Hitsplat

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File:Newmeleewithanimatedlifepoints.gif
Animation for hit splats.

Hitsplat is a term used to refer to the damage icon appearing above a player, an NPC, or a monster, while in combat. A hitsplat usually results in the reduction of life points. A splat of disease doesn't result in a loss of life points but a loss of skill points. All hitsplats have a number in the centre, which determines the number of life points or levels in a skill that you have either lost or gained. Depending on how large the number is, the width of a splat is variable. However, before the update there were only two versions of each splat, one for numbers three digits or higher, and one for smaller hits. Most hits use the Arial font, while a player's maxed hit uses a special font to put emphasis on it.

Types of hitsplat

A "golden hit", which means max hit.

The colour of the hitsplat usually gives an indication of the type of damage and the number inside the amount of damage dealt. Hitsplat depicts the magnitude affection of an attack, effect, however a block or miss will always induce a 0, but the randomization result is never shown. Please note that with exception of healing from the Poison Purge auras, the magenta splats do not happen outside dungeoneering floors, and using anything to heal outside currently does not yield any hitsplats. Whenever a heavy damage was dealt before the hitsplats were updated, the same splat background was used, and it was possible for the number to overlap the splat's edge.

Image Colour Description Restoring method Members only? Old Images
Red

Regular damage from Melee, Magic, Ranged, Agility obstacles, Thieving traps, etc. The hitsplat will show you what you were damaged with (Melee, Magic, Ranged, etc) with a little icon next to the hitsplat. The lighter red splat shows a hit that you have inflicted or received, and a golden splat is rendered by your max hit.

Lighter, almost colorless, splats appear when someone takes damage not dealt or received by you, allowing you to easily distinguish damage in mulitplayer situations.

Wait, eat or drink food, use Rapid Heal or Rapid Renewal prayers, rest, or have a certain NPC, such as Monks or Summoning familiar such as Unicorn stallion, heal you. No File:Hit.png
Cyan A hit of zero, inflicts no damage. It indicates either a missed attack or a blocked attack. N/A No
Blue

Damage Soaked: if any armour's damage absorption stat protected you from damage, there will be two splats next to each other - one with the damage and an icon for its combat type, and another with the absorbed damage and a shield icon. Damage absorbed by other players has a darker splat.

Damage to Bulwark beast's armour using a Pickaxe is also indicated with this splat, as well as reducing the Fairy Godfather's shields during the Battle at Orks Rift. In these cases, the splat seems a little off to the right, although there is no other damage splat.

N/A No
File:Poisonsplatnew.png Green Poison, damages you from time to time. Drinking an Antipoison potion (or variations), using the Cure Me spell or waiting until it ends (not recommended). Yes File:Poison Hit(new1).png File:Old Poison Splat.png
Yellow Disease, drains stats. (except for Constitution) Oo'glog spa, using the Cure Me spell, or drinking 3 doses of Relicym's balm or waiting until it ends (not recommended). Yes

This is the oldest version of the disease splat, and was used in RS2 Beta.

File:Hit Splat (Heal).png Magenta Healing, shows how many Life points the player received from food or the Divine Skinweaver in Daemonheim. Also appears during the Battle at Orks Rift. Note that this splat has no dark version; if another player heals, it still looks the same. It is also shown when you heal from Poison Purge and Greater Poison Purge. N/A No 1
1. ^ In the 2007 Christmas event, pelting snowmen would heal them by exactly 1 hitpoint (10 lifepoints).
Image Type Description Prevented by Members only?
File:Damage Type - Melee.png Melee Most damage dealt by weapons or other physical attacks. Protect from Melee or Deflect Melee can protect you from some or all of this type of damage. In addition, melee armour usually has high bonuses against the melee damage types, and mage armour may have the ability to Absorb Melee. No
File:Damage Type - Ranged.png Ranged Damage dealt by various weapons players use in the Ranged skill, as well as various enemy attacks which hit from a distance, such as goo spitting or a hydra's fire. Protect from Ranged or Deflect Ranged can protect you from some or all of this type of damage. In addition, melee armour usually has high bonuses against ranged, as well as the possible ability to Absorb Ranged. No
File:Damage Type - Magic.png Magic Damage dealt by spells. Protect from Magic or Deflect Magic can protect you from some or all of this type of damage. In addition, ranged armour usually has high bonuses against magic, and some ranged armour may have the ability to Absorb Magic. No
File:Hitsplat - Absorb.png Damage Absorption Damage which was absorbed by any piece of equipment which has an absorption stat. Note that this is next to a blue splat, unlike the other icons. Damage absorption only occurs when you wear amour providing an absorption bonus in a combat style and are hit for over 200 in that style. No
File:Deflect.png Deflected Attacks Damage deflected via a Deflect curse, the Vengeance effect, or a Ring of Recoil. Sometimes appear in the battle with the Bulwark Beast in free-to-play. None. No
File:Cannon2.png Cannon Damage caused by a Dwarf multicannon.

N/A (Neither players nor NPCs can use cannons against players).

Yes
File:Blank Splat.png Dragon Breath Damage caused by Dragonfire. An Anti-dragon shield or Dragonfire shield can absorb a substantial amount of dragonfire damage. Antifire and Super antifire potions can also improve your resistance to dragonfire. Protect/Deflect Magic can also reduce the damage taken slightly, but it does not stack with other protection methods and may be too insignificant on its own. Void Knight equipment can also slightly protect you in a similar fashion. No
File:Blank Splat.png Desert Heat Desert heat is a damaging effect which only occurs in the larger parts of the Kharidian Desert. It occurs because the player is dehydrating from the hot, arid climate. Waterskins, and Enchanted water tiara, or Choc-ice can keep a player hydrated, meaning no damage will be taken. Desert clothing can reduce the frequency of damage taken or the frequency of needing to drink.

Yes

There are lots of other hitsplats like failing during a puzzle/challenge in Dungeoneering, which use the same image as dragon breath and desert heat.

Trivia

File:Bulwark Beast.png
Three different kind of old hitsplats visible.
File:Maxed Melee Hit Glitch.png
The glitched maxed melee splat compared to a normal maxed splat
  • New hitsplats were introduced in Damage Control and announced in the December 2010 Behind the Scenes article. They were released on 14 December 2010. They were also seen in the RuneScape Developer Blog: Void Knights Series vlog previously.
  • The font used in the golden "maxed" hitsplat is the same that is used in the "You are here" and "Your marker" signs on the world map. Previously, the font was used in almost all of the login interface, but after the lobby update it was practically gone, seen only on the map and some obscure interfaces, so this update can be seen as marking the return of that font.
  • When another player hits a golden coloured hit while using melee, the right side of the bar is cut off and there is another left end on the right side.
  • All new hitsplats are built out of small, 4-pixel wide fragments. This leads some, such as absorption to have an odd "pattern" in their backgrounds.
  • Some times it is possible for a zero hitsplat to appear instead of a miss hitsplat. This is due to the hit is dealt after the target is dead.
    File:Zero hitsplats.png
    Zero hitsplats.
  • Before a hidden update on 21 September 2011, the golden max hitsplat didn't take into account the effects of certain equipment such as a slayer helm or salve amulet. As such, while using these items on the appropriate monsters, players would often produce golden hitsplats by hitting above what would otherwise be their maximum.
  • It's still possible for hitsplats to overlap especially at crowded areas.
File:New hitmarks at fist of guthix.gif
Hitsplats overlapping at Fist of Guthix.