Sophanem Dungeon

From Darkan
Jump to navigation Jump to search
Sophanem Dungeon
The first level of the dungeon, which is a trap-filled maze.
Kingdom Kharidian Desert
Members Area Yes
Main Music Labyrinth, The Depths, Beetle Juice, Back to Life
Levels 2
Strongest Monster Giant scarab
Quests Contact!
Inhabitants/Race Scabarites and a scarab
Multicombat? Unknown Edit
File:Sophanem dungeon map with legend.png File:Sophanem dungeon map b2.png

[view][talk]

The Sophanem Dungeon consists of a series of tunnels under Sophanem which are filled with a variety of scarab monsters. The dungeon was released 10 January 2007 along with the Contact! quest, which was featured heavily inside the dungeon. It is a VERY DANGEROUS dungeon, especially on the third level, which is a multicombat environment with many monsters over level 100, which all use different attack styles, making it hard to protect-pray from them. Also, the monsters can roam all over the place and they all have high max-hits, which can kill a weak player in a matter of seconds.

First Level

The first level contains Sophanem's bank, which can only be used if the Contact! quest has been completed. Players will not be able to access the second and third levels of the dungeon until they have started the Contact! quest. Here, you can buy an unlit torch and a tinderbox from the Sophanem guards for 200gp and 50gp respectively, although this is not necessarily recommended, as both of these items are much cheaper at other sources. A light source is required for the lower floors.

The Bank of Sophanem.

Second Level

In order to enter this level, players must bring a light source with them, or risk getting swarmed over with tiny insects.

This section contains level 93 Scarab Mages and level 98/106 Locust riders, which can do moderate to high damage on a player who is unprepared. It is quite dangerous due to these monsters, plus some floor traps, wall traps, trapdoors and wall crushers, but not as deadly as the third floor (see below).

Probably the most dangerous things on the second level are the trapdoors. Some of them are able to be spotted (look for the sandy circle on the ground; that's a trapdoor), but others are well-hidden and can easily outsmart players. If you fall down a trapdoor, you will land on the third floor, your light source will get extinguished, and dying is almost certain due to the darkness and the aggressive scarabs. Be very careful.

Third Level

The most dangerous part of the dungeon.
Heading towards the large cavern with the chasm and Maisa.

A shortcut from the top ladder, second from the left to the bottom left, saves time compared to second level, but be aware of powerful attacks from NPCs. It's an alternative for players that are unable to pass through traps on second floor without damage because of low agility or thieving levels, however, they will encounter higher damage from NPCs which certainly want them dead. The monsters in this section are level 100+ and they are ruthless. Prepare for a nasty beating on this floor. You can pray from either melee, ranged or magic, but all of the attack styles are present here, making it hard regardless of protection prayers. It is very easy to die here, and hard to return to the gravestone to collect items after dying (not only is it far away, but you will most likely get killed again in an attempt to reach the gravestone).

Monsters in the dungeon

Personalities