Storm of Armadyl

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Storm of Armadyl
Members only? Yes
Level 77
Runes 1 Armadyl rune
Spellbook Normal
Base experience 70
Quest Ritual of the Mahjarrat
Lectern None
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Storm of Armadyl is a combat spell in the standard spellbook released with the Grandmaster quest Ritual of the Mahjarrat. Casting it requires completion of Ritual of the Mahjarrat, as well as 77 Magic. One Armadyl rune is required for each cast.

Note: Despite being a God spell, the Storm of Armadyl will not be affected by casting the Charge spell. This is because the Charge spell will only increase the 'Arena spells', which are Flames of Zamorak, Claws of Guthix, and Saradomin Strike.

Storm of Armadyl's maximum hit is dependent on the caster's Magic level. Without any magic damage bonuses, at 77 Magic, the maximum hit is 160 damage. This value rises by 5 damage for every Magic level thereafter, up to a maximum of 270 damage at level 99 Magic. However, Storm of Armadyl also has a minimum damage value; each time Storm of Armadyl hits the target, it will deal at least that much damage. It could still miss. This value is 0 damage at 77 Magic, and rises by 5 points for every Magic level thereafter, up to a minimum damage value of 110 damage at level 99 Magic. The maximum and minimum hit increase with Magic Damage bonuses.

This spell is also often used in PvP as it is on the normal spellbook in which case users could also use the teleblock with it if they have the appropriate level to use the spell. Also this spell can do fairly high damage in which case it is used for rushing especially in multi-combat areas such as the Forinthry Dungeon (Rev Cave).

The following table illustrates the minimum and maximum damage values for each Magic level between 77 and 99:

Magic level Maximum hit Minimum hit Magic level Maximum hit Minimum hit
77 160 0 89 220 60
78 165 5 90 225 65
79 170 10 91 230 70
80 175 15 92 235 75
81 180 20 93 240 80
82 185 25 94 245 85
83 190 30 95 250 90
84 195 35 96 255 95
85 200 40 97 260 100
86 205 45 98 265 105
87 210 50 99 270 110
88 215 55

In addition to its variable damage, Storm of Armadyl lowers the target's Defence by 1 level per cast if the spell successfully hits. The only other combat spell which reduces Defence whilst causing damage is Claws of Guthix.

Furthermore, when the spell is used with an Armadyl battlestaff equipped, the casting rate is raised from speed 5 (one cast every 3 seconds, or longsword speed) to speed 6 (one cast every 2.4 seconds, or scimitar speed).

A player casting Storm of Armadyl.

Cost

Spell Costs
Runes Cost
1Armadyl rune   1,908
Staff Cost
N/A N/A


Combination runes Cost
N/A N/A

Trivia

  • On release there was a glitch where players could use this spell to attack anyone, anywhere. The target would have a gravestone outside of the Wilderness, and inside the Wilderness, multiple players could attack one player outside of multicombat areas. This was fixed a few hours later.
  • Storm of Armadyl, Wind Rush, Borrowed Power, Create Gatestone and Group Gatestone Teleport are the only five spells in the game that require one type of rune, although Wind rush uses 2 Air runes, Storm of Armadyl uses 1 Armadyl rune and borrowed power uses 3 astral runes. Create Gatestone uses three cosmic runes and Group Gatestone Teleport uses three law runes, but are only available in Daemonheim.
  • Despite its name, Storm of Armadyl is not a traditional God spell, and is unaffected by Charge due to that Charge only works for Mage Arena Spells. Moreover, there is no specific Armadyl cape for Charge to work.
  • Whilst wearing maximum mage gear and using a Wolpertinger special scroll with the staff equipped it is possible to hit over 475 in player versus player situations.
  • In Fist of Guthix it used to be shown dim although you could still cast it as long as you have catalytic runes in the Fist of Guthix or Stealing Creation games. This was because catalytic runes function as any rune besides the 4 elemental runes, so they function to cast Storm of Armadyl. The spell likely were not highlighted due to the fact that Storm of Armadyl was released after the minigames were released. This has been fixed in the latest updates.

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