Revenants

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For information on how the revenants used to patrol the Wilderness, please see Revenants (historical).
For strategies to fight revenants on Free-to-Play worlds, visit Free-to-play Revenant hunting guide
For strategies to fight revenants on Pay-to-Play worlds, visit Pay-to-play Revenant hunting guide
"Rev" redirects here. For the aura, see Reverence.

Revenants are the ghostly versions of creatures slain in the God Wars, and are amongst the most dangerous type of monsters in RuneScape. The word revenant comes from a French and Latin word meaning "returned." They were introduced in an update on 10 December 2007, and were designed to replace player killers in the Wilderness; as such, revenants are generally fairly much stronger than their combat levels suggest. Before 1 February 2011, Revenants could be found patrolling freely around various parts of the Wilderness, but are now found only in the Forinthry Dungeon, which is a PvP zone. These creatures are mainly killed for their valuable special drops (such as Ancient Warriors' equipment). Higher level revenants are more likely to drop these specific items. Profits can make the hardworking players get their dream item or skill done in a high amount. These items, rare as they can be, sell much more then their G.E prices, due to their rarity and their powerful defensive and attack bonuses.

  • As of now, you get 1.333xp per 10 Lifepoints of damage. (LP/10)*4/3 For example, a player who hits a 265 on a Revenant with more than 265 hitpoints would give you 33 xp.

Overview

File:Revenant map.png
The revenants' locations in the Forinthry Dungeon.

Revenants can be found in the Forinthry Dungeon, for players brave enough to kill them and get rewarding drops. Most players choose to avoid the Forinthry Dungeon by virtue of the fact that it is still a PvP area. To minimise the risk of being killed by other players, find a world filled with friendly revenant hunters, join friend chats/clans dedicated to killing Revenants, or use different servers.

Revenants can attack using all three sides of the combat triangle. Players killing them in the Forinthry Dungeon should be aware of this.

Revenants drop more corrupt and low-levelled artefacts then regular equipment and high-levelled artefacts. Players should be aware of this.

Revenants' Magic and Ranged attacks have very long ranges, allowing revenants to strike even if they cannot be seen on the screen, though you can still hear the sound effects, and what seems to be limited numbers of long ranged attacks. All of their attacks are strong enough that it is common for revenants, aside from perhaps the lowest-levelled ones, to hit over 130 life points of damage at once. Some revenants can also poison with their attacks.

When attacking, revenants attempt to target any weaknesses in their foe's defences. For example, if a revenant is fighting a player who is wearing rune armour, which gives good bonuses to Melee and Ranged but very poor Magic defence, it will use Magic attacks. Revenants can also adapt to any protection prayers that the target may be using, and will change their attacks accordingly. If in a team, they can focus on the other player for a long time before attacking the player that attacks it.

Defensively, revenants have the ability to heal themselves up to around half health 15 times when their life points become low. They can also cure themselves of poison, even poison from weapons poisoned with karambwan paste. When damaged, revenants may attempt to retreat and use Ranged and Magic attacks, though Revenants have been deprived of their ability to freeze and teleblock. Before the beginning of the Revenants being forced underground, they couldn't cure themselves from karambwan paste.

Weapons such as the chaotic rapier or maul can deal fast damage on the Revenants; the Revenants have low health, and won't be able to recover from a lot of damage that fast. High levelled players with Chaotic Rapiers can finish a Revenant Ork in a few seconds rather than minutes.

Should a revenant attack the summoning familiar of a player, it will use an extremely powerful magic attack that hits four times as fast as their regular attacks with a max of similar to that of the revenants standard attacks. Players with lower levelled familiars and especially the spirit terrorbird and war tortoise should be careful as the higher level revenants may quickly kill these familiars.

Revenants are typically weak to stabbing attacks, but due to that they are ghosts, they are also weak to slash attacks. Please note the higher levelled revenants, such as the Revenant dragon, have extremely high defence against stabbing and even slashing attacks.

All the revenants are killed, regardless of their combat level, as most powerful PK weapons can usually kill them faster than a whip or scimitar.

History

Two players battling against a Revenant demon.

During the Second Age, the Wilderness was the heart of the kingdom of the almighty Empty Lord, Zaros. At the time, the land was prosperous and wooded, protected from his enemies by enormous military strength. However, when he was overthrown by Zamorak, the God Wars began.

The God Wars that raged across Gielinor for 4,000 years were the world's darkest hours. The races of countless civilizations were forced to extinction, and entire regions were left uninhabitable by battle. No area suffered so greatly as the Wilderness.

With Zaros removed from power, the world's other races and religious factions launched massive assaults not only on each other, but on the leaderless legions of Zaros. By the end of the God Wars, the Wilderness had suffered from so much conflict that it was permanently scarred, its former beauty forgotten.

Banishment of the revenants from the wilderness, led by player moderators<ref>Mod Crow and Mod Karolina. "Banishing the Revenants". 27-Jan-2011. RuneScape News. *</ref>

Many of those that died in the Wars are trapped eternally in the Wilderness, their souls twisted by the evil magic and corruption that surrounds it. For a very long time, over 2,000 years later, these creatures, known now as the revenants, continued to hunt for those that enter their kingdom, doing whatever they can in their power to stop them.

Since then, the Wilderness has been recaptured and the Revenants, along with many other monsters native to the Wilderness, have been forced underground into the Forinthry Dungeon. They have been diminished and are no longer able to freeze or teleblock opponents, however they are still powerful.

List of revenants

The different types of revenants are listed below:

File:Rev skull.png
A revenant ork using its Magic attack.

Trivia

  • When you damage a revenant enough, you will hear food sounds, this is from the revenant healing itself.
  • Oddly enough, when revenants get aggressive on you, even if you are out in the open of the ruins, they will not attack you and not focus on you as soon as they can attack you. (if you used a forinthry charge)
  • If you poison a revenant, you will hear the "drinking a potion" sound after a few moments if the fight has still continued.
  • It is unknown how revenants have gotten hold of Ancient Warrior equipment, since there is only one Ancient Warrior (one Statius, Vesta, Morrigan, Zuriel). Also it is more unusual how they can have duplicates of the item, as no smith in the Ancients would craft more than one of the same type of armour.
  • Every revenant has their own unique death, melee attack and defence animation (except the Goblins, icefiend and pyrefiend).
  • Some Revenants have more/less health or max hit than their alive versions. For example, regular Hobgoblins have less health than a Revenant hobgoblin. The Revenant dragon hits higher than any chromatic or metallic dragon, rather than dragonfire from metallics, chromatics and the King Black Dragon.
  • Everytime when a Revenant eats, similar to a player, they will stop attacking until the eating is done. However if you use a slow two-handed item, such as 2h swords or Godswords, they will still attack you even though they are still eating, and the Revenant mechanics does not let it attack a player if their health falls below half. This might be a glitch. The only way to stop this from happening is using fast weaponry (Dragon claws, Abyssal whip, darts, etc.)
  • While attacking a Revenant, they might not retaliate back for one or two hits. This might be a glitch.
    • When starting combat with a Revenant, sometimes, even if you attack them, they may go back to being idle, allowing for an extra hit. This might be a glitch.
  • All revenants used to have attacks that would poison if you went above level 50 wilderness. With the release of the Forinthry Dungeon, the only revenants that can poison are the Revenant Knight and the Revenant Dragon.
  • Revenants are classified as Ghosts, so they can be used for Ghost assignments, or if better, can be used for their own type of slayer assignment (so killing a Revenant Dragon can count as both a Ghost and Dragon assignment)
  • Revenant means "coming back" in French.
  • The revenants found are mostly followers of Zamorak. It is unknown whether the Dark beasts were forced to fight for Zamorak or fought for him. For the Zamorakian revenants, they include the Revenant imp, Revenant icefiend, Revenant pyrefiend, Revenant vampyre, Revenant werewolf, Revenant hellhound, and the Revenant demon. This is approximately 65-70% of the Revenants that players can fight.
  • Despite being almost extinct during the God Wars, as of now Avainsies are currently not a part of the Revenants.
  • In Legacy of Blood, the Untainted called revenants revanni.
  • When attacking a revenant from 9 or more squares away you can deal a killing blow which does 100 damage you don't get exp for. So if a revenant has 8 LP left you would receive 1 exp and do 108 damage.

References

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