Template:Training
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This documentation is transcluded from Template:Training/doc.
The Training template gives a sentence of the number of items needed (rounded up) to get to a particular goal level. Up to 4 items can be specified.
Usage
{{Training
|Skill = name of skill
|Goal = target level
|Level = current level
|Xp = current experience points (alternative to Level)
|Item = item used for training (e.g dragon bones)
|ItemXp = experience gained for each item
|ItemCost = individual cost of item (in gold coins)
|Item2 = alternative item 2
|Item2Xp = experience for alternative item 2
|Item2Cost = individual cost of item 2 (in gold coins)
|Item3 = alternative item 3
|Item3Xp = experience for alternative item 3
|Item3Cost = individual cost of item 3 (in gold coins)
|Item4 = alternative item 4
|Item4Xp = experience for alternative item 4
|Item4Cost = individual cost of item 4 (in gold coins)
|Color = text color (defaults to black)
|AndOr = items are "and" or "or" (default "or")
}}
Examples
The first example defines the current skill status using the Level parameter:
{{Training
|Skill = [[Prayer]]
|Goal = 50
|Level = 43
|Item = [[Dragon bones]]
|ItemXp = 72
}}
The example produces the following result:
Training to 50 Prayer requires 709 Dragon bones.
The second example defines the actual skill status by using the Xp parameter:
{{Training
|Skill = [[Prayer]]
|Goal = 50
|Xp = 51234
|Item = [[Dragon bones]]
|ItemXp = 72
}}
The example produces the following result:
Training to 50 Prayer requires 696 Dragon bones.
The third example defines multiple possible items:
{{Training
|Skill = [[Prayer]]
|Goal = 50
|Xp = 51234
|Item = [[Dragon bones]]
|ItemXp = 72
|ItemCost = 2346
|Item2 = [[Big bones]]
|Item2Xp = 15
|Item2Cost = 398
|Item3 = [[Bones|Normal bones]]
|Item3Xp = 4.5
|Item3Cost = 92
}}
The example produces the following result:
Training to 50 Prayer requires 696 Dragon bones (cost 1,633k), 3,340 Big bones (cost 1,329k) or 11,134 Normal bones (cost 1,024k).