The Lair of Tarn Razorlor

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This article is about the miniquest. For the dungeon, see Lair of Tarn Razorlor (dungeon).

Details

This miniquest is to kill Tarn Razorlor and retrieve his diary. Using his diary on a salve amulet will enchant it increasing its attack and strength bonuses by 5%. If you have completed Smoking Kills you can use the ring of slaying to completely avoid this entire mini quest and teleport straight to the diary.

Quests and requirements

Skills

Equipment

Optional*100 coins required each time you use the banker Odovacar.

File:40slayerequired.png
The message you will receive if you attempt to complete the mini quest without 40 slayer.

Recommended Equipment

Armour

  • Melee: This is an ideal place to use any high power armour such as Barrows or Bandos, though basic Rune will work fine. There is a moderate prayer drain during the fight so gear with a high prayer bonus like Proselyte armour is needed if relying on prayers for protection. Tarn's second form is a ghost so actually using your Salve amulet may provide a benefit.
  • Range/Mage: Use Black dragonhide armour for its high range bonus and moderate defence bonus. Barrows - ahrim's set is preferred for mage as Mystic robes provides no protection from melee and there are no safe spots.

Weapons

  • Melee: Tarn Razorlor is weak to slash attacks. Any dragon weapon or better with a slash attack is recommended. An abyssal whip or a chaotic longsword is an excellent choice here.
  • Range/Mage: There are no safe spots to hide in to avoid being hit. The room is large so it is possible to reduce incoming damage by positioning so that only one thing is attacking at a time. While it is possible to use a bow, a crossbow with either a defender or a shield would help to reduce incoming damage. This also applies for mages using staves.

Consumables

  • Food: The journey to Tarn is probably harder than the fight itself. There are many traps and skeletons between the last bank spot and Tarn. A full inventory of Monkfish (or equivalent) or better should work for anyone doing this miniquest.
  • Potions: There is no special potions required for this fight however a Super set or even a Combat potion would help. If you're planning on using prayer during the fight two to four prayer potions would be required as prayer is constantly drained during the final battle.
  • Other: Some form of teleportation is recommended as after Tarn Razorlor is killed four Terror dogs will enter the room making it difficult to leave and the only way out is the route taken to get there. A healing familiar like a bunyip can also be of use.

Walkthrough

Go to Tarns Lair Map for a map of the route.

File:Ppw1.png
An image says more than 1000 words.

Starting Off

The easiest way to get to Tarn is to teleport to Tarn's Lair via slayer ring. This will bring you directly outside of the room with Tarn. Upon entering the room, a cutscene will appear showing mutant tarn and two Terror Dogs.

File:Tarn Disarming Switch.png
The disarming switch for the log trap.
  • The entrance is the same cave as the Haunted Mine quest (west of Burgh de Rott, south of Zealot, Climb-over mine cart, Crawl-down cart tunnel).
  • Once inside the mine, level 1, go north to the end of the path.

Reaching the Bank

The banker is to the northeast. To get there:

  • When entering the lair, go east past the floor traps and attacking monsters to the end of the passage.
  • Follow the path heading north (disarm the two wall traps by "searching" them, the southern one being attached to the western wall, the north one being attached to the eastern wall) the banker carrying a huge backpack at the end of the hall in a little room.
  • It costs 100 coins each time to use the bank. Some of the undead in the lair drop coins.
  • This is the last place to restock or heal prior to moving to Tarn Razorlor

Getting to Tarn Razorlor

File:Tarn Jump Pillar.png
The pillars.
File:Tarn last rest.png
The last rest you get before fighting Tarn.

There are many traps and two ways to deal with them; slowly disarm each trap, or ignore the traps and take the damage. Tarns Lair Map

  • The route that you need to follow is D-S-T-U on the Tarns Lair Map .
  • Starting at the Bank go north through Doorway D
  • Follow the U shaped hall to the end and take the west doorway, this will be Doorway S (total of six traps in this room)
  • You will now be in a square room with a single giant skeleton in it, go into the square room to the north and take the passageway to the west, this is Doorway T (no traps in the southern room, three floor traps in the northern room)
  • You will now be in a hallway that looks like an inverted T, take the passage to the north and go through the opening on the west side. (no traps in the first part of the hall but the north hall has two; first one on the west wall, second one on the east wall)
  • This puts you in room with a bunch of pillars that you must jump on. Make your way to the west side of the room using the southern pillars and deactivate the log swing trap by searching the floor. Sometimes the trap will not deactivate when you search it, you should click the floor again and if the trap has been deactivated texts will appear saying "The flagstone has already been pressed down. You'll need to wait until it reactivates" Then it will be safe to cross. The log swing trap will reset in 10 to 15 seconds so you must move quickly. Use the second row of pillars from the west to go north.
  • Follow the path to the east (wall trap on the south and then north walls) and you will end up in a room with a big hole in the centre. The walls will shoot out from time to time and knock you into the hole if you are standing there. Time your moves to avoid being knocked into the hole. Take the passageway on the east wall. (total of four areas that will knock you to the lower area)
  • This is another room of pillars you have to jump on to get across, it does a zigzag across the room from the northwest to the southeast. You will be attacked by two level 94 Skeleton mages as you are crossing this room. They will start attacking you when you reach the second pillar. It is recommended to turn on Protect from Magic prayer and ignore them. Hurry across and go down the stairs, this is Doorway U. Once on the bottom floor the passageway to the north leads to Tarn's chamber.

Preparations

File:Tarn Cutscene.png
Tarn looks angry...
  • Make sure you check your health, prayer (if you're going to use it) and have your equipment in order to start the fight as once you enter there will be little time for any preparations. Note: Wearing Salve amulet is not compulsary to start or end this fight.
  • At least 2 prayer potions and/or 15 pieces of food (Monkfish or better) left is recommended prior to entering Tarn's room.

Strategies

  • He can attack with both melee and magic, but attacks solely with melee if approached. Since the Terror Dogs can only use melee, Protect from melee or deflect melee is strongly recommended.
  • Tarn Razorlor is the only monster required to be killed, so ignoring the minions and turning off Auto-Retaliate is recommended.
  • Prayer is drained constantly, regardless of the use of prayers. Make sure you keep an eye on it.
  • Using Dragon Dagger (p++) specials are strongly recommended. Note also, that if he is poisoned in his first form, he will remain poisoned in his second form, thus poisoning him immediately is advisable.
  • During the fight with Tarn Razorlor you can maneuver the Terror Dogs behind Tarn allowing you to only be attacked by Tarn himself therefore eliminating the Terror Dogs from the fight completely.

Fighting Tarn Razorlor

  • Fighting Mutant tarn.
    A cut scene of Tarn transforming into a green mutant with lashing tentacles and unleashing two level 110 Terror Dogs appears upon entering the room. After this cut scene the fight will begin. Animated steel armour (Level 53) will also attack if moved near them.


  • As soon as the cut scene ends turn on protect from melee and attack Tarn, who is level 69 combat.
  • After his first form is defeated, he will turn into a ghost, but this form is easier to defeat.
  • As soon as Tarn is defeated, a room will open up.
  • Tarn's diary is in this next room on a table. Use the diary with a Salve amulet to create a Salve amulet (e). This completes the miniquest.
  • If you poison him in mutant form, the poison will carry over to his ghost form.

Rewards

File:How to get enchanted salve.png
Use the book with a Salve amulet to create a new enchanted salve amulet.
The reward! Besides the 5,000 Slayer exp.

Music

Trivia

  • With the release of Tarn Razorlor and his lair, all skeletons, ghosts, zombies and most undead creatures had a graphics makeover.
  • There was previously a bug that prevented players from reaching Tarn's Chamber without the use of a slayer ring, this was caused by the fact that if a player attempts to jump to a pillar required to cross into the chamber they receive a message "I can't reach that!". Jagex had made a temporary solution to the problem by placing a portal between the two pillars. The bug has been fixed.
  • Some players have reported that if your familiar starts fighting one of the Animated Steel Armour, whilst you are fighting one of the Terror dogs, then you cannot attack the animated armour after the Terror dog is dead, as it will give the message "Someone else is fighting that."
  • After the "Smoking Kills" quest if you have bought or learned to make a Ring of slaying you can use the rings ability to teleport you right into Tarn's Lair and fight him directly without having to go through the whole dungeon. As part of the 15 September 2010 update this ability was temporarily removed forcing players to journey through the entire dungeon. It has since been reinstated in a later update prior to 8 December 2010
  • There is a destroy option with the diary, and it can be easily re-obtained through a bookcase in a Player-owned House.
  • Tarn is one of the only monsters to have visible fingers.
  • Killing Tarn is a task given in the hard tasks of the Morytania task set.

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