Transcript:Ariane
Repeatable dialogue
Achiettes's tasks
Ariane: Achiettes tells me you're a member of the Heroes' Guild now. Congratulations.
Ariane: It was a firebird feather, a lava eel and a thieves' armband for you, wasn't it?
Ariane: I wish Achiettes would give heroes useful things to do rather than fetch arbitrary sets of items.
Zaros knowledge
Ariane: So. 'Tremble mortal, before the altar of our dread lord Zaros.' It looks like you've discovered a new god.
Ariane: I've been hunting around for references to this 'Zaros'. There are a few, but not many. It's as if the other gods tried to remove all references from him.
Ariane: Information is the key. I'm not going to tremble just because a piece of old stone tells me to. I hope we can find more objective information about Zaros in the future.
Ancient Magicks
Ariane: You discovered the Ancient Spellbook. A whole new form of magic!
Ariane: The entire magical community is in your debt - or they would be, if they weren't too superstitious to use it.
Tower of Life magic
Ariane: I hear you're the one who finished Effigy's Tower of Life.
Ariane: I'm worried about the ethical implications of using the altars in the tower basement. We should be very careful when creating a being that can feel...
Ariane: Which isn't to say we shouldn't do it. Magic like that could be used to cure diseases, extend our lifespans - eventually, maybe even conquer death.
Magic in food
Ariane: I tasted some of the magic goulash you helped Maggie to make. Magic in food - I'm not sure I'd have thought of that.
Golems
Ariane: I wish I could have seen Uzer at its height - talked to the mages who developed the golems. There was so much knowledge lost in the God Wars.
Ariane: At least now you've repaired the last golem, so we've got a primary source, even if it isn't the most talkative one.
Gods against mortals
Ariane: I wish I could have seen the look on the Bandos avatar's face when you fired that crossbow. You struck a blow not just for cave goblins but for all mortals.
Ariane: No one keeps us down. No one keeps us ignorant. Gods are more powerful than us but not infinitely so - they can be brought down.
Ariane: When I think of all we've achieved in the recent years, I sometimes wonder if there's a new God War brewing - not god against god, but gods against mortals. If your defeat of Bandos is any indication, I think we could win.
Rune guardians
Ariane: I hear the Mage Training Arena are able to make rune guardians again. Wizard Clerval says you gave him a few pointers, but I'm guessing more of the work was yours than he would like to admit.
Ariane: I hope the wizards don't leave it at recreating the old guardians. There are so many problems that could be solved by inventing new types of automaton.
Stone of Jas
Ariane: It's a shame you couldn't keep hold of the Stone this time. For studying, obviously.
Ariane: Although, if Lucien hadn't inadvertently unleashed the dragonkin, we would have brought his fate upon ourselves. Such an ingenious security mechanism... I hope we can undo the harm he's caused.
World map
Ariane: I've been studying your Kharazi Jungle map. Thanks to you we finally have some concrete information about what's down there.
Ariane: Just think! If we send every new Legends' Guild member to map a different place, before long we'd have a map of the whole world!
Ariane: Oh, and congratulations on getting into the Legends' Guild. It's well deserved.
Crandor
Ariane: I wish I could have seen Crandor before it was destroyed. They had their own school of magic. One of the largest libraries in the world.
Ariane: The last Crandorian wizards meant well by hiding their map pieces, but you can't hide an island forever. I'm glad you put the map back together and killed Elvarg.
Ariane: Oh, and congratulations for getting into the Champions' Guild.
Necromancy
Ariane: You're the one who stopped the necromantic ritual in Lumbridge and opened Dragith Nurn's tomb, aren't you?
Ariane: The Tower has banned its wizards from going down there, of course. Necromancy - dangerous forbidden knowledge.
Ariane: I don't think you and I need to let that stop us. We're adventurers.
Special dialogue
In Gypsy Aris's tent
Aris: Your future is murky young one. You will achieve power...but it will cause you much pain.
Ariane: How do you know these things?
Aris: You forget, I'm good at knowing things.
Ariane: That doesn't answer my question.
Aris: It is not something that can be explained, child. I have many years' experience divining things, but I cannot explain how I do it.
Ariane: Don't patronise me.
Ariane: At first, I dismissed you as a fraud, but you're not. I can tell you have some genuine precognitive ability - you had a real vision about Player and Delrith - but you couch it all with vagueness and cold reading.
Aris: Such anger for one so young. You must learn to accept knowledge as it comes to you, not rage against your ignorance.
Ariane: Such evasion for one so old. I crossed your palm with silver and I'm asking you my questions.
Aris: *Sigh*
Aris: What is it you seek?
Ariane: I'm a seer as well. I have flashes of information sometimes, but nothing useful. I had hoped you could help me to gain control of this power.
Aris: This power cannot be forced, young one. What will come, will come.
Ariane: No, I don't accept that. It's a skill like any other, and I'm going to learn to harness it, with or without your help.
Ariane: Thanks for the reading.
Trivia
- When Ariane talks about the altars of the Tower of Life, she makes a reference to real life cloning, as it's also subject to debate, but can also cure disease and other.