Update:Patch Notes (5 July 2010)

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These official Patch Notes are copyrighted by Jagex. It is a direct quote from the forums of the RuneScape website.
These Patch Notes were announced on 5 July 2010.

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical

  • Fixed the models for the box trap when activated on the north and west sides.
  • Improved crab movement animations.
  • Stopped a gate interfering with the scenery near Tai Bwo Wannai.
  • Fixed a problem when holding Eek the Spider while wearing some gloves.
  • The Elemental Workshop's entrance now fits slightly better into the surroundings.
  • Adjusted player animations when attempting to grapple while performing other actions.
  • Remodelled a floor trap to better fit into its surroundings.
  • Your head no longer disappears when winching the gates in Lumbridge Catacombs.
  • Jimmy the Chisel once again has a jaw.
  • Reduced the occurrence of your feet appearing slightly below the ground in Kuradal's Dungeon.
  • Fixed a misshapen chathead from the Lunar Diplomacy quest.
  • Fixed the flag animations on Neitiznot.
  • Corrected some z-bias issues around Port Sarim docks.
  • Sir Renitee's chair now renders in front of tiles on the floor.
  • The shop sign near the cow field in Lumbridge now swings in the wind.
  • Adjusted the Verac plateskirt model when resting.
  • Running with the Barbarian Assault Penance skirt should no longer cause issues.
  • Fixed a dwarf chathead discrepancy where he had the incorrect number of hair spikes.
  • Fixed the mudskipper hat model so that forum avatars will look right.
  • Healed a thief of the Black Arm Gang's broken arm.
  • Adjusted the cooking animations when using an open fire (roasted chestnuts optional).
  • Sickles in Hallowvale were not particularly easy to spot on the floor.
  • Removed floor texturing where a ladder goes down into the ground.
  • Guards south of Varrock no longer render through the floor.
  • Removed a piece of floating roof in Burgh de Rott.
  • Adjusted watering can wield positions for a handful of NPCs.

Audio

  • Added sound effects during the Blood Pact when combining parts of the mask.

Quests and Achievement Diaries

  • Corrected some of the logic during Tourist Trap.
  • Eyes of Glouphrie could not be completed due to a broken interface.

Miscellaneous

  • Boosted prayer is now capped to a maximum of 2 above your base level, when switching between member and free worlds.
  • The overload potion is now consistent upon death and will not persist.
  • Fixed a problem with fairy rings and teleport side effects.
  • The new skeletons and goblins in the Lumbridge Catacombs can now also drop champion scrolls.
  • Corrected the chatbox during Mourning's Ends Part II.
  • Getting an assignment from Mazchna no longer results in the wrong chat if you decline.
  • Clarified the description of the Soul Split curse.
  • Corrected a few typos in the advisor system.
  • Fixed an issue when crafting teletabs in someone else's house.
  • Removed an unnecessary error message from the familiar/follower/pet code.
  • Fixed the Crafting scripts in Daemonheim to give the correct amount of XP when making multiple items at once.
  • Enabled those players using auto-cast magic to be able to complete the Freaky Forrester random event more easily.
  • Fixed a minor issue whereby two rings of kinship could be obtained at once.
  • Rammernaut now deals with players who have the Vengeance spell active.
  • Red-eye fish examine text changed slightly.
  • Fixed an issue when runecrafting with a full inventory in Daemonheim.
  • The staff of light special effects will no longer work on free worlds.
  • Clarified the message when attempting to store charged trimmed amulets of glory in your POH.
  • Players can no longer prevent their familiars from despawning by clicking the Renew button at the right moment.
  • The slayer bell can no longer be used to pause walk animations, which gave the impression of rushing.