Spawning

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In RuneScape, spawning is the in-game creation of an entity, for instance a player character, non-player character (NPC), or an item. Respawning is the recreation of a player, NPC, monster, resource, or item after its death, destruction, or use.

Respawn interface showing item(s) kept on death, item(s) lost, and item(s) kept automatically.

Spawning

Spawning of players in RuneScape occurs when a player first logs in. They respawn in Lumbridge after dying. Logging on is not spawning as you remain in the same place as where you logged out.

Some players will lie in wait around spawn points to kill NPCs as they spawn, a common practice known as spawn camping. Spawn points for in-game objects are often used in a similar fashion. Similarly, the word respawn can be used to describe an item or NPC that reappears in the same area after it has been picked up or killed (respectively). An example of this would be two or more people fighting over a mining node. They each wanted to mine the ore, but they have to wait for it to respawn. This is when one of those "No! It's mine!" moments occurs.

The speed of respawns varies directly to the amount of players in a world. In other words, the more people in a world, the faster spawns are there. This applies to trees, rocks, and monsters, in addition to item spawns. A player wishing to obtain multiple items from a spawn point might want to pick a world with just under 2000 players in order to get the items faster, as long as no other players are there.

Various items in the game also have set spawn points where they appear after being picked up by a player. For example, chaos runes respawn in the Wilderness where moss giants also reside, and bones respawn in the graveyard by Clan Wars.

Respawn point

A Respawn point is the place where a player that has been killed or has had his/her ring of life activated reappears.

Player respawning occurs after a player dies. In most cases, players are able to choose the location to respawn, between their unlocked spawn points or the last visited spawn hub, with three of their carried items saved, based on players' choice, these are apart from the automatically saved items (like coins, elemental runes, tools, quest items, etc.). However, this choice can't be made when dying in the Wilderness, and your three best items in terms of Grand Exchange price are chosen by default. (one extra if Protect item prayer was active, 0 if you have a Skull over your head from the Abyss or attacking another player in the wilderness). Players in activities such as the Duel Arena typically do not respawn in one of the regular spawn points, but in a location specific for the activity they are playing. See specific entries for details on respawns in Activities.

Edgeville

You will respawn in Edgeville if you are a new player, with an account made after the "Edgeville graphic update".

Lumbridge

You will be able to respawn here making it the default spawn point.

Lumbridge is one of the portals of this realm that are most easily accessed. When your deity of choice spares your life and intercepts your passing to a different plane, it's usually just easiest to attach you to one of the many teleport spells that carry passengers from Tutorial Island to Lumbridge castle, rather than starting again from scratch with a fresh spell of our own. Believe it or not, there's a fair bit of work involved being RuneScape's resident deity of destruction, and I don't have the time to invest in letting careless PKers carry on where they left off. Besides, the walk of shame from Lumbridge back to Varrock teaches them a lesson about being more cunning in future.
— Zamorak[src]

Grim Reaper's Office

This is the respawn point for new players for the first time they have died. They go to this place and The Grim Reaper talks them through death etc. He acts as a 'death tutor'. Once they have been here they can never go again (on the same account).

Falador

Players can always choose to respawn in Falador once they have completed the Recruitment Drive quest.

Camelot

After completion of the King's Ransom quest and completion of Knight Waves Training Grounds miniquest, players will always be able to choose to respawn in Camelot.

Soul Wars

After completion of Nomad's Requiem the player will always be able to respawn at Soul Wars. This is the most popular respawn point among high level players who completed Nomad's Requiem as it is closer to a bank than any of the other spots. This respawn point is the most useful for players that do player-killing outside of Edgeville in low level Wilderness.

Fremennik spiritual plane

When doing Blood Runs Deep, players will respawn in the Fremennik spiritual realm (the Fremenniks' heaven) in certain points during the quest, such as when fighting the Dagannoth Mother. After the quest, however, players can no longer respawn here.

Daemonheim

In Daemonheim, players who die will respawn in the starting room, and the player's death count will increase by one. Deaths negatively effect experience earned for the dungeon, and can give up to a -80% penalty.

Hubs

Hubs are cities where the player can choose to respawn at if it was the last hub visited. Some hubs are members only, or require the completion of various quests to access. The current available hubs are:

*Members only

Trivia

  • During the Hallowe'en events, if you were a member, and your last respawn change was to either Falador or Camelot, when dying in a F2P world, one of the Grim Spectre of Death's lines would be "Let me escort you to _____, <player name>," with ____ being your members respawn point. You would, however, still be teleported to Lumbridge upon death.

See also