Ceremonial sword

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Ceremonial Sword
A steel ceremonial sword.

A steel ceremonial sword.

Release date 8 March 2011 (Update)
Members? Yes
Quest item? No
Tradeable? No
Equipable? Yes
Stacks? No
Alchemy Cannot be alchemised
Destroy Drop
Store price Not sold
Examine A masterfully crafted <metal> blade.
Weight 1.8 kg
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Ceremonial swords are weapons which can be smithed in the Artisans Workshop. They require level 70+ Smithing to make. Sacred clay or volatile clay hammers cannot be used to increase the experience gained from making ceremonial swords.

Making a Ceremonial sword.

The ceremonial swords have five templates that you may get in your plans. Players must earn 30% respect to buy the ability to make and keep the sword. This ability can be bought from Elof in the western, underground part of the workshop. Once the plans have been bought, completing a sword with a plan similar to that of the plan that has been bought will give the option to keep the sword when scored (the normal experience for the sword will still be obtained). Note that the Quick-score option can be used to get the sword, but if the conversation is exited early then the sword will not be awarded (this includes using the Get-plans option while in conversation).

Multiple swords of each metal and each plan can be obtained - there is no limit on the number of ceremonial swords that can be owned (other than bank space and availability of ore for bars).

The first time a player scores over 90% on a ceremonial sword, a 5,000 experience bonus is awarded. The first time a player scores 100% (perfect) on a ceremonial sword, a 15,000 experience bonus is awarded.

Free players are limited to making a Bronze ceremonial sword on randomly receiving an order from Aksel - getting a rating of 90% or above will reward the player with a cut diamond. The bonus experience for getting 90% and 100% also apply.

The key to making ceremonial swords from the plans is knowing how hard to hit the sword with your hammer. For instance, if the player is supposed to get a certain segment to 4 or above, the player should hit it the hardest. If 2 or 3 is required, the player should hit with medium. If one is required, the player should hit lightly.

  • Hard hit = 0-5
  • Medium hit = 0-3
  • Soft hit = 0-2 (95 Smithing: 0-1)
  • Careful hit is a guaranteed 1, but is slower and cools more
  • Denting the blade's edge by more than 6, or the tip by more than 8 will break it

Tips

If you are having trouble making the ceremonial swords, and getting them close enough to the design to pass for the dwarves, knowing the percentages of what each hit will actually give you should help you out with the process.

Hit Percentages

Hit Percentage of hit
5 4 3 2 1 0
Hard 10% 17.5% 25% 25% 17.5% 5%
Medium 0% 0% 17.5% 60% 17.5% 5%
Soft (below 95) 0% 0% 0% 35% 50% 15%
Soft (above 95) 0% 0% 0% 0% 80% 20%
Careful
(uses 2 cooldown)
0% 0% 0% 0% 100% 0%

Note: Percentages may differ based on Smithing level

A good strategy for someone of 95+ Smithing is to hit all the areas greater than or equal to 4 with the 'Hard' hit. Then hit all the areas which need cutting down by 3 'Medium'. Then hit all areas that need cutting down by 1 with 'soft', as soft is always a guaranteed 1 or 0 for level 95+ smiths. Now only areas that need cutting down by an area of 2 will remain. At this point you need to weigh up how many turns you have left. If you have enough to simply 'soft' hit to completion, do this. However if you do not you must risk using medium hit to obtain some of the 2's to complete the sword before it cools. Careful hits are generally not needed at this level, but below 95 it may be required. Using this method it is possible to achieve a perfect sword approximately 3 out of 4 times.


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