Enhanced ice titan
Release date | 14 September 2011 (Update) |
---|---|
Members? | Yes |
Combat level | 275 |
Life points | 15,000 |
Experience for killing | 6000 (2000 Constitution experience) |
Slayer level | Not assigned |
Aggressive? | Yes |
Poisonous? | No |
Immune to poison? |
Yes |
Attack style | Melee (Crush) |
Attack speed | Unknown edit |
Max hit | 447 |
Weakness | Summoning Familiars, Fire spells, Crush |
Always drops | Nothing |
Examine text | A powerful, icy foe. |
Enhanced ice titans are quest monsters encountered during Ritual of the Mahjarrat. Four enhanced ice titans are summoned at once by Lucien, but players must only defeat two of them to complete the wave of the battle.
When fighting the ice titans, the fight can be made easier by using a combat summoning familiar. Some familiars such as the Fire titan can deal damage in the multiple 600's. Fire attacks are best for player damage dealing with these monsters, and one should try to use the trees west of the stone as a means of trapping them (so you don't get frozen when Lucien attacks) or try and tank while your Fire titan deals with them.
Other than combat familiars, it appears that Dreadnips also receive a damage boost when attacking the enhanced ice titans, and can hit up to 900s, despite they are said to be unavaliable for quest boss fights. One could consider bringing them to quicken the fight further.
During this stage in the quest, the player receives a huge boost to all combat stats and so it is highly recommended to take advantage of this by training combat on the Titans, and since it is very easy to return to one's gravestone, death is not an issue; but to make this training truly effective, the player should stop attacking when the last Titan is low on health and allow themselves to be killed so the wave can start again. There are reports of over 200k xp in melee, 250-300k xp ranged and 150k xp in magic stats per hour having been achieved. With chaotics and tumoil activated, another 50k xp can be added to the total. For ranged this is comparative to training with red chichompas at the mummies in the chaos tunnels and for magic, barraging zombie/skeleton monkeys under Ape Atoll but for melee, this is more or less the fastest xp in the game. It is suggested that players do not progress further in the quest before fully taking advantage of this as the reward of 240k xp totalled in 3 lamps is meagre compared to this bonus xp in training.