Template:Infotable Bonuses Header Sortable
Usage
{{Infotable Bonuses Header Sortable}} | Headband || 0 || 0 || 0 || 0 || 0 || 0 || -2 || 0 || 0 || 0 || 0 || 0 || 0 |- | Tanktop || 0 || 0 || 0 || 0 || 0 || -4 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |- | Cutoffs || 0 || 0 || 0 || 0 || 0 || 0 || 0 || -3 || 0 || 0 || 0 || 0 || 0 |- | Flipflops || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || -1 || 0 || 0 || 0 |-
results in:
Hover over image for bonus type
Item | Stab Attack | Slash Attack | Crush Attack | Magic Attack | Range Attack | Stab Defence | Slash Defence | Crush Defence | Range Defence | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Headband | 0 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | 0 | 0 | 0 | 0 |
Tanktop | 0 | 0 | 0 | 0 | 0 | -4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Cutoffs | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -3 | 0 | 0 | 0 | 0 | 0 |
Flipflops | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 |
Optional Parameters
{{Infotable Bonuses Header Sortable |style=any styles to apply to the entire table |inv=if this exists (i.e. is present with a non-space value in the code) then the Item header spans two columns - designed for placing inventory sprites next to the name |image=an image's filename, with no File: or File: |caption=the image's caption |rows=number of items in the table; if there is an image specified this MUST be too |tot=the number of times the totals or multi-totals template is used; defaults to zero |image2=a second image's filename, with no File: or File: |caption2=the second image's caption }}
Notes
- The totals must be manually calculated.
- The closing mark ( |} ) must be added at the end.
- A space is needed preceding the first total in the totals line; you will also need spaces between pipes ( | ) and signs ( + or - ), as without can cause the software to recognise it as |- or |+ and create a new row or new table header.
- The number of rows must be specified if an image is specified. This is all items in the table - the header rows are added automatically. Totals and multiple totals are not automatically added - specify how many times they is used using tot.
- Leave inv out of the code altogether if the sprites are not wanted. Otherwise, set it to a single character (y would make sense, but any work) to save code.