Myths of the White Lands/Quick guide

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This is the quick guide for the quest Myths of the White Lands; for the more in-depth version click here.

Walkthrough

Start point: Explorer Jack, west of Lumbridge General Store. Explorer Jack, west of Lumbridge General Store.
Members only: No (formerly yes)
Official difficulty: Novice Novice
Description: None
Length: Medium (10 - 20 mins)
Requirements:
  • Be prepared to ice skate through a series of ice-sliding puzzles.

(requirements for bonus rewards can be boosted and may be obtained after the quest)

Items required: None
Suggested items:
For the extra experience reward:
Enemies to defeat: None

Getting Started

The Land of Snow

Note: Players are also able to move diagonally on ice.
Note: This guide does NOT work for everyone, some people have encountered puzzle rooms in a different order.
Note: If the puzzle is too difficult to solve, either teleport out and then come back or log out (this will allow to begin from the entrance of the room) and start over.

Solutions to the rooms are as follows:

To the Cave

  • To get to the cave from the start, go:
  • South
  • East
  • North
  • East

First Cavern

Room 1
  • East
  • North
  • West
  • South
  • East
  • South
  • East

Second Cavern

Room 2
  • East
  • Southwest
  • East
  • North
  • East

Third Cavern

Room 3
  • North
  • South-east
  • North
  • East
  • South
  • East

Fourth Cavern

Room 4
  • North-East
  • North
  • East
  • North
  • South-East
  • South-West
  • East

Fifth Cavern

Room 5
  • North
  • East
  • South
  • East
  • North
  • East
  • (After moving blocks in the Sixth cavern, see below) Squeeze through the crevice and head east across the walkway and squeeze through the crevice on the other side.

Sixth Cavern

Room 6 - Block 1
Room 6 - Block 2

Part One

  • East (exits room to next; yeti's scream pushes the player back to the starting point)
  • South-east
  • East
  • South
  • Push Block West
  • South
  • North-west
  • Push Block North
  • North
  • West
  • North-east

Part Two

  • Push Block East
  • East
  • South
  • East
  • Push Block North (block is now in place)
  • West
  • South
  • South
  • East
  • North
  • Push Block East
  • East
  • South
  • East
  • Push Block North
  • North

Part Three

  • East
  • North
  • Push Block West
  • South
  • West
  • Push Block North
  • North-east (or North and then East [optional])
  • North
  • Push Block West
  • South
  • West
  • North
  • West
  • North-west
  • Push Block North (block is now in place)
  • West
  • South
  • Go back to the fifth cavern

Seventh Cavern

  • Go through the crevice in the fifth cavern. (North, West, North, East)
  • Go East and through a crevice.
  • Study the nearby wall.
  • Shout in the pipe.
  • Go back through both crevices and to the final room.
  • Go East.
  • Pick up the stones.
  • Go to the archway of any cavern and right-click it then click 'Exit-cave'.

Finishing Up

  • Let the imps enchant the stones.
  • Home teleport.
  • Talk to Explorer Jack.
  • Choose to either let the imps carry on their prank or reveal what the "stones" are. The option chosen does not matter.
  • Quest complete!