Risen knight
(Redirected from Risen Knights)
| Release date | 5 July 2011 (Update) |
|---|---|
| Members? | Yes |
| Combat level | 47 (Mage), 54 (Range), 63 (Melee) |
| Life points | 420 (level 47); 560 (level 54); 610 (level 63) |
| Experience for killing | Unknown edit |
| Slayer level | Not assigned |
| Aggressive? | Yes |
| Poisonous? | Yes |
| Immune to poison? |
No |
| Attack style | Melee, magic, ranged |
| Attack speed | Unknown edit |
| Max hit | Magic: >160 Ranged: >91 Melee: >201 |
| Weakness | Unknown edit |
| Always drops | Bones |
| Examine text | A long-dead White Knight, risen to fight again as a sea slug slave. |
Risen knights are undead White Knights encountered only during Salt in the Wound. They are used as guards in the Slug Citadel. If a character is seen by a Witchaven villager whilst infiltrating the citadel, a level 63 Risen knight will be summoned. They are also summoned by Mother Mallum in the final boss fight. They hit unusually high and accurately for their level.
Trivia
- In spite of being archers and mages, the two lower levels are still called "Knights".