Pollnivneach Slayer Dungeon

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This article is about the dungeon located in Pollnivneach. For the miniquest, see Desert Slayer Dungeon (miniquest).
Pollnivneach Slayer Dungeon
Kingdom Kharidian Desert
Members Area Yes
Main Music Slain to Waste, Desert Smoke, Simian Scuffle
Levels 2
Strongest Monster Leeuni
Quests Smoking Kills - Do No Evil
Inhabitants/Race Undead, turoth, kurasks, cave crawlers and basilisks
Multicombat? Unknown Edit
Map of the Desert Slayer Dungeon

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The entrance to the Dungeon.
The entrance as seen from the inside.

The Pollnivneach Slayer Dungeon is a large multi-combat area in a cave found beneath the desert town of Pollnivneach. Players can access part of the dungeon during the Smoking Kills quest and the full dungeon after completing the quest. The area was released on 5 June 2008.

The dungeon can be entered by climbing down a well in the centre of Pollnivneach.

Unlike the Morytania Slayer Tower and Fremennik Slayer Dungeon, a Dwarf multicannon can be used in this dungeon.

Warning: This dungeon is full of smoke, like the nearby Smoke Dungeon, and players must wear a smoke protection item (either masked earmuffs, a slayer helmet, or a full Slayer helmet) or they will periodically suffer damage from the smoke. A slayer helmet is most recommended, as it provides protection from the smoke and from the effects of some slayer monsters in the dungeon.

It is strongly recommended that players avoid using Void Knight equipment in this dungeon. The smoke makes wearing the helms impractical. Without the helm, the equipment's set effect will not activate, and so other armour with higher defensive abilities is recommended instead.

A teleport such as a ring of slaying, a Teleport to House with a POH in Pollnivneach or a Pollnivneach teletab after Love Story is very useful for quick access to the dungeon

How to get there

There are many ways to get inside the dungeon. Here are a few of them:

  • Using a Ring of Slaying to teleport to Sumona. The fastest and most efficent way to get there, though this requires completion of Smoking Kills
  • If a player's house is in Pollnivneach, they can use Teleport to house or the tablet to get there. Another way to get there, useful if the player has not done Smoking Kills
  • Using the magic carpets, players can pay a fee or ride freely (ring of charos) to Polnivneach.
  • Using the Bandit Camp's lodestone, players walk east to Pollnivneach or enter the Smoky Well. This will make you take some damage from the desert heat unless Waterskins are used.
    • Players can enter the Smoke Dungeon via Smoky well by using the Bandit Camp's lodestone. Players will run west and go to the small dead-end south of the boss room during Desert Treasure. They will then go into the small dark hole and end up west from the rope at Pollnivneach.

Tour of the dungeon

Upper level

1) Southern chamber. This contains the entrance from/exit to Pollnivneach. The ghost of Catolax is here, and a player who is wearing a Ghostspeak amulet can speak with him. To the west of the chamber is a path to the Smoke Dungeon.

2) Central chamber. This area is filled with aggressive level 90 Mighty banshees. Players should wear either a slayer helmet or a set of Masked earmuffs, to protect against both the smoke and the monsters' screams and be ready to be attacked by many Mighty banshees at once.

The Northern chamber

3) Northern chamber. During the Smoking Kills quest, this room contains the level 111 Banshee Mistress, which the player must fight. The masked earmuffs are vital for this fight. She has four Insectoid Assassins, who attack using ranged when her health gets low and she calls out, "Minions, assist me!". The Protect from Melee prayer is recommended until the insectoid assassins attack, whereupon Protect from Range is worthwhile.

4) Stairs chambers. These four chambers contain stairs down to the lower level.

Lower level

Strange machinery at the centre of the room.

5) Stairs chambers. These four chambers contain stairs up to the upper level.

6) Central chamber. Many level 96 Aberrant spectres are here. They are not aggressive. A slayer helmet is almost absolutely necessary for players wishing to fight the spectres, since it is the only item that protects against both the smoke and the monsters' stench.

The springs can be used as a water source.

It is possible to fight the Aberrant spectres without a slayer helmet; however, this is extremely dangerous. The smoke of the well will only take a player to 10 lifepoints, and cannot kill you. So if a player is careful, a slayer helmet is not required; he can simply use Protect from Magic and wear a nosepeg. However, this is not recommended, since one mistake will most likely kill the player. It will be very easy if your PoH is in Pollnivneach for fast item recovery.

The chamber also contains some Water sources and a lesser summoning obelisk.

7) Cave crawler caves. When the player completes Smoking Kills, the level 180 Monstrous cave crawler inhabits these caves. Once this monster is killed, these caves are home to many aggressive level 138 Cave crawlers. They are poisonous, so players should carry a poison defence like Anti-poison potions.

Deep in these caves is a portal that teleports a player to the cave crawler cavern of the Fremennik Slayer Dungeon. Be aware that this is a one-way teleport!

8) Basilisk caves. When the player completes Smoking Kills, the level 240 Basilisk boss inhabits these caves. Once this monster is killed, these caves are home to many level 61 Basilisks. They are not aggressive. Players should wield a Mirror shield when fighting these creatures.

Deep in these caves is a portal that teleports to the basilisk cavern of the Fremennik Slayer Dungeon. Be aware that this is a one-way teleport!

9) Turoth caves. When the player completes Smoking Kills, the level 180 Mightiest turoth inhabits these caves. Once this monster is killed, these caves are home to many level 83-89 Turoths. They are not aggressive. Players should use a Leaf-bladed weapon or the slayer Magic Dart spell when fighting these creatures. High levelled Turoths (87-89) reside in the second cavern, though some level 87/88 Turoths reside in the first cavern.

Deep in these caves is a portal that teleports to the turoth cavern of the Fremennik Slayer Dungeon. Be aware that this is a one-way teleport!

10) Kurask caves. When the player completes Smoking Kills, the level 240 Kurask overlord inhabits these caves. Once this monster is killed, these caves are home to many aggressive level 106 Kurasks. Players should use a Leaf-bladed weapon or the slayer Magic Dart spell when fighting these creatures.

Deep in these caves is a portal that teleports to the kurask cavern of the Fremennik Slayer Dungeon. Be aware that this is a one-way teleport!

Portals

The four portals in the lower level lead directly caverns in the Fremennik Slayer Dungeon, as described above. Using them is one of the fast methods to get into this dungeon. It is an especially fast way if the player has a Slayer ring, as using the ring's teleport to Sumona in Pollnivneach is a quick way to get to the Desert Slayer Dungeon and thus the portals. However, if one has access to a Slayer ring, then the Rellekka Slayer Caves teleport takes the player to the entrance to these caves, providing an ultimately faster way to get into the Fremennik Slayer Dungeon, and not requiring the use of a modified slayer headpiece. However, unless the player has 81 Agility, the portals will be much more faster to reaching your slayer task then running in the twists and bends of the Fremennik Slayer Dungeon.

Boss fights

The four outer sets of caves on the lower level are shielded by mystic barriers. After completing Smoking Kills, each set of caves contains a boss monster, and crossing the barrier starts a boss fight. Whenever a boss is killed, a bonus 1,000 Slayer experience is earned. After the boss fight, its caves are filled with the boss's associated monsters. Players are prevented from using the whole cavern; rocks will prevent the player from escaping via portal, and will be holed up in the first cavern of that monster's room.

Note:

  • You can only kill each boss once.
  • If players are willing to fight them, they are given a warning to be ready to fight the boss. Make sure you have your equipment!
  • Upon defeating the boss, you will end up right outside the room. Make sure if you are ranging, without Ava's devices, to pick up your bolts.

Monstrous cave crawler (level 180)

Perhaps the hardest of the 4 bosses due to its unusual poison effects. Not to be underestimated!

The attacks of the Monstrous cave crawler will poison and lower the player's resistance to poison, so that the poison damage increases over time, starting with an initial damage of six, similar to Har'Lakk the Riftsplitter. Anti-poison does not last as long due to the corrosive poison. Therefore, it is essential to bring several Anti-poison potions or two Super anti-poison potions, Extra strong anti-poison potions, or Super strong anti-poison potions. Anti-poison totem is ineffective.

The Monstrous cave crawler.

Poison purge is a great way to turn this powerful poison into an advantage.

Combat related stats are rapidly lowered by the corrosive poison - Attack, Strength, Defence, Magic, Ranged, and Agility. Super restores or Super sets are highly recommended.

Use the Protect from Missiles prayer. Normal melee combat works well here.

Basilisk boss (level 240)

The Basilisk boss.

To fight the Basilisk boss, Protect from magic is strongly recommended as it can hit high and quite often even with high magic defence armour. Even with prayer protection Restore potions or Super restore potions are also advised as the boss WILL drastically reduce stats during the fight. Since it is a basilisk, remember to bring a Mirror shield. Activate Protect from magic before stepping through the gate as the boss instantly attacks. The boss has a very high Defence so prepare for a long battle, depending on your level. Extra Prayer potions are recommended as is a Super attack potion (prayer potions can be replaced by super restore potions).

Mightiest turoth (level 180)

The Mightiest turoth.

The Mightiest turoth can be fought using Protect from melee and Slayer dart attacks. It will spawn four level 89 Swarming turoths as you fight; these also attack you. All turoths are immune to attacks except those from the Leaf-bladed spear, Leaf-bladed sword, Broad arrows, Broad-tipped bolts, or the slayer Magic Dart spell. There are several safe spots that may be used during the fight if you choose to range or mage.

Kurask overlord (level 240)

The Kurask Overlord.

The Kurask overlord is best fought using the Protect from melee prayer and the slayer magic dart spell. It will spawn several Kurask minions during the fight; these also attack you. You may ignore the minions as the battle will end when you defeat the Overlord. All kurasks are immune to attacks except those from the Leaf-bladed spear, Leaf-bladed sword, Broad arrows, Broad-tipped bolts, or the slayer Magic Dart spell. There are several safe spots that may be used during the fight if you choose to range or mage. It's still highly recommended to use Protect from Melee when safespotting as a Kurask minion will attack you from your safespot.

Personalities

Monsters

Smoking Kills

Desert Slayer Dungeon miniquest

After miniquest

Trivia

  • When examining the strange objects in the Aberrant spectre area, the period is missing at the end of the examine option.
  • Despite the boss residing in the caverns, you can only see the lesser, more basic verisons of that monster, not the boss until you enter the room.
  • Sumona is in charge of the mystic portals. This is when you finish Smoking Kills, she lowers the mystic barriers to allow you to pass through, giving you acess to the bottom floor.
  • When playing in the highest detail mode in both OpenGL and DirectX, there is a chance to get a rendering bug in the entire dungeon, that requires you to reload the RuneScape Client and in some cases a restart of the entire browser. This will not happen in Software mode.
  • A small part of the dungeon can be seen from the Creature Creation minigame dungeon where the Jubster is, when using the Orb of Oculus. The same can be done from the Pollnivneach Slayer Dungeon.


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