Mort Myre Swamp

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The Murky Swamps of Mort Myre

Mort Myre Swamp is a swampland in western Morytania. It is plagued by Ghasts. Players must have started the Priest in Peril quest to access it. Dwarf multicannons cannot be set up in this area.

The swamp is divided into several parts. The main part of the swamp is on the west, The Hollows are to the east, and the path to Mort'ton is to the south.

Currently, a glitch exists where if you open the world map while in Mort Myre Swamp, the graphic details are reduced and your screen is minimised. This can be fixed by refreshing the page.

The main part

The entrance to Mort Myre.
An ideal place to fill a druid pouch.

The main part of the swamp is accessed by a gate west of Canifis, guarded by Ulizius, which is opened during the Nature Spirit quest. The first thing players will come across is the ghasts, as described below, but snails also inhabit this region. In the far south-east is a bridge leading to the southern part of the swamp.

The eastern part of the swamp, The Hollows, can be accessed by a small break in the swamp weed just to the west of the boat in that area (marked by a transportation symbol on the map in The Hollows). Players can also find:

The Hollows

Main article: The Hollows
The Hollow tree.

The eastern part of the swamp is of the same character as the western part. It is itself cut in half, and players can only cross from one to the other via a rope bridge, which they mend during the In Search of the Myreque quest.

  • The Myreque Hideout entrance is found here during the In Search of the Myreque quest, guarded by Curpile Fyod. It contains a tunnel leading to a trapdoor south of the pub in Canifis, and can only be accessed for further use after the quest is complete, and is a quicker way to Mort'ton than walking through the main and southern parts of the swamp.
  • A Hunter area, where players can catch swamp lizards.
  • A swamp boaty, unlocked after the Nature Spirit quest, which can be taken to Mort'ton.
  • A mysterious Graveyard, just north of Castle Drakan. This is where Dessous resides during the Desert Treasure quest.

The southern part

The southern part of the swamp is a long winding path between the main part and Mort'ton. There are no ghasts here, but plenty of snails.

Players will also find Zealot at the south of this section, at the entrance to the Abandoned Mine. It is here that players can start the Haunted Mine quest.

Navigation through the swamp

File:Navigation through the swamp.jpg
Navigation through the swamp

Directly on the right, there is a map that might be useful for navigation through the confusing swamp of Morytania. It can be used to get to/back from Canifis, Mort'ton, Burgh de Rott, etc.

Click here to view the map at large.

  • The Orange path is the route for when using the swamp boaty, without using the Canifis Myreque Hideout route.
  • The Red path will use the Hideout underground tunnel. The entrance and exit of the hideout tunnel-network is shown with a red dot. Can also link in on the Orange path, to avoid a little run trough the swamp.
  • The Purple path leads though the swamp itself, this will take longer and you will suffer more Ghast attacks, but you do not need to do have completed the In Aid of the Myreque quest to use this path.
  • Additionally, one may simply teleport from the north side of the swamp to the south side as a reward from Temple Trekking. There are two variants of this reward; one originates from the trapdoor behind the Canifis pub, and the other starts from the Northern Gate of Mort Myre.

The horrors within

A player being attacked by a ghast.
Decayment.
  • Ghasts - these souls of the dead are the most dangerous part of the swamp. Players cannot attack them unless they have a filled Druid pouch, which will use one charge to make them visible. If players do not have a pouch, the ghasts will turn their food into rotten food. If the player has no food, the ghasts will hit them for 10-30 life points. If the player has a filled druid pouch or Ouroboros pouch, the ghasts will become visible and the player can fight them. Ghasts can also reduce Prayer points.
  • Players must bring a silver sickle (b), Rod of Ivandis, or a Ivandis flail or else they will occasionally be dealt 2-40 life points by swamp decay.
  • Occasionally, the swamp decays you and you lose some hitpoints. Recently, a short animation has been added.

Mysterious teleporting squares

File:Squares.png
This is the spot where you must stand. To be teleported, walk north.
The area on the world map.

In Mort Myre Swamp, on the shore north of the temple in Mort'ton, there is an area that, if walked on, teleports the player south-west of the swamp boaty.

It is suspected that this is a teaser of some sort. When the player gets teleported, a message appears in the chatbox saying, "A mysterious force whisks you out of the area." This does not currently seem to have any purpose other than entertainment.

Trivia

File:Ulizius still alive statement.png
Oh my! You're still alive!
  • If a player exits Mort Myre through the gate to Canifis, Ulizius, the guard to the swamp, exclaims "Oh my! You're still alive!"
  • "Mort Myre" may be derived the French word for death, "Mort", and "Myre", an uncommon French word for leech. "Myre" may also simply be a slight alteration of the English word "mire", which would translate "Mort Myre" to "dead swamp."
  • The Swamp and most of Morytania got a Graphical update in August 17 2011. There is a picture on the website.
    Mort Myre Swamp after its 17 August 2011 graphical update.

fi:Mort Myre Swamp pl:Mort Myre Swamp