Hitsplat is a term used to refer to the damage icon appearing above a player, an NPC, or a monster, while in combat. A hitsplat usually results in the reduction of life points. A splat of disease doesn't result in a loss of life points but a loss of skill points. All hitsplats have a number in the centre, which determines the number of life points or levels in a skill that you have either lost or gained. Depending on how large the number is, the width of a splat is variable. However, before the update there were only two versions of each splat, one for numbers three digits or higher, and one for smaller hits. Most hits use the Arial font, while a player's maxed hit uses a special font to put emphasis on it.
Types of hitsplat
A "golden hit", which means max hit.
The colour of the hitsplat usually gives an indication of the type of damage and the number inside the amount of damage dealt. Hitsplat depicts the magnitude affection of an attack, effect, however a block or miss will always induce a 0, but the randomization result is never shown. Please note that with exception of healing from the Poison Purge auras, the magenta splats do not happen outside dungeoneering floors, and using anything to heal outside currently does not yield any hitsplats. Whenever a heavy damage was dealt before the hitsplats were updated, the same splat background was used, and it was possible for the number to overlap the splat's edge.
Image
Colour
Description
Restoring method
Members only?
Old Images
Red
Regular damage from Melee, Magic, Ranged, Agility obstacles, Thieving traps, etc. The hitsplat will show you what you were damaged with (Melee, Magic, Ranged, etc) with a little icon next to the hitsplat. The lighter red splat shows a hit that you have inflicted or received, and a golden splat is rendered by your max hit.
Lighter, almost colorless, splats appear when someone takes damage not dealt or received by you, allowing you to easily distinguish damage in mulitplayer situations.
A hit of zero, inflicts no damage. It indicates either a missed attack or a blocked attack.
N/A
No
Blue
Damage Soaked: if any armour's damage absorption stat protected you from damage, there will be two splats next to each other - one with the damage and an icon for its combat type, and another with the absorbed damage and a shield icon. Damage absorbed by other players has a darker splat.
Damage to Bulwark beast's armour using a Pickaxe is also indicated with this splat, as well as reducing the Fairy Godfather's shields during the Battle at Orks Rift. In these cases, the splat seems a little off to the right, although there is no other damage splat.
Healing, shows how many Life points the player received from food or the Divine Skinweaver in Daemonheim. Also appears during the Battle at Orks Rift. Note that this splat has no dark version; if another player heals, it still looks the same. It is also shown when you heal from Poison Purge and Greater Poison Purge.
Most damage dealt by weapons or other physical attacks.
Protect from Melee or Deflect Melee can protect you from some or all of this type of damage. In addition, melee armour usually has high bonuses against the melee damage types, and mage armour may have the ability to Absorb Melee.
Damage dealt by various weapons players use in the Ranged skill, as well as various enemy attacks which hit from a distance, such as goo spitting or a hydra's fire.
Protect from Ranged or Deflect Ranged can protect you from some or all of this type of damage. In addition, melee armour usually has high bonuses against ranged, as well as the possible ability to Absorb Ranged.
Protect from Magic or Deflect Magic can protect you from some or all of this type of damage. In addition, ranged armour usually has high bonuses against magic, and some ranged armour may have the ability to Absorb Magic.
Damage deflected via a Deflect curse, the Vengeance effect, or a Ring of Recoil. Sometimes appear in the battle with the Bulwark Beast in free-to-play.
An Anti-dragon shield or Dragonfire shield can absorb a substantial amount of dragonfire damage. Antifire and Super antifire potions can also improve your resistance to dragonfire. Protect/Deflect Magic can also reduce the damage taken slightly, but it does not stack with other protection methods and may be too insignificant on its own. Void Knight equipment can also slightly protect you in a similar fashion.
Desert heat is a damaging effect which only occurs in the larger parts of the Kharidian Desert. It occurs because the player is dehydrating from the hot, arid climate.
The font used in the golden "maxed" hitsplat is the same that is used in the "You are here" and "Your marker" signs on the world map. Previously, the font was used in almost all of the login interface, but after the lobby update it was practically gone, seen only on the map and some obscure interfaces, so this update can be seen as marking the return of that font.
When another player hits a golden coloured hit while using melee, the right side of the bar is cut off and there is another left end on the right side.
All new hitsplats are built out of small, 4-pixel wide fragments. This leads some, such as absorption to have an odd "pattern" in their backgrounds.
Some times it is possible for a zero hitsplat to appear instead of a miss hitsplat. This is due to the hit is dealt after the target is dead.File:Zero hitsplats.pngZero hitsplats.
Before a hidden update on 21 September 2011, the golden max hitsplat didn't take into account the effects of certain equipment such as a slayer helm or salve amulet. As such, while using these items on the appropriate monsters, players would often produce golden hitsplats by hitting above what would otherwise be their maximum.
It's still possible for hitsplats to overlap especially at crowded areas.