Money making guide/Magic (P2P)

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This article is about the members guide. For the free-to-play guide, see Money making guide/Magic (F2P).
Template:Money making guides
Effectiveness Level required Details Other Requirements
2***** Level 4+ Enchant Crossbow Bolt spells can be an efficient way of profitably training Magic. Only one enchantment spell is necessary for 10 bolts, somewhat lowering the cost of runes. See Calculators/Bolt enchantment for an up-to-date table of which enchantment spells are profitable to cast.
2***** Level 7 (Optonal 27 runecrafting to craft cosmic runes, Saves money) Create games necklaces. Buy sapphire necklaces for Template:Exchange:Sapphire necklace coins, cosmic runes for Template:Exchange:Cosmic rune coins, and a water staff (which is Template:Exchange:Staff of water coins, but is a one-time purchase). Enchant the sapphire necklaces with Enchant Level 1 Jewellery and sell the games necklaces back for Template:Exchange:Games necklace (8) coins, making Expression error: Unrecognized punctuation character "[". coins per necklace. also you can use the teleports on the games necklace wearing it down to games necklace(1) which sells for Template:Exchange:Games necklace (1)|- making this method more effective for money making yet consumes more time. You can also make the cosmics yourself at 27 RCing and save 113 gold per enchant if you mine the pure essence yourself.
2***** Level 25+ With access to a lectern, creating magic tablets is an effective and popular way to make money with Magic at many levels. At level 25 Magic Varrock Teleport tablets can be made using one law rune (Template:Exchange:Law rune coins), one soft clay (174 coins), one fire rune (Template:Exchange:Fire rune coins), and a staff of air (Template:Exchange:Staff of air coins, one-time purchase). Varrock Teleport tablets sell for Template:Exchange:Varrock teleport coins each, for a profit of Expression error: Unrecognized punctuation character "[". coins per tablet. See Calculators/Tablet for an up-to-date analysis of the profitability of various tablets. 40+ Construction or a friend with the right lectern
3***** Level 27+ Use Enchant Level 2 Jewellery to create and sell rings of duelling. Emerald rings are Template:Exchange:Emerald ring coins, cosmic runes are Template:Exchange:Cosmic rune coins, and an air staff is a one-time cost of Template:Exchange:Staff of air coins. Duelling rings sell for Template:Exchange:Ring of duelling (8) coins each, for a profit of Expression error: Unrecognized punctuation character "[". coins per ring.
5***** Level 33+ There are a few ways to make money with the Telekinetic Grab spell, which only costs Template:Exchange:Law rune coins if an air staff or equivalent is wielded. Wine of Zamorak, found at the Zamorakian temple south of the Goblin Village can be telegrabbed and sold for Template:Exchange:Wine of zamorak coins each.
4***** Level 33+ The Mage Training Arena is a decent place at which to train Magic for profit. Though cost of runes to earn Pizazz points may seem high, Infinity robes sell for high amounts of coins, ultimately resulting in profit. The best things to buy are the Infinity boots (Template:Exchange:Infinity boots coins) and the Mages' book (Template:Exchange:Mages' book coins). This proves to be an extremely good source of money for those who can do this activity for a long time, averaging up to 500K per hour. (See current Grand Exchange prices for profit per hour).
4***** Level 35+, the higher the better Despite being a chromatic dragon, blue dragons are fairly vulnerable to Magic attacks. They can be easily safespotted in the Ogre Enclave, in Taverley Dungeon and the Heroes' Guild and killed with a variety of combat spells, from Fire Bolt all the way up to Fire Surge. But only the chaos rune will probably give a profit. The blood rune and death rune are too expensive. They always drop dragon bones and blue dragonhide; together these are worth Expression error: Unrecognized punctuation character "[". coins. They also drop hard clue scrolls, ancient effigies, and various items such as gems and runes. Wear Magic armour and an anti-dragon shield just to be safe. Watchtower Quest completed if using the Ogre Enclave.
4***** Level 40+ Creating House Teleport tablets at a mahogany eagle lectern is more profitable than most other tablets, due to the higher demand for House Teleport. Bring law runes (Template:Exchange:Law rune coins each), air runes (Template:Exchange:Air rune coins each), an earth staff, and soft clay (174 coins each). House Teleport tablets sell for Template:Exchange:Teleport to house coins each, for a profit of Expression error: Unrecognized punctuation character "[". coins per tablet(372 per tablet at -5%).Using this method based on the G.E. Market can make you roughly 250k an hour, with Falador teleports, using house teleports to get back. You can also use your Ring of kinship, with House teleports to get back, to save money. 67 Construction for the necessary mahogany eagle lectern, or a friend who has one in their house.
5***** level 50+ (higher level will be better) When you unlock the spell Slayer dart, you can go to Waterbirth Island and fight the Dagannoth Kings for very valuable drops such as the Berserker ring (Dagannoth Rex has a very low magic defence, which make him a very good target for mages). Must have very good armour and very high defence. Level 55
5*****
196,714 coins per hour
Level 66+ Another way of profitably training Magic is to charge elemental orbs, such as air orbs. Unpowered orbs cost Template:Exchange:Unpowered orb coins each, and Charge Air Orb requires 3 cosmic runes (Template:Exchange:Cosmic rune coins each) with an air staff or equivalent. Take the orbs to the Air Obelisk above Edgeville Dungeon and charge them, home teleport back to Edgeville, bank, and repeat. Each trip takes around 3½ minutes. Air orbs sell for Template:Exchange:Air orb coins each, for a total profit of Expression error: Unrecognized punctuation character "[". coins per orb. This method can be somewhat slow, but a charged amulet of glory somewhat reduces bank time by allowing teleports directly to Edgeville for banking. Beware, PK'ers sometimes target Air Orb chargers.
3***** Level 77+ Casting Superglass Make has the potential to be profitable, however it will currently cause you to lose money. Each cast converts all pairs of buckets of sand and seaweed in your inventory to approximately 1.33 molten glass per set. Each cast uses 2 astral runes, 10 air runes and 6 fire runes. The most efficient inventory is to use an air rune-supplying staff and have astral and fire runes in your inventory, along with 13 buckets of sand and 13 seaweed. You can complete upwards of 200 casts per hour this way. You can complete up to 500 casts per hour if you use mousekeys.

If you follow the alternate method here, you can learn how to use mousekeys to complete up to 600 casts per hour.

Note: The amount of glass obtained per inventory can vary significantly (between 13 (a 1:1 ratio) and 22 (a 1:1.7 ratio)), so be aware as your profit may vary.

Requires Lunar Diplomacy.
5***** 95+ magic. 92+ prayer and 88+ summoning is recommended. Kill Glacors with Fire surge. Wear high leveled magic armour. Akrisae's robes is ideal in this method as it possess a decent magic bonus and high prayer bonus. Glacors have a chance of dropping Steadfast boots, Ragefire boots,and Glavien boots which will result in huge profits. However a lot of time commitment will be required as players may get unlucky trips. Bring prayer pots and food. Requires Ritual of the Mahjarrat.