Transcript:Within the Light

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  • Arianwyn - (Player name), just the person we need.
  • Player - What’s wrong, Arianwyn?
  • Arianwyn - Do you remember Thorgel?
  • Player - Of course, he’s the dwarf who tunnelled into the back of the Temple of Light.
  • Arianwyn - Yes, him. Following your quest to enable the temple’s defences, he stayed there to guard the Death Altar.
  • Player - Thorgel is working with us now?
  • Arianwyn - Yes, he has decided to join our cause and looks to help remove threats from our lands, so he and his men can return safely to Keldagrim. Who knows what the mourners would do to them... or the Underground Pass, for that matter.
  • Player - That’s great news for everyone, but why did you ask if I remembered him?
  • Arianwyn - Because he has just sent word via messenger that something is going on down in the temple.
  • Player - The Death Guard have made it through the defences?
  • Arianwyn - No, no. This is something different entirely. It appears there may be more to this temple than meets the eye. Are you ready to help us again?
  • Player - Okay, I’ll help. What exactly am I helping with?
  • Arianwyn - As I was saying, Thorgel has reported something has happened at the point where the light merges in the temple. It is of vital importance that we investigate.
  • Player - WE investigate?
  • Arianwyn - Yes, this discovery could be linked to the elder elves’ whereabouts - they disappeared after building the temple. It is too important for me to ignore, so I’m coming with you.
  • Player - Great, except you seem to be forgetting something. You said none of your elves have managed to get past the Death Guard.
  • Arianwyn - You forget the great resource we have gained recently: you. You can walk freely through their outpost and into the tunnels to the temple. With the temple’s defences in place, it should be safe to use elven magic in there.
  • Player - Elven magic? Sounds like your forming a plan here without me - fill me in!
  • Arianwyn - The plan isn’t quite complete yet. We’ll need a few things to make this work....
  • Player - Okay, it should be easy enough to get another set of mourner gear at Arandar or in the Death Guard outpost.
  • Arianwyn - Don’t forget you’ll still need an outfit yourself.
  • Player - So a full set of mourner gear for us both. What’s next?
  • Arianwyn - That should give us options if, Seren forbid, we get spotted by the Death Guard. Second, we’ll need a distraction. We could teleport in without one, but I foresee capture if we try. Elven magic will not be subtle and the Death Guard are always on alert.
  • Player - So what do you suggest?
  • Arianwyn - You know the area better than I, so this one is down to you. If we have an ally in the outpost, then use them.
  • Player - Hmm, okay. I’ll have a think on that. What is the last thing we need?
  • Arianwyn - The last thing is a method of getting to the Temple of Light. You’ll have to bind a teleport crystal to the location we’ll be teleporting to.

- Arianwyn hands you a blank teleport crystal -

  • Arianwyn - I know you’ve not tried crystal chanting before, but I’ve already prepared this one, so most of the work is done. The most skilled of us can chant pitches beyond what human ears can hear, and thus shape seeds into forms of our choosing. A shape and form doesn’t matter here, you’ll only need a basic chant. Sing into the seed when you’re in the area we need to teleport into - the harmonic feedback in the area will be enough for it to bind to that location. If you accomplish this I can strengthen it to carry us both close to the doors of the Temple of Light.
  • Player - I’ll get sorting out our departure.
  • Arianwyn - May Seren’s song guide you. I’ll finalise things here to make sure Lletya is secure in my absence.
  • Gnome - What are you after now?
  • Player - Calm down. I just need to talk to you about something.
  • Gnome - You brought toad crunchies?
  • Player - Well, no, I didn’t. Sorry.
  • Gnome - Oh, come one. This nail-and-prune stew gets old after a while, you know.
  • Player - Listen! Will you let me finish?
  • Gnome - Fine, fine, get on with it.
  • Player - Getting straight to the point, I need a favour... and you’ve been helpful in the past.
  • Gnome - What favour?
  • Player - Let’s just say I need to get my ‘friend’ down here and he hasn’t got the clearance. I’m going to try teleporting directly into the caves, bypassing all the security.
  • Gnome - Why do i get the feeling you’re not really one of these guys?

- Option: Tell the truth -

    • Player - Alright, I’m not with these guys really. What I’m trying to do could stop some seriously bad things happening. Are you going to help the side of good?
    • Gnome - Fine but on one condition.
    • Player - Let’s have it. No wait, let me guess: toad crunchies?
    • Gnome - No, freedom. My freedom.
    • Player - Okay, how about this... You can cause as much trouble
    • Gnome - I suppose we have a deal. I can’t see if you speak to him really - you could just walk out - so I’ve no choice but to trust you’ll keep your word.
  • Head Mourner - What do you want?
  • Player - Nothing major, I hope. I was just thinking about the gnome inventor we’ve been holding captive.
  • Head Mourner - Since when is your place to think?
  • Player - I think what I have to say is important, sir? It’s just about the gnome, and having him so close to operations here. What if someone were to sneak in and see him?
  • Head Mourner - Sneak in?
  • Player - Imagine if a curious child or thief managed to get down here and spotted him. He’s the only evidence that our operations here aren’t quite legitimate, if you see what I mean.
  • Head Mourner - Well, I can see that it wouldn’t look good, but are you silly enough to think out security measures can be breached?
  • Player - It is entirely theoretical, but all loose ends must be removed to ensure success, don’t you agree. Plus the gnomes have magicks of their own.
  • Head Mourner - Hmm, that’s true. We do have to be careful. What do you think we should do with the prisoner?

- Option: We should release him -

    • Player - We should release him.
    • Head Mourner - Release? That may be a bit drastic, don’t you think?
    • Player - Maybe so, but we can’t risk him being found imprisoned against his will, surely?
    • Head Mourner - Okay, you make a good point. I will consider it.
    • Player - Okay, I’ll leave it to you.
  • Player - This would make for a great teleport spot! I guess I’ll try singing into the crystal now.

- Cutscene starts -

  • Mourner - Can you hear that?
  • Mourner - My ears! It hurts!
  • Mourner - Argh, make it stop!

- Cutscene ends -

  • Player - That seemed to work - I must have an enchanting singing voice.
  • Player - Arianwyn! You asked me to bring you some mourner gear, so here it is.
  • Arianwyn - Is it okay to take it off your kinds now?
  • Player - Sure, take it now.
  • Arianwyn - Thanks, I think I look quite the part now.
  • Player - About those tasks I need to do...
  • Arianwyn - I’ve not had the enchanted teleport crystal from you yet. Did you chant it?
  • Player - I tried my best. It seemed to get some feedback from the area - I hope it is enough?
  • Arianwyn - Wow, not bad for your first chant. It seems to have been bound to the area enough for me to strengthen it.
  • Arianwyn - I doubt you heard that, did you? You’ve shown promise though. Perhaps I could have Eluned teach you more in the future.
  • Player - Wait, how did you chant with that gasmask on?
  • Arianwyn - It’s not easy to do. I don’t want to chant my own horn, but there are few that can match me.
  • Player - Show off, I thought my chanting was pretty good. So the crystal will carry us both now?
  • Arianwyn - Definitely. Nice job. You’ve not mentioned a distraction to me. Did you find an ally who can help us on the inside?
  • Player - Yes, the Death Guard has a captive gnome inventor who’s agreed to create a distraction. I’ve had his help before.
  • Arianwyn - A gnome? Can he be trusted? What did it take to get his help?
  • Player - I’ll trust him because he trusted me to put in a good word with the head mourner to set him free.
  • Arianwyn - Well, okay. I’ll trust your decision. Are you actually going to help the gnome out, though?
  • Player - Yes, in fact. I’ve already had a word with the head mourner and he’s considering it.
  • Arianwyn - You didn’t waste any time doing that, did you? Let’s hope your good deed pays off for us. Great news! That’s all the tasks complete! I guess thanks are in order.
  • Player - I’d say so. Are we ready to go?
  • Arianwyn - Well, we’ve got everything we need. I’m ready to go, are you?
  • Player - I’m ready to go.
  • Arianwyn - Okay, the enchanted teleport crystal should link the two of us temporarily. You go first and quickly feedback if the coast is clear. If it is, I’ll be able to use the remaining power to teleport in after you.
  • Player - Got it - send me first to get eaten by dark beasts.
  • Player - Okay, Arianwyn, it looks clear!
  • Player - You made it! Welcome to the Temple of Light! Follow me, I’ll take you through to Thorgel.
  • Arianwyn - Okay, I’m with you.
  • Player - We made it! And both still in one piece too.
  • Thorgel - Wow, I can’t believe you got Arianwyn here safely. I never thought I’d see the day.
  • Player - Thanks. I guess I should leave you to fill him in on the news.
  • Thorgel - Much appreciated, (player name), he will probably have something for you to do while we catch up, so I’ll let you speak with him first.
  • Arianwyn - I’m going to speak with Thorgel and let him update me on the situation down here.
  • Player - No problem. Do you need me to do anything?
  • Arianwyn - Yes, if you don’t mind taking a quick look at the pillar itself. the energy from it didn’t seem dangerous to you, so I imagine you can touch it. Let us know your findings, if any.
  • Player - I’ll get right on it.

- The pillar seems to do no harm. The energy it produces reminds you of the power crystal in the Temple of Light -

  • Player - Wow! That was different. I’d better let Arianwyn know what happened.
  • Player - Well, things just went from strange to... something else!
  • Arianwyn - Sorry, I was deep in conversation with Thorgel here and missed it - what happened?
  • Player - It looks like my hunch was right. The pillar’s energy is similar to the trinket’s, as they sparked a sort of reaction with each other. It felt as if the trinket was too small to contain the energy, though.
  • Arianwyn - Well, it seems that you may have some link to this energy. I would say the plan of action is clear.
  • Player - I’m not going to like this, am I?
  • Arianwyn - If the trinket it too small, try something bigger... like yourself!
  • Player - Or we could try you?
  • Arianwyn - No, it’s clear you have some sort of link with this energy. Besides, I need to be on hand in case something does happen.
  • Player - I’m not even going to argue.
  • Arianwyn - Okay, while this may sound dangerous, I’m sure it’s straightforward. Just repeat the process of how you made the trinket.
  • Player - Well, I took the trinket to the Death Altar, where it charged, then I placed it with the power crystal on the third floor of the temple.
  • Arianwyn - It’s no different, then. Hop onto the Death Altar and then get to the power crystal.
  • Player - What do you mean ‘hop onto the Death Altar’?
  • Arianwyn - Thorgel? Care to help (player name) up?
  • Thorgel - Sure, I’ll meet you at the altar, (player name).
  • Arianwyn - (Player name)! I apologise for leaving the temple, I had to return and ensure Lletya was safe while you continued the investigation
  • Player - Not a problem, Arianwyn, and you won’t guess what I’ve found out.
  • Arianwyn - Tease no further, what have you discovered?
  • Player - I managed to figure out how to open some more light-locks, which revealed a ladder. I climbed far above the room to trigger a final switch, opening the door below.
  • Arianwyn - And inside the door?
  • Player - A dead elf, beneath a rockslide. Because I don’t think he entered from the temple side, he was clearly heading from where the corridor leads to and must have perished in the rockslide.
  • Arianwyn - Any clues as to who he was?
  • Player - Oh, yes, you might want to take a look at this.
  • Player - You said this might lead to the discovery of what happened to the elders and Prifddinas. It looks like it has!
  • Arianwyn - Amazing news; great working with you, (player name). I’ll send word to Thorgel right away and see if he can get some of his men energised like you were, now we know it’s safe. As you’ve opened the doors, they can get in there and begin clearing the rubble.
  • Player - Sounds like a plan. Let me know if you need my help again.
  • Arianwyn - I will do, thanks again!