penance runners make it their job to run from the north entrance to the south exit, escaping the players' hostility. If a runner escapes, 3 Honour points are deducted from each teammates final reward for that wave. As they have 50 life points, they can easily be killed with two red egg shots from the cannon.

Penance Healer

Penance healers run around the field, not attacking players, but poisoning them. Their poisoning does not hit much damage. They have enough life points that using the cannon in any way with them will do little damage, and so, is barely worth it.

References

<references />