Game square

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File:Compass rose pale.svg
This compass shows all 8 directions of movement.

RuneScape's ground features use game squares for basic designing. Every time the player moves, he/she walks a number of squares, depending on how far away he/she clicked. When he/she moves, the player must move at least 1 square. The player cannot be in the middle of 2 squares, even if the game lags, the player will move to the nearest square.

Every piece of scenery, whether it be a house or a tree, takes up a number of squares. Squares are vital for spacing the world out. Without squares, co-ordinates would be next to impossible, and inserting trees/scenery would be very hard. With squares, it is easy for Jagex to space everything out and leave room for players to move about.

However, there are some drawbacks with using squares, most notably the inability of 360° movement. This means that the player can only move up and down, left and right, and diagonal.

In-game use of squares

There are several aspects of the game which use squares:

  • Weapons:
    • Halberds - They allow a distance of 1 square between the player and his/her enemy.
    • Ranged - There is a maximum range of ranged weapons. They differ from weapon to weapon, but the concept is the same. A throwing knife may have a range of 6 squares, for example.
    • Magic - All combat spells have a maximum range of 8 or so.
  • Scenery - ALL pieces of scenery use squares for dimensions.
  • Treasure Trails:
    • Co-ordinate clues need squares to work. Without squares, the player could be wandering around the area digging for hours.