Template:Training/doc
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The Training template gives a sentence of the number of items needed (rounded up) to get to a particular goal level. Up to 4 items can be specified.
Usage
{{Training |Skill = name of skill |Goal = target level |Level = current level |Xp = current experience points (alternative to Level) |Item = item used for training (e.g dragon bones) |ItemXp = experience gained for each item |ItemCost = individual cost of item (in gold coins) |Item2 = alternative item 2 |Item2Xp = experience for alternative item 2 |Item2Cost = individual cost of item 2 (in gold coins) |Item3 = alternative item 3 |Item3Xp = experience for alternative item 3 |Item3Cost = individual cost of item 3 (in gold coins) |Item4 = alternative item 4 |Item4Xp = experience for alternative item 4 |Item4Cost = individual cost of item 4 (in gold coins) |Color = text color (defaults to black) |AndOr = items are "and" or "or" (default "or") }}
Examples
The first example defines the current skill status using the Level parameter:
{{Training |Skill = [[Prayer]] |Goal = 50 |Level = 43 |Item = [[Dragon bones]] |ItemXp = 72 }}
The example produces the following result:
Training to 50 Prayer requires 709 Dragon bones.
The second example defines the actual skill status by using the Xp parameter:
{{Training |Skill = [[Prayer]] |Goal = 50 |Xp = 51234 |Item = [[Dragon bones]] |ItemXp = 72 }}
The example produces the following result:
Training to 50 Prayer requires 696 Dragon bones.
The third example defines multiple possible items:
{{Training |Skill = [[Prayer]] |Goal = 50 |Xp = 51234 |Item = [[Dragon bones]] |ItemXp = 72 |ItemCost = 2346 |Item2 = [[Big bones]] |Item2Xp = 15 |Item2Cost = 398 |Item3 = [[Bones|Normal bones]] |Item3Xp = 4.5 |Item3Cost = 92 }}
The example produces the following result:
Training to 50 Prayer requires 696 Dragon bones (cost 1,633k), 3,340 Big bones (cost 1,329k) or 11,134 Normal bones (cost 1,024k).