Imp Catcher

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This is the quick guide for Imp Catcher.
For a more in-depth version, click here.
[[Category:Quick guides|]], ""
Imp Catcher (#7)
File:Imp Catcher.jpg
Release date 16 February 2001 (Update)
Members only? No
Quest series None
Official difficulty Novice
Official length Medium
Developer Paul Gower
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Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.

Official description

The Wizard Grayzag has summoned hundreds of little imps. They have stolen a lot of things belonging to the Wizard Mizgog, including his magic beads.

Development team

Rework

Walkthrough

Start point: Wizards' Tower, on the top floor (climb up the stairs as high as you can go), talk to Wizard Mizgog. Wizards' Tower, on the top floor (climb up the stairs as high as you can go), talk to Wizard Mizgog.
Members only: No
Official difficulty: Novice Novice
Description: None
Length: Depending on whether the items are bought or when you're killing imps. By buying the beads beforehand, and saving a lot of time, you can finish the quest 5-10 seconds after initally talking to Wizard Mizgog (when starting the quest).
Requirements: None
Items required: None
Enemies to defeat:
  • Imps (level 2) (not compulsory)
A player giving Wizard Mizgog the four beads.

Make your way to the Wizards' Tower, south of Draynor Village over a stone bridge. Once there, you will know you are at the right place if you see level 9 Wizards. Do not try to kill the wizards, unless you are relatively high combat as they are stronger than their level suggests. Climb the stairs, and go up to the 2nd floor[help]. Talk to Wizard Mizgog and ask him questions to find out he needs your help. He will tell you Grayzag's imps stole his beads and wants you to get them for him. He needs you to get:

To obtain the beads, you will have to kill Imps. Imps can be found almost anywhere in the free-to-play world.

Obtaining beads

If you are planning an expedition to kill imps for beads, you might want to pack an activated impious urn, which will automatically collect the impious ashes of dead imps, in your travel kit. The urn can be redeemed for prayer experience after it has been filled with ashes.

A good place to kill imps is the volcano at Musa Point on the island of Karamja. There are many imps here but also scorpions, so it can be dangerous if you are lower than level 29. There are no scorpions on the west side of the volcano, and the imps of Karamja can be safely pursued there. Another safe place is the area between the Tower of Life and the Kandarin Monastery. There are 5-6 imps here and no dangerous monsters to contend with. However, the area is wooded and will require considerable running around to attack the imps.

Another safe place, open to free-to-play players, is the south entrance of Falador. Besides having around 3 imp respawns, it is a multi-combat zone so a friend could help you. There are also some around the outskirts of Lumbridge. Keep killing imps until you have all four beads on you. The imps will sometimes teleport short distances, sometimes making them very annoying.

Another safe place, is the area between the Monastery south of Ardougne and the Tower of Life quest start.

Another option, open to free-to-play players, is the Al Kharid mining area, in the desert. There are often imps there and respawn often, but there are level 14 scorpions around the site, which are aggressive.

For higher-level players, a good place to find Imps in large quantity is the resource dungeon inside the Karamja Volcano. If a player has a Dungeoneering level of 25, they may enter the dungeon and will find up to eleven imps wandering inside, along with fourteen Lesser Demons.

Note that, unlike many other quest items, magic beads can be traded between players and sold to stores. A player can also buy all four beads in the Grand Exchange for 2992 coins. The White bead is by far the most expensive, costing 1072 coins.

If you do not want to/cannot buy the beads and do not want to have to spend a long time killing imps, it may be a good idea to start this before other quests and simply kill any imps you see on your travels.

Returning the beads

Once you have all four beads, return to Wizard Mizgog and give them to him to finish the quest.

A good way to finish the quest really fast is to get all four beads before you start the quest, then run to the Draynor Village bank. Once you are at the bank, you can collect the beads from your bank and then run to the Wizards' Tower and talk to Wizard Mizgog to start then talk to him again.

Alternatively, you can get all 4 beads before starting, bring them to Wizard Mizgog and drop them, then start the quest, pick them up, and finish the quest.

Both methods save a lot of time.

Congratulations! You've completed this quest!

Reward

Imp Catcher Reward

bg:Imp Catcher

Required for completing

Completion of Imp Catcher is required for the following:

Trivia

  • After completing the quest, if you talk to Juna, your character will say, "...It took some time, but I finally got all four beads back, and Mizgog gave me a reward." to which she replies, "Imps! I remember the age of great war, when armies of Zamorak's imps bloodied the ankles of the other gods' creatures."
  • This quest was not a prerequisite for any other quest until the release of Quiet Before the Swarm over 9 years later.
  • Upon completion of the quest the players adventurer's log will read: "After scouring the world for imps, I managed to collect enough beads to satisfy the wizard Grayzag."
  • This quest may be one of the easiest quests in runescape. Excluding the idea of killing imps to get the beads, for it may take a long time doing that.


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