Guthix wizard

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"Guthix mage" redirects here. For the Guthixian mages inside Mage Arena, see Battle mage.

A Guthix wizard is encountered during an elite treasure trail clue. He may appear if a player digs at a scan or compass location. He uses all three combat styles (melee/magic/ranged), and will almost always cause poison with melee. It has been confirmed that they are not immune to poison, contrary to popular belief. When encountered in the Wilderness, the wizard is level 110; elsewhere, he is level 125.

With the Magic attack, he uses Claws of Guthix to attack, which lowers Defence and hits up to 250. This attack is very accurate and may usually hit hard, even with high mage defence armour.

With the Melee attack, the level 125 wizard uses a Dragon dagger (p++) to attack, much like the Saradomin wizard. The level 110 wizard encountered in the Wilderness instead uses a Mithril dagger(p++). The melee attack will cause poison nearly 100% of the time, whether it does damage or not (similar to Cave slimes), so some form of antipoison or an Anti-poison totem is recommended.

With the Ranged attack, he throws Rune knives, with a speed of that on accurate stance (7).

The Guthix Wizard adapts his attack style according to the stats of your armour, similar to Revenants. Maging or ranging him is not recommended, as his magic attack can hit very high, and his ranged/melee attacks are also very deadly. Meleeing him is recommended, as his magic attack will be disabled, and he will be forced to use ranged and melee attacks, which will not hit most of the time.

Some players have reported experiencing glitches when encountering Guthix Wizards in multi-way combat zones while a combat familiar is following. The player may receive a chat message saying "It's not after you..." if the wizard targets the familiar; the player is then rendered unable to attack the wizard, and must dig again and fight a new wizard.

Drops

The wizard has somewhat similar drops to that of the Saradomin/Zamorak wizards.

100% drop

Item Quantity Rarity GE Market Price
Bones Bones 1 1 Always 105

Weapons and armour

Item Quantity Rarity GE Market Price
Air battlestaff Air battlestaff 1 3 Uncommon 8,790
Water battlestaff Water battlestaff 1 3 Uncommon 8,993
Earth battlestaff Earth battlestaff 1 3 Uncommon 9,093
Fire battlestaff Fire battlestaff 1 3 Uncommon 9,106

Runes

Item Quantity Rarity GE Market Price
Earth rune Earth rune 79, 86 3 Uncommon 474–516
Fire rune Fire rune 51 3 Uncommon 714
Template:ExchangeItemNat Nature rune 30 3 Uncommon Expression error: Unrecognized punctuation character "[".
Death rune Death rune 45 3 Uncommon 8,325
Blood rune Blood rune 8 3 Uncommon 1,560
Law rune Law rune 9, 10 3 Uncommon 1,341–1,490
Water rune Water rune 42, 146 3 Uncommon 294–1,022

Other

Item Quantity Rarity GE Market Price
Coins 77, 89 3 Uncommon Not sold
Spin ticket 1 4 Rare Not sold

Trivia

  • The level 125 and 110 Guthix wizards are similar in appearance to their Saradomin wizard and Zamorak Wizard counterparts, respectively. The only difference is that they wear a green cloak and robe, and the level 110 wizard wields a mithril dagger (p++) instead of a god staff.
  • Despite being level 110 in the Wilderness, it is also possible to encounter a level 110 Guthix mage in places such as Zanaris. It is unknown if this is a mistake or oversight from Jagex.
  • Unlike the other two god wizards, the Guthix wizards have sound effects when attacking (a 'stab' sound effect for the dagger and a 'throw' effect for their rune knives) and receiving damage (similar sound effects to forgotten mages). This is unusual, as the other wizards do not have any sort of sound when being inflicted with damage, and the Saradomin wizard doesn't have a sound effect when using melee.
  • There is an extremely rare glitch that enables the wizard to sometimes inflict poison when using Claws of Guthix, even if he does not use melee at all throughout the fight. This is actually caused by the routine that the wizard uses to poison the player. If the wizard is in melee range and the player is not using Protect from Melee or Deflect Melee, the wizard has about a 95% chance of causing poison for each game tick that passes. The first game tick could fail, for example, but the poison might be inflicted on the second or third tick. Activating Protect from Melee or Deflect Melee prevents this from happening by causing the wizard to instead use his non-poisonous ranged and/or magic attacks. The same glitch also affects Saradomin wizards.
  • When using his ranged attack, there is a graphical error that makes the wizard appear as if he is throwing dragon dagger/mithril daggers at the player. It does not poison the player and it has not been fixed.

fi:Guthix wizard