Effects are external conditions that are applied from using different abilities. Some effects will benefit the player, while some of them will inhibit certain actions.
Stuns
A few abilities provide a binding effect on your opponent, making them immobile and preventing the victim from perform any action (e.g. eating, activating prayer, drinking potion, attacking etc.).
Some abilities deal additional damage while victim is stunned, and some other deal additional damage if the victim is immune to stun.
Image
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Ability
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Combat Style
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Class
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Level
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Cooldown
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Requirements
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F2P
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Effects
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Backhand
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Attack
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Basic
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15
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15 seconds
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None
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Smack your target with the back of your hand, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage.
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Smash
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Attack
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Basic
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25
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10 seconds
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Two-handed melee weapon
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Smash your target for up to 125% weapon damage, disabling protection prayers in PvP.
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Barge
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Attack
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Basic
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34
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20 seconds
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None
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Shoulder barge at your target, stunning it for 3 seconds on contact. Targets immune to stun instead suffer 188% weapon damage.
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Kick
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Strength
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Basic
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3
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15 seconds
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None
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Kick your target, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage.
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Destroy
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Strength
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Threshold
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37
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20 seconds
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Dual melee weapons
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Destroy your target, dealing damage equal to 219% weapon damage to your target over 6 seconds, during which time they are also stunned. Combo Attack.
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Bash
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Defence
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Basic
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8
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15 seconds
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Shield
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Bash your target with your shield, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage.
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Binding Shot
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Ranged
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Basic
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15
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15 seconds
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None
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Shoot your target with a shot which stuns them for 3 seconds and binds them in place for up to 20 seconds. Targets immune to stun instead suffer 188% weapon damage.
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Asphyxiate
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Magic
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Threshold
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1
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20 seconds
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None
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Reach out with magical force and choke the life from your target over 6 seconds, dealing damage every 2 seconds. Your target is stunned for the duration of this effect. Channelled.
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Impact
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Magic
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Basic
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15
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15 seconds
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None
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Blast your target with a burst of magical energy, stunning them for 3 seconds. Targets immune to stun instead suffer 188% of active spell's damage.
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Damage over time
Abilities that provide a bleeding effect cause your opponents to take damage over time, generally as a percentage of your maximum weapon damage.
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Ability
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Combat Style
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Class
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Level
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Cooldown
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Requirements
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F2P
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Effects
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Slaughter
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Attack
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Threshold
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1
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30 seconds
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None
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Cause your target to bleed for up to 250% weapon damage over 10 seconds. If the target moves location, they suffer triple damage.
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Flurry
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Attack
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Threshold
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37
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20 seconds
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Dual melee weapons
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Perform a flurry of blows against your target, dealing 125% weapon damage over 6 seconds. Combo Attack.
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Massacre
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Attack
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Ultimate
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66
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60 seconds
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Dual melee weapons
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Destroy your target, dealing up to 157% of both weapons' damage instantly and causing an additional 157% of both weapons' damage over 6 seconds.
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Dismember
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Strength
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Basic
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14
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30 seconds
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None
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Dismember your target, dealing 125% weapon damage over 6 seconds.
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Fury
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Strength
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Basic
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24
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20 seconds
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None
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Unleash your fury, dealing damage equal to 150% of 6 seconds of auto-attack damage to your target. Combo Attack.
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Assault
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Strength
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Threshold
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55
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30 seconds
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None
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Assault your target, dealing damage equal to 219% of 6 seconds auto-attack damage to your target. Combo Attack.
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Frenzy
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Strength
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Ultimate
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86
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60 seconds
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Dual melee weapons
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Perform a frenzied attack lasting 10 seconds. Targets standing directly in front of you take damage equal to 20% of their maximum lifepoints every 2 seconds. Combo Attack.
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Deadshot
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Ranged
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Ultimate
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2
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30 seconds
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None
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Boom! Fire a deadly shot at your target with deals 188% weapon damage instantly, and a further 157% weapon damage over 6 seconds.
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Snipe
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Ranged
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Basic
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7
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10 seconds
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None
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Take aim at your target, dealing up to 219% weapon damage after 3 seconds. Channelled.
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Fragmentation Shot
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Ranged
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Basic
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25
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30 seconds
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None
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Shoot a shot in a large arc which fragments over your target, causing them to suffer damage equal to 250% weapon damage over 6 seconds. If the target moves the effect is increased.
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Rapid-fire
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Ranged
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Threshold
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37
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20 seconds
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None
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Rapidly fire both weapons at your target, dealing damage equal to 94% of 6 seconds auto-attack damage to your target. Channelled.
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Incendiary Shot
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Ranged
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Ultimate
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66
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60 seconds
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Two-Handed Ranged Weapon
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Fire an explosive shot into your target, which will detonate after 3 seconds dealing damage equal to 30% of their maximum life points.
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Unload
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Ranged
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Ultimate
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81
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60 seconds
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Dual-Wielded Ranged Weapons
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Unload both your weapons at your target's current location for 6 seconds. Every 2 seconds, all targets standing at that location will take damage equal to 35% of maximum life points. Channelled.
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Asphyxiate
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Magic
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Threshold
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1
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20 seconds
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None
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Reach out with magical force and choke the life from your target over 6 seconds, dealing damage every 2 seconds. Your target is stunned for the duration of this effect. Channelled.
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Combust
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Magic
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Basic
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25
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30 seconds
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None
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Applies a damage-over-time effect to the target, dealing 125% of the active spell's damage over 6 seconds.
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Critical hit
Image
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Ability
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Combat Style
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Class
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Level
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Cooldown
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Requirements
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F2P
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Effects
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Slice
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Attack
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Basic
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1
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5 seconds
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None
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Slice your target for up to 125% weapon damage. In addition, has a 10% greater chance of being a critical hit.
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Damage Reduction / Immunity
The following abilities decrease all damage dealt to the player, either by damping or reflecting back to the opponent.
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Ability
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Combat Style
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Class
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Level
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Cooldown
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Requirements
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F2P
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Effects
|
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Sever
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Attack
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Basic
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45
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30 seconds
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None
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Sever your target's nerves, dealing up to 188% weapon damage and reducing any damage they deal by 10% for 10 seconds.
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Pulverise
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Strength
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Ultimate
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81
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60 seconds
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Two-handed melee weapon
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Pulverise your target, dealing 188% weapon damage and reducing their damage dealt by 25% for 10 seconds.
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Anticipation
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Defence
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Basic
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3
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25 seconds
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None
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Concentrate on anticipating your foe's attacks, reducing all damage taken by 10% and making the player immune to stuns for 10 seconds.
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Immortality
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Defence
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Ultimate
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29
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120 seconds
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None
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Become an immortal! Any damage you receive is reduced by 25% for 30 seconds. If you should die during this period, you will miraculously return to life, however the Immortality effect will be consumed.
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Reflect
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Defence
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Threshold
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34
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15 seconds
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Shield
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Raise your shield, reflecting 50% of any damage you receive back at the attacker. Lasts 10 seconds.
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Freedom
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Defence
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Basic
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34
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30 seconds
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None
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Break free of any stuns or snares and gain immunity to any further snares and stuns for 6 seconds, also clears damage over time effects.
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Debilitate
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Defence
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Threshold
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55
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30 seconds
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None
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Debilitate your target for up to 100% weapon damage, also reducing any damage they deal to you by 50% for 10 seconds.
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File:Barricade (Beta).png
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Barricade
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Defence
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Ultimate
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81
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60 seconds
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Shield
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Summon an impenetrable barricade, which prevents all damage received for 10 seconds.
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Escape
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Ranged
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Basic
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34
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20 seconds
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None
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Leap backwards up to 7 squares to help you maintain range from your target.
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Surge
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Magic
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Basic
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34
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20 seconds
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None
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Instantly teleport up to 10 squares in a straight line ahead.
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Multi-target
Image
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Ability
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Combat Style
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Class
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Level
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Cooldown
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Requirements
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F2P
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Effects
|
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Hurricane
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Attack
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Threshold
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55
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20 seconds
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Two-handed melee weapon
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Spin on the spot, dealing up to 188% weapon damage to all adjacent targets.
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Quake
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Strength
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Threshold
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37
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20 seconds
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Two-handed melee weapon
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Smash your weapon into the ground beneath you, dealing 100% weapon damage to all adjacent targets.
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Cleave
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Strength
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Basic
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48
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10 seconds
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Two-handed melee weapon
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Cleave through your foes, dealing 125% weapon damage to all targets in a frontal cone.
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Frenzy
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Strength
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Ultimate
|
86
|
60 seconds
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Dual melee weapons
|
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Perform a frenzied attack lasting 10 seconds. Targets standing directly in front of you take damage equal to 20% of their maximum lifepoints every 2 seconds. Combo Attack.
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Ricochet
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Ranged
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Basic
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45
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10 seconds
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None
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Fire a shot which ricochets off your target, hitting 2 additional nearby targets for 100% weapon damage.
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Bombardment
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Ranged
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Threshold
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55
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30 seconds
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None
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Fire a volley of shots into the air, which come raining down dealing 219% weapon damage to all adjacent targets.
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Unload
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Ranged
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Ultimate
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81
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60 seconds
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Dual-Wielded Ranged Weapons
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Unload both your weapons at your target's current location for 6 seconds. Every 2 seconds, all targets standing at that location will take damage equal to 35% of maximum life points. Channelled.
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Dragon Breath
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Magic
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Basic
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7
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10 seconds
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None
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Breathe a mighty cloud of fire in a frontal cone, hitting all targets for damage up to 188% of active spell damage. This damage is not affected by any kind of dragonfire protection.
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Detonate
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Magic
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Threshold
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37
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30 seconds
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None
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Summon an explosive ball of energy. The longer you maintain the effect - up to 12 seconds - the more powerful the explosion will become. Using detonate a second time will trigger the explosion. A fully charged ball damages targets in a 5x5 area around the player.
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Chain
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Magic
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Basic
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45
|
10 seconds
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None
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|
A magical spell that chains between nearby targets, hitting for 94% of your active spell damage.
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Tsunami
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Magic
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Ultimate
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81
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60 seconds
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None
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Summon forth a destructive wall of water, damaging all targets in a frontal cone for damage equal to 250% of your active spell's damage.
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Restoration
Image
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Ability
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Combat Style
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Class
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Level
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Cooldown
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Requirements
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F2P
|
Effects
|
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Resonance
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Defence
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Basic
|
48
|
30 seconds
|
Shield
|
|
The next attack you receive within 6 seconds will heal you instead of harm you.
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Rejuvenate
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Defence
|
Ultimate
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52
|
60 seconds
|
Shield
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|
Channel your adrenaline to help restore 40% of your life points and fully restore your drained stats over 10 seconds.
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Regenerate
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Constitution
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Basic
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10
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0 seconds
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None
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Focus your remaining adrenaline to heal your wounds over 6 seconds. Does not work during combat.
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