Artisans Workshop

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File:Artisans Workshop.png
The exterior of the workshop.

The Artisans Workshop is a Smithing workshop located in the southeastern corner of Falador. It was first mentioned in the Behind the Scenes article of March 2011. It provides members and free-to-play players a fast way of training Smithing without any monetary gain. It was released on 8 March 2011. The music Metalwork unlocks inside. The fastest way to get there is to use Falador teleport, use South Falador Teleport, teleport using the lodestone network or use the skills necklace to teleport to the nearby Mining Guild. Aksel founded the workshop.

File:Artisans Workshop plan.png
A map of the workshop.

Ingots

File:Artisans workshop.png
Inside the workshop, the big machine built by Aksel in the centre.

All four of the training methods in the workshop require the use of ingots of metal, making them essential to participate in the workshop. To create ingots, use some of your ores on the smelter in the centre of the ground floor's room (noted ores work) to fill it up, then withdraw some ingots in exchange. You can store up to 4,000 of iron, mithril, adamantite and rune ore in the smelter, and up to 8,000 coal, so you can train at the workshop for a long time before needing to resupply. Any ingots you don't end up using can be deposited back into the smelter. F2P players can smelt ingots of metals from iron to steel of Grades I to III, also they can only deposit 4,000 iron ore and 8,000 coal in smelter instead. Members can smelt ingots of any metal from Grades I to IV, the IV variant being the purest and the I type being the least pure. The only exception is bronze ingots, the only type being Bronze ingot I. Boosts can not be used to create ingots of a higher level than that which the player has.

The experience rates given for Grades I through III are the base rate for smithing burial armour. The initial bonus rate for following Suak's Instructions is + 10% (including decimals), though this can be increased by spending points on certain rewards.

The experience rates given for Grade IV are the perfect score for smithing a ceremonial sword. Prices are based upon the Grand Exchange price of the required ores and coal.

Metal Burial armour Ceremonial swords
Level Grade I ingot Grade II ingot Grade III ingot Level Grade IV ingot
Ores Coal XP +10% Bonus Price Ores Coal XP +10% Bonus Price Ores Coal XP +10% Bonus Price Ores Coal Perfect XP Price
Iron 30 1 0 101 111.1 216 9 0 202 222.2 1,944 12 0 240 264 2,592 70 75 0 3,242 16,200
Steel 45 1 2 131 144.1 742 4 7 253 278.3 2,705 9 17 354 389.5 6,415 75 40 80 4,538 29,680
Mithril 60 1 4 164 180.4 1,462 3 12 316 347.6 4,386 6 24 404 444.4 8,772 80 30 120 5,446 43,860
Adamant 70 1 6 278 305.8 3,233 3 14 455 500.5 8,647 4 22 568 624.8 12,406 85 25 150 6,873 80,825
Rune 90 1 8 505 555.5 12,775 2 16 631 694.3 25,550 4 30 758 833.8 50,574 90 18 144 8,558 229,950

Tools

A selection of tools can be found on a workbench located immediately inside the ground floor entrance to the Workshop, on the southern side of the wall, and in the Cannon repair room in the basement. On free servers, only hammers can be found on the workbench but members can also get a pair of tongs. It is recommended to equip the hammer in your toolkit. Otherwise players can bring a Golden Hammer (acquired for free from Diango in Draynor village) and wield it to save the extra inventory slot. Note that you cannot use a Golden Hammer if you are making Ceremonial Swords. These tools are essential for training in the Artisans Workshop.

Ground Floor

Burial armour

Suak's instruction.
Suak's instruction.

Smithing burial armour for dwarf ancestors is a great way to gain experience. It can be done on anvils in the eastern section of the ground floor of the workshop. Any hammer is required, as well as iron, steel, mithril, adamant or rune ingots.

To learn how to do it, speak to Suak on the stage near the anvils; he will let Sten demonstrate the process in a repeatable cut-scene. Suak calls out which piece of armour to smith (which is also noted in a box at the top of your screen). Listening to him is highly advised, as it lets you gain extra experience if done correctly.

  1. To begin smithing, you must first withdraw your ingots. Select the type of ingot you'll want (I, II or III) and click which metal you'll want. Grade I ingots require the same ores as bars of that metal and give the least xp, grade II ingots require greater quantities of the same ores and give more xp and grade III require even more ore and give even more xp. (Specific amounts can be found in the table above.) Grade III ingots offer the fastest xp, and grade I ingots will offer the best cost:xp and ore:xp ratios.
  2. Next, look what Suak says for bonus xp and smith that type of armour on the anvils next to him. Initially it takes 8 hits to make the 1st piece of armour, the following armour takes 6 hits to make. The time between making successive pieces of armour is 15 game ticks (9 seconds); the minimum time between pieces, if switching, is 19 game ticks. As soon as Suak's desired piece of armour changes, click the anvil and select that one. Note: If the desired piece of armour changes while you are smithing the previous desired piece, if you continue and finish that piece you will still receive the bonus xp. One can make up to 8 pieces of armour before Suak changes preference, although you'll normally produce 6. If using a sacred clay hammer, bonus experience will be doubled. The respect earned, however, will not be doubled.
  3. When your inventory is full of armour, deposit everything in the chute next to the anvils and collect more ingots. Repeat the process. The experience numbers are found here.

Note: Many people like to train using iron I or II armour or steel I armour. It takes 5 minutes to smith a load of 28 burial armour items. It's 40k xp per hour for iron I, and 50k xp per hour for steel I armour. The respect gained from making armour is 1% per 10k experience. Making armour requires less clicking than fixing cannons.

Ingot type Armour type Helmet Chestplate Gauntlets Boots
I Miner Miner helmet Miner chestplate Miner gauntlets Miner boots
II Warrior Warrior helmet Warrior chestplate Warrior gauntlets Warrior boots
III Smith Smith helmet Smith chestplate Smith gauntlets Smith boots

Ceremonial swords

File:Artisans Workshop furnace interface.png
The interface of the furnace.

Ceremonial swords is an entertaining way to gain fast smithing experience. It is available to members with a Smithing level of at least 70. It requires a pair of tongs and a regular hammer, both of which are available in the workshop. Swords need Grade IV ingots.

The table shows the level requirement for each metal type and the number of ores needed per sword, as well as a comparison to the xp players would have gained smithing and smelting the same number of ores using conventional methods (i.e., outside the workshop). Experience awarded for ceremonial swords is prorated based on performance. Even at higher smithing levels, 100% performance is not usual. However, for metals other than iron, 100% performance is not necessary to exceed the experience players would have gotten outside the workshop.

Players receive a one-time reward of 5,000 xp upon the creation of any ceremonial sword with 90%+ performance and a one-time reward of 15,000 xp upon the creation of any ceremonial sword with 100% performance. They also receive about +1% respect for every 10k xp of swords smithed.

Ceremonial
sword
Required
level
Number
of ores
Perfect
XP1
Perfect
Cost/XP
Outside
XP2
Outside
Cost/XP
Break-even
performance3
Iron 70 75 iron 3242 -5 2812.5 -5.76 100%
Steel 75 40 iron
80 coal
4538 -6.54 2200 -13.49 59%
Mithril 80 30 mithril
120 coal
5446 -8.05 2400 -18.28 53%
Adamant 85 25 adamantite
150 coal
6873 -11.76 2500 -32.33 44%
Rune 90 18 runite
144 coal
8558 -26.87 2250 -102.2 32%

1 Includes 20% bonus for 100% performance. The 20% bonus is not awarded for performances less than 100%.
2 The normal xp obtained from these resources outside of the workshop.
3 The minimum performance required to earn more experience in the workshop than outside, using the same resources.

Players who are new to the activity can talk to Egil to get two chances to practise with bronze ingots. After these practice ingots, players must use the appropriate ores on the nearby furnace and withdraw Grade IV ingots. When players have a Grade IV ingot in inventory, they can get a plan from Egil and click on the nearby anvil twice to open the ceremonial sword interface.

File:CSInterface.jpg
The ceremonial sword interface.

In the interface, the picture at the top shows the plan. The goal of the game is create the same shape below. The closer the match is, the higher the performance, and the higher the experience awarded. For a perfect match, players gain an additional 20% xp bonus.

To smith a sword, players must select a hit type: Hard, Medium, Soft, or Careful. They then click one of the 16 hammer buttons to create a dent at that position. For every hit, the cooldown number decreases. When this number reaches zero, the sword is no longer workable. Players then may ask Egil to score the sword and award the experience for it.

To decide which hit to use, it is important to know the range, typical hit, and cooldown effect for each hit type. This is shown in the table below. The chance to make a typical hit increases with smithing level.

Type Cooldown Range Typical
Careful 2 1 1
Soft 1 0-2 1
Medium 1 0-3 2
Hard 1 0-5 3

A dent larger than 8 for the tip of the sword or 6 for the rest of the sword shatters the sword. If this happens, no experience is awarded. If the performance on the sword is low enough, no experience is awarded in that case, either. In calculating the performance, the parts closer to the tip of the sword appear to be weighted more heavily. Dents that are too deep appear to be counted more heavily against performance than dents that are not deep enough.

Ceremonial Swords Strategy

  1. Apply a Hard Hit on every spot that needs a 4+. Ignore the chance of smashing the sword with a 5, because this is a rare hit.
  2. Apply a Medium Hit on every spot that needs a 3.
  3. Apply a Soft Hit at the tip of the sword if the current value is 6.
  4. Apply a combination of Medium Hits at spots where you need a 2, and Soft Hits where you need a 1. DO NOT apply Medium Hits if a hit of 3 will shatter the sword, because this is a rather high chance.
  5. When you reach a cooldown of about 10-16, add up all the needed values of all spots. If this number is lower than your cooldown factor: Apply Soft Hits to all spots that need a 1 and all spots that need a 2. Beware however, if you happen to hit a couple 0's you might have to apply one or more Medium Hits at spots that need a 2 again.
  6. If this number is higher than your cooldown, keep applying Medium Hits at spots that need a 2 until it falls below your cooldown, if ever.
  7. Ideally, try to have 2 cooldown leftover to apply a Careful Hit at the tip of the sword where the current value is 7, eliminating the 1% chance of shattering the sword if you would have applied a Soft Hit. Only do this if you cannot improve the sword at other positions.
  8. If you realise you will not be able to achieve a perfect, focus on eliminating the biggest discrepancies with the plan and keep in mind that the tip of the sword and parts close to the tip of the sword are the most important parts.
  9. VERY IMPORTANT: If you are making a sword or something else, happen to click the X to step away from the anvil AND you aren't done with (satisfied with the hits you've made upon the item), DO NOT check your score with the dwarf..you will lose credit for the item you were making not to mention costing you the expense you spent on the ores to make the ingot for that item!

Basement

Track room

File:Artisan's workshop.png
Players smithing rail parts in Artisan's Workshop.

Dwarves are in constant need of new tracks for their mine cart network, to keep it in smooth working order, so they are more than happy to let anyone smith some new pieces of track. The cart track smithing area can be found in the workshop's basement; talk to Sten if you want a quick lesson in the process involved.

Tracks are made from grade I ingots of bronze, iron or steel, which are provided free of charge in the large troughs in the area. Making steel cart tracks is members-only, but free-players can smith bronze and iron cart tracks. Simply grab an inventory of whatever ingots you want and are skilled enough to work with, then use them on the anvil. Each section of track requires five components to complete: some rails, a base plate, some spikes, a joint and some ties, which require corresponding levels to smith.

Every piece of track shows a percentage completion of itself, indicated by 40%, 60%, 80% and 100% in their names. If you create a complete section of track (100%), you can earn extra Smithing experience per piece of track if you head through the nearby tunnels and lay it yourself. Any unfinished track (40%, 60%, 80%) will be automatically dumped into the mine carts on your way back out.

However, if you don't have the level required to make a complete piece of track in a metal type, you can build as many stages as you're able and then dump the parts in the nearby mine carts - the dwarves will finish them off later.

To make a complete section of bronze track requires a Smithing level of 12; iron track sections require 35 Smithing; and steel tracks require 60 Smithing.

It takes around 6 minutes to make 14 pieces of 100% complete track. This is with a hammer that you can wield, otherwise only 13 pieces of track can be made per inventory.

Note that this method is not recommended to earn respect, as it will take about 1 hour to get 1%.

Experience Chart

Rails Base Plate Track 40% Spikes Track 60% Joint Track 80% Ties Track 100% Lay
Track
Total experience Experience * 14 Approx xp/hr
Bronze(Lvl) 1 2 3 5 6 8 9 11 12 12 48.6 680.4 6804
Bronze(XP) 1.3 1.3 6 1.3 7 1.3 9 1.3 10 10
Iron(Lvl) 15 19 20 24 25 29 30 34 35 35 84.5 1183 11830
Iron(XP) 5.1 5.1 10 5.1 11 5.1 12 5.1 13 13
Steel(Lvl) 39 44 45 49 50 54 55 59 60 60 145 2030 20300
Steel(XP) 8.8 8.8 13 8.8 16 8.8 22 8.8 25 25

Note: Burial armour earns 40-45k/hr for iron (I).

Cannon repair

Cannon artwork included within the update.

(It is recommended to have an empty inventory before you start repairing the cannons)

The cannon repair area is in the workshop's basement, in its own chamber to the south-west. Members with level 62 Smithing or above can talk to Isak to get an idea on how to help him repair the decayed cannons that are brought in. It's a five-step process that requires only a hammer, cog mould, pipe mould, and cannonball mould (which can be obtained from the south-eastern desk) and between 2 and 12 Steel ingots II. There are two smelter conveyors at the western and eastern walls for you to collect your ingots. If you attempt to leave this part of the workshop, Isak will take the broken parts and the moulds. You can use a sacred clay hammer. Once you have a hammer, all three moulds and some grade II steel ingots, just follow this process:

  1. Cannon base:
    Pick up the broken base from the desk near Isak and empty it - there should be 10 broken cogs inside. Use all of these cogs on an anvil to attempt to repair them. If any break, you will need to make replacements by using your ingots in the furnace while holding the cog mould. Once you have 10 cogs, put them back into the base and set the repaired base on the rocks in the centre of the room. Successfully repairing or smelting a cog yields 38.5 and placing the cannon base on the spot yields 403.7 xp (as do all parts when attached).
    • Note: if you leave the workshop with broken cogs in you possession, Isak will take them but you will NOT get them back, meaning that you will have to forge new ones. If you leave with repaired cogs, he will not take them and you will not be able to bank them.
  2. Cannon stand:
    Take the broken stand from the desk near Isak and empty it - inside are three broken pipes. To fix them, use them in the furnace with the pipe mould in your inventory, then put them back into the stand and set the repaired stand on the cannon base in the centre of the room. Fixing a pipe yields 3.5 xp.
  3. Cannon barrel:
    Take the broken barrel from the parts desk and use it with an anvil, three times, to fix it. Once done, set the repaired barrel on the cannon stand. Repairing the barrel yields three times 7.7 xp.
  4. Cannon furnace:
    Pick the broken cannon furnace from the last desk and empty it. Inside is a broken fuse box and a broken flint, both of which will need fixing on an anvil. Once fixed, fill the empty fuse box with gunpowder from the barrels located in the corners of the room, then put both components back into the furnace, and place the repaired furnace on the cannon barrel. Repairing the fuse box and flint yields 15.2 xp.
  5. Test cannon fire:
    Now that the cannon is rebuilt, it will need test firing to calibrate it. Use only two of your steel ingots in a furnace while holding the cannonball mould to create 8 test cannonballs. Load the cannon to initiate the firing sequence. If the cannon breaks during the firing sequence, fix it with a hammer to get it back on track. Smithing four cannonballs yields 38.3 xp. A successful test yields 1731 xp.

Note: This is cheaper than ceremonial swords for earning Respect, however it may be slower (only giving up to 70k experience per hour), especially at higher levels. Completely repairing and testing a cannon takes, on average, just under 3 minutes and earns 3,846 Smithing experience which yields 0.3846% respect for a total of approximately 76,920 experience and 7.692% respect per hour.

Diversions

File:Artisans Workshop pipe.png
Mending a pipe.

These events seem the most useful for gaining respect, however they are uncommon events.

  • Burst pipes
    • The burst pipes can be found on the floor of the main level around the furnace that gives you ingots; the burst pipes will have steam coming out of them.
    • A minimum Smithing level of 50 is required to repair burst pipes. Boosts can be used.
    • Fixing a burst pipe gives Smithing experience equal to two times the Smithing level prior to the purchase of Repair Expert.
    • 50 more experience is received for fixing burst pipes after the Repair Expert reward is purchased, for a total of (level*2)+50 smithing experience.
    • Burst pipes are instanced; each one will be seen by only one player. If not repaired, burst pipes persist for a long time (perhaps indefinitely), but they do not persist when a player logs out.
    • Fixing pipes gives 0.25 % respect.
  • Animated suits of armour
    • Warrior ancestor: level 61 (south wall), 66 (north wall)
    • Miner ancestor: level 43
    • Smith ancestor: level 43
    • Killing the ancestors gives +0.10% respect.
    • Ancestors are common to all players, only one is animated at a time and it can only be animated when all 6 suits of armour are present at the walls.
    • They have low lifepoints, but players may wish to carry a weapon with them to decrease the amount of time it takes to kill an ancestor and to get back to smithing.
  • Bronze ceremonial swords
    • Aksel will appear in a puff of smoke (similar to an imp). He will be instanced (seen only by the player that he is appearing to).
    • A player must speak to Aksel to be requested to make a bronze ceremonial sword, and must have an inventory slot open to receive permission.
    • It is possible to get 2-4 orders from Aksel per hour, although the rate is random. In the beginning Aksel appears much more common, as you stay there, he becomes rarer and rarer.
    • The one-time bonuses for ceremonial swords apply to bronze swords, as well.
    • A cut diamond is given every time 90%+ performance is achieved.
    • Smithing a bronze ceremonial sword with 100% performance gives Smithing experience equal to five times the Smithing level. Experience is prorated for less than 100% performance.

Rewards

File:Workshoprewards.png
The rewards interface.
A Royale cannon.

Players can buy these rewards from Elof in the workshop's basement: Rewards from this training area include better experience from completing Suak’s orders of burial armour, ceremonial swords, and cosmetic upgrades for your own dwarf multicannon. Rewards can be bought using 'Respect', which is earned for working in the workshop. The respect goes up roughly 1% per 10k experience<ref>Mods Edam and Mark. "Game Update FAQ - 08/03/11". 4 March 2011. Recent Updates Forums. *</ref> (assuming no experience bonus is applied). Unlocking all rewards is one of the requirements needed to get a trimmed Completionist cape.

The max amount of respect percent a player can have is 100%; therefore, to earn more to get all rewards you must spend respect before you hit 100%.

Reward Price (Respect) Effect
Quick Repairs 5% Repairing burst pipes in the Workshop's ceremonial swords area will become 50% faster.
Repair Expert 15% Repairing the pipes gives 50 more Experience.
Quick Learner 20% Experience gained for creation of assigned burial armour is increased by 2%.
Budding Student (m) 40% Experience gained for creation of assigned burial armour is increased by 2%. Requires and stacks with Quick Learner for a 4% bonus.
Master Student (m) 60% Experience gained for creation of assigned burial armour is increased by 1%. Requires and stacks with Quick Learner and Budding Student for a 5% bonus.
Ceremonial Sword Plans I - V (m) 30% each (150% in total) Allows keeping a perfect ceremonial sword that looks close to the sword of the plans you have bought. (made from any metal.)
Golden Cannon (m) 50% Allows turning the Dwarf multicannon to Golden version. Cosmetic effect only.
Royale Cannon (m) 100% Allows turning the Dwarf multicannon to Royale version. Cosmetic effect only. Requires Golden Cannon.
Total 440%

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Trivia

  • According to the skill info repairing burst pipes are for members only, though free-to-play characters can experience and fix them, as well as obtain the rewards for fixing them.
  • The desk with moulds in the cannon repair room used to be called Cannon barrel desk, even having the same examine text as the real barrel desk.
  • When using a Golden Hammer to repair burst pipes, the animation used to show you using a hammer instead. This has been fixed.
  • The examine information for the stairs at either end of the top floor are reverse of what they should be. "This stair case leads to the rewards room" and "This stair case leads to the track room".
  • The smelter can hold around 50 million coins' worth of ores and is protected by the player's bank pin, so it can be used as "hack-insurance".
  • When working on the anvils in the track room, the spark animation is always a few seconds delayed, the same amount of time that 1 item takes to be smithed, making it look like the animation is 1 smithing delayed.

References

<references /> nl:Artisans Workshop pt:Oficina do Artesão