Heal Group

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Heal Group
Members only? Yes
Level 95
Runes 2 Blood
3 Law
4 Astral
Spellbook Lunar
Base experience 124
Quest Lunar Diplomacy
Lectern None
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File:Heal group.png
The old icon.

Heal Group transfers up to 75% of the caster's current life points and distributes them among injured players that are standing within 1 square from the casting player (including players standing on the same spot as the caster). Players must have Accept Aid turned on to receive healing from this spell. As with all Lunar Magicks spells, the quest Lunar Diplomacy must be completed to cast this spell.

Unlike Heal Other, this spell is able to heal other players in non-Multi-combat area.

Each cast costs Expression error: Unexpected < operator. coins. This makes Heal Group the third most expensive spell in the game after Blood Barrage and Shadow Barrage, fourth if the degrading of the Zuriel's staff for Miasmic Barrage is taken into account.

It is possible to die from using this spell when used twice in a short period of time by quickly clicking the icon to cast it until it has been cast twice. The player must be near many other players with low health for it to work. This method is commonly used as a form of suicide to recharge special attack energy. To do it costs Expression error: Unexpected < operator. coins.

A player casting the Heal Group spell

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