Wave spells

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A player casting Fire Wave.

Wave spells are the second strongest elemental group of magic combat spells in the standard spellbook, aside from the God spells, Iban Blast and Surge spells. The catalytic rune used for wave spells is one blood rune. Elemental staves can be used to cut the costs of these spells. These are members only spells. Like all combat spells, each damage point caused by these spells yields 0.2 magic experience points and 0.133 constitution experience points.

Spell Requirement Runes Base XP Max Damage
(without bonuses)
Cost
Wind Wave 62 1Blood5Air 36 170 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. coins
Water Wave 65 1Blood7Water5Air 37.5 180 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. coins
Earth Wave 70 1Blood7Earth5Air 40 190 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. coins
Fire Wave 75 1Blood7Fire5Air 42.5 200 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. coins

Trivia

  • These were the strongest elemental spells before Surge spells were added to the spellbook in the 17 November 2009 update.
  • On 24 June 2010, all of the elemental spells received a graphical make-over.

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