Update:Patch Notes (4 January 2011)
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These official Patch Notes are copyrighted by Jagex. It is a direct quote from the forums of the RuneScape website.
These Patch Notes were announced on 4 January 2011.
These Patch Notes were announced on 4 January 2011.
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).
Graphical
- Incorrect invisible blocking in the Agility course on Ape Atoll and near the south-west corner of Daemonheim.
- Various barbarian women had their spears offset from their hands.
- Brimhaven Dungeon had black patches on the floor.
- The golden hammer was been seen in animations even if you were using Stealing Creation hammers for their bonuses.
- Graphical conflicts between the Cape of Legends and Runecrafting Guild clothes.
- Capes in Castle Wars were changing colour to match your base kit.
- Decorative platelegs stretched during certain animations and clipped with skillcapes.
- Players floated above some steps near Castle Wars.
- Overhauled the cutscene showing you enter the Chasm of Tears.
- Brimstail’s crystal bowl clipped with the floor.
- Dagon’Hai robes clipped with skillcapes.
- Cross on Defence skillcape was unclear in your inventory.
- Dragonhide chaps clipped with desert kit.
- Rellekka docks looked wrong on the minimap.
- The entrance to the Stronghold of Player Safety had problems with its shadow.
- Female gardeners were holding watering cans incorrectly.
- A farmer had inappropriate combat animations.
- Flared trousers on women could clip with boots.
- The timer bar did not appear in Fist of Guthix in DirectX mode.
- Fixed a floating bit of roof in the Barbarian Village.
- Bandos tassets no longer stretch while fishing.
- There was a stretching polygon on a floating barrel in Witchaven.
- Some Hunter animations have been updated to work better with capes.
- Incorrect floor colour and roof height in Zanaris.
- Health bars were at inappropriate heights on tormented demons and the Phoenix.
- Reworked a minimap dot for a dairy cow in Rellekka.
- Revenant goblin animations have been fixed.
- Some generic boulders were clipping with the ground.
- Large crashed stars had z-bias issues.
- A rift in Stealing Creation clipped with the floor.
- Improved animation for opening Betty’s chest in Swept Away.
- Cyclopean helmet stretching fixed.
- A trapdoor by White Wolf Mountain was clipping with the ground.
- Barrows kit and monk robes clipped with the fire cape.
- The banker at the Wilderness Volcano had a stretchy head.
- Clipping issues with gravestones near Fenkenstrain’s castle.
Audio
- Additional roaring noises added to certain dragon animations.
Quests and Tasks
- The description of Kayle in the Blood Pact quest was out of date.
- Polished a cutscene in Dream Mentor.
- The Task system thought you couldn’t do the “Graceful Barbarian” task if you’d already completed Scorpion Catcher.
- A task specified that you should speak to a banker in Lumbridge, whereas any banker would suffice.
Activities and Distractions
- An unnecessary warning message on the Clan Wars setup menu has been removed.
Miscellaneous
- When gravite weapons degraded, the message referred to them as chaotic weapons.
- Fixed a typo in “Marmaros” in the in-game skill guide for Attack.
- In-game skill guide for Summoning now lists Fremennik helms more clearly.
- The scroll of cleansing was preserving the wrong item when various potions were mixed.
- Trimmed studded chaps had no damage absorption properties.
- Aluft’s free delivery token could stop working if the gnome couldn’t reach you.
- Cave lizards in the Ourania Altar area didn’t give combat XP.
- Circus equipment was sometimes missing.
- Sir Tiffy’s chat for retrieving a lost CommOrb was illogical.
- Wrong colour hitsplats from a Dungeoneering challenge.
- The zombie farmer didn’t stop protecting trees if you dug them up.
- Some of Faruq’s tools had inappropriate options in the bank screen.
- Grubfoot should no longer appear in Goblin Village after he’s moved to Dorgesh-Kaan.
- Fixed the capitalisation on some messages about Summoning headgear.
- Fixed some issues with POH servants returning to your house after their bedroom had been deleted.
- Herbicide now works on herbs from grenwalls.
- Updated some code in The Feud, Creature of Fenkenstrain and Nature Spirit to improve the use of variables.
- Adjusted the way beasts of burden hold onto items after you switch to a different familiar.
- Wrong skill listed in requirements for entering the Warriors’ Guild.
- Golden hammers can now be used to repair godswords and upgrade spirit shields while the hammer is equipped.