Ability book
The ability book replaces the Magic tab on the toolbar in game. It contains abilities for Attack, Strength, Defence, Constitution, Ranged and Magic. Each section is accessible through a colour-coded tab on the top.
Attack
Attack abilities require a melee weapon wielded in the main hand to use. Some require either dual-wielded melee weapons or a two-handed melee weapon to use. Attack abilities focus on dealing a large amount of damage in a short space of time.
Ability | Level | Attack level | Cooldown | Requirement | F2P | Description | |
---|---|---|---|---|---|---|---|
Slice | Basic | 1 | 5 seconds | None | Slice your target for up to 125% weapon damage. In addition, has a 10% greater chance of being a critical hit. | ||
Slaughter | Threshold | 1 | 30 seconds | None | Cause your target to bleed for up to 250% weapon damage over 10 seconds. If the target moves location, they suffer triple damage. | ||
Overpower | Ultimate | 2 | 30 seconds | None | Overpower your target, dealing damage equal to 25% of their maximum life points. | ||
Havoc | Basic | 7 | 10 seconds | Dual melee weapons | Instantly attack with both weapons for 125% of both weapon's damage. | ||
Backhand | Basic | 15 | 15 seconds | None | Smack your target with the back of your hand, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage. | ||
Smash | Basic | 25 | 10 seconds | Two-handed melee weapon | Smash your target for up to 125% weapon damage, disabling protection prayers in PvP. | ||
Barge | Basic | 34 | 20 seconds | None | Shoulder barge at your target, stunning it for 3 seconds on contact. Targets immune to stun instead suffer 188% weapon damage. | ||
Flurry | Threshold | 37 | 20 seconds | Dual melee weapons | Perform a flurry of blows against your target, dealing 125% weapon damage over 6 seconds. Combo Attack. | ||
Sever | Basic | 45 | 30 seconds | None | Sever your target's nerves, dealing up to 188% weapon damage and reducing any damage they deal by 10% for 10 seconds. | ||
Hurricane | Threshold | 55 | 20 seconds | Two-handed melee weapon | Spin on the spot, dealing up to 188% weapon damage to all adjacent targets. | ||
Massacre | Ultimate | 66 | 60 seconds | Dual melee weapons | Destroy your target, dealing up to 157% of both weapons' damage instantly and causing an additional 157% of both weapons' damage over 6 seconds. | ||
Meteor Strike | Ultimate | 81 | 60 seconds | Two-handed melee weapon | Crash down on your target with the force of a meteor, dealing damage equal to 40% of their maximum life points. Only usable on targets with over 50% life points remaining. |
Strength
Strength abilities require the player to be wielding a melee weapon in their main hand. Some abilities require dual-wielded melee weapons or a two-handed melee weapon in order to be used. Strength abilities focus on fast and heavy damage, with some abilities also carrying a stun effect.
Ability | Level | Strength level | Cooldown | Requirement | F2P | Description | |
---|---|---|---|---|---|---|---|
Kick | Basic | 3 | 15 seconds | None | Kick your target, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage. | ||
Punish | Basic | 8 | 5 seconds | None | Punish your target's mistakes, dealing 94% weapon damage, or 125% weapon damage if they're stunned. | ||
Dismember | Basic | 14 | 30 seconds | None | Dismember your target, dealing 125% weapon damage over 6 seconds. | ||
Fury | Basic | 24 | 20 seconds | None | Unleash your fury, dealing damage equal to 150% of 6 seconds of auto-attack damage to your target. Combo Attack. | ||
Destroy | Threshold | 37 | 20 seconds | Dual melee weapons | Destroy your target, dealing damage equal to 219% weapon damage to your target over 6 seconds, during which time they are also stunned. Combo Attack. | ||
Quake | Threshold | 37 | 20 seconds | Two-handed melee weapon | Smash your weapon into the ground beneath you, dealing 100% weapon damage to all adjacent targets. | ||
Berserk | Ultimate | 42 | 60 seconds | None | Harness your adrenaline to increase all damage dealt, but also all damage received, by 100% for 10 seconds. | ||
Cleave | Basic | 48 | 10 seconds | Two-handed melee weapon | Cleave through your foes, dealing 125% weapon damage to all targets in a frontal cone. | ||
Assault | Threshold | 55 | 30 seconds | None | Assault your target, dealing damage equal to 219% of 6 seconds auto-attack damage to your target. Combo Attack. | ||
File:Smite (Beta).png | Smite | Basic | 67 | 10 seconds | Dual melee weapons | Smite your target's defences, dealing 157% of both weapons' damage, or 250% of both weapons' damage if they are wielding a shield. | |
Pulverise | Ultimate | 81 | 60 seconds | Two-handed melee weapon | Pulverise your target, dealing 188% weapon damage and reducing their damage dealt by 25% for 10 seconds. | ||
Frenzy | Ultimate | 86 | 60 seconds | Dual melee weapons | Perform a frenzied attack lasting 10 seconds. Targets standing directly in front of you take damage equal to 20% of their maximum lifepoints every 2 seconds. Combo Attack. |
Defence
Defence abilities focus on reducing the damage taken by the player, along with restoring health after damage is taken. Some of these abilities require a shield to be equipped.
Ability | Level | Defence Level | Cooldown | Requirement | F2P | Description | Notes | |
---|---|---|---|---|---|---|---|---|
Anticipation | Basic | 3 | 25 seconds | None | Concentrate on anticipating your foe's attacks, reducing all damage taken by 10% and making the player immune to stuns for 10 seconds. | |||
Bash | Basic | 8 | 15 seconds | Shield | Bash your target with your shield, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage. | Shares its cooldown with Impact, Binding Shot, and Backhand. Can only be used within melee range. | ||
Revenge | Threshold | 15 | 20 seconds | Shield | Enact revenge upon your foes, causing any attacks you receive to increase your damage dealt by 10%, stacking up to 100%. Lasts 10 seconds. | |||
Provoke | Basic | 24 | 10 seconds | None | Taunt your target, forcing them to focus their attacks on your. Player targets have their damage reduced 50% when attacking anyone other than yourself. However, you also do 50% less damage when attacking any other player. Lasts 6 seconds. | Has no effect on monsters; Incite is instead used for them. | ||
Immortality | Ultimate | 29 | 120 seconds | None | Become an immortal! Any damage you receive is reduced by 25% for 30 seconds. If you should die during this period, you will miraculously return to life, however the Immortality effect will be consumed. | Heals the user 1/3 of their maximum life points upon resurrection. | ||
Freedom | Basic | 34 | 30 seconds | None | Break free of any stuns or snares and gain immunity to any further snares and stuns for 6 seconds, also clears damage over time effects. | |||
Reflect | Threshold | 34 | 15 seconds | Shield | Raise your shield, reflecting 50% of any damage you receive back at the attacker. Lasts 10 seconds. | Also reduces damage taken from attacks by 50%. | ||
Resonance | Basic | 48 | 30 seconds | Shield | The next attack you receive within 6 seconds will heal you instead of harm you. | |||
Rejuvenate | Ultimate | 52 | 60 seconds | Shield | Channel your adrenaline to help restore 40% of your life points and fully restore your drained stats over 10 seconds. | |||
Debilitate | Threshold | 55 | 30 seconds | None | Debilitate your target for up to 100% weapon damage, also reducing any damage they deal to you by 50% for 10 seconds. | This ability works over distances. | ||
Preparation | Basic | 67 | 5 seconds | Shield | Prepare for the fight ahead, causing each attack you receive to reduce the remaining cooldown of Resonance by 3 seconds. Lasts 10 seconds. | |||
File:Barricade (Beta).png | Barricade | Ultimate | 81 | 60 seconds | Shield | Summon an impenetrable barricade, which prevents all damage received for 10 seconds. |
Constitution
Constitution abilities have no equipment requirements.
Ability | Level | Constitution Level | Cooldown | Requirement | F2P | Description | Notes | |
---|---|---|---|---|---|---|---|---|
Balanced Stance | Basic | 10 | 0 seconds | None | Adopt a balanced fighting stance. Only used within Barbarian Assault | |||
Defensive stance | Basic | 10 | 0 seconds | None | Adopt a defensive fighting stance. Only used within Barbarian Assault | |||
Aggressive Stance | Basic | 10 | 0 seconds | None | Adopt an aggressive fighting stance. Only used within Barbarian Assault | |||
Reckless Stance | Basic | 10 | 0 seconds | None | Adopt a reckless fighting stance. Only used within Barbarian Assault | |||
Momentum | Ultimate | 10 | 0 seconds | None | Dramatically increases the damage of your auto-attacks for 20 minutes. However using any abilities will end the effect early. | Autoattacks will not generate adrenaline while under the effect of Momentum. | ||
Regenerate | Basic | 10 | 0 seconds | None | Focus your remaining adrenaline to heal your wounds over 6 seconds. Does not work during combat. | Restores up to 25% of the user's maximum lifepoints. | ||
Incite | Basic | 24 | 0 seconds | None | Dramatically increases the likelihood that your attacks will cause your target to attack you instead of your allies. Lasts until cancelled. Has no effect in PvP. | Provoke may be used against players for a similar "taunting" effect. | ||
Single-Way Wilderness | Basic | 25 | 10 seconds | None | Toggle between using single-way combat and multi-way combat while in the Wilderness. Changing this setting takes 10 seconds, and will be interrupted if you perform any actions or are attacked while changing. This setting is retained across death and log-out. | Affects combat with monsters as well as with players. An overhead icon appears to mark players who have opted for multi-way combat. Combat familiars may be used as usual while in single-way mode. |
Ranged
Ranged abilities require the player to be wielding a ranged weapon with usable bolts/arrows in the main hand.
Ability | Level | Ranged Level | Cooldown | Requirement | F2P | Description | |
---|---|---|---|---|---|---|---|
Piercing Shot | Basic | 1 | 5 seconds | None | Shoot your target with a shot dealing 125% weapon damage, or 157% weapon damage if they're stunned. | ||
File:Snap-shot (Beta).png | Snap-Shot | Threshold | 1 | 20 seconds | Two handed ranged weapon | None | |
Deadshot | Ultimate | 2 | 30 seconds | None | Boom! Fire a deadly shot at your target with deals 188% weapon damage instantly, and a further 157% weapon damage over 6 seconds. | ||
Snipe | Basic | 7 | 10 seconds | None | Take aim at your target, dealing up to 219% weapon damage after 3 seconds. Channelled. | ||
Binding Shot | Basic | 15 | 15 seconds | None | Shoot your target with a shot which stuns them for 3 seconds and binds them in place for up to 20 seconds. Targets immune to stun instead suffer 188% weapon damage. | ||
Fragmentation Shot | Basic | 25 | 30 seconds | None | Shoot a shot in a large arc which fragments over your target, causing them to suffer damage equal to 250% weapon damage over 6 seconds. If the target moves the effect is increased. | ||
Escape | Basic | 34 | 20 seconds | None | Leap backwards up to 7 metres(squares) to help you maintain range from your target. | ||
Rapid-fire | Threshold | 37 | 20 seconds | None | Rapidly fire both weapons at your target, dealing damage equal to 94% of 6 seconds auto-attack damage to your target. Channelled. | ||
Ricochet | Basic | 45 | 10 seconds | None | Fire a shot which ricochets off your target, hitting 2 additional nearby targets for 100% weapon damage. | ||
Bombardment | Threshold | 55 | 30 seconds | None | Fire a volley of shots into the air, which come raining down dealing 219% weapon damage to all adjacent targets. | ||
Incendiary Shot | Ultimate | 66 | 60 seconds | Two-Handed Ranged Weapon | Fire an explosive shot into your target, which will detonate after 3 seconds dealing damage equal to 30% of their maximum life points. | ||
Unload | Ultimate | 81 | 60 seconds | Dual-Wielded Ranged Weapons | Unload both your weapons at your target's current location for 6 seconds. Every 2 seconds, all targets standing at that location will take damage equal to 35% of maximum life points. Channelled. |
Magic
Magic abilities does not require specific equipment. It should be noted most "classic" spells could also be found in this tab, but they are omitted here. Click hereto see a list of them.
Ability | Level | Magic Level | Cooldown | Requirement | F2P | Description | Notes | |
---|---|---|---|---|---|---|---|---|
Asphyxiate | Threshold | 1 | 20 seconds | None | Reach out with magical force and choke the life from your target over 6 seconds, dealing damage every 2 seconds. Your target is stunned for the duration of this effect. Channelled. | |||
File:Torture (Beta).png | Torture | Basic | 1 | 5 seconds | None | A powerful spell that deals upto[sic] 125% active spell damage. Inflicts 157% damage against stunned opponents. | ||
Omnipower | Ultimate | 2 | 30 seconds | None | Bombard your target with each of the 4 elements, dealing damage equal to 200-400% of your active spell's damage. | |||
Dragon Breath | Basic | 7 | 10 seconds | None | Breathe a mighty cloud of fire in a frontal cone, hitting all targets for damage up to 188% of active spell damage. | Must be within meleeing distance. Does not count as dragonfire. | ||
Impact | Basic | 15 | 15 seconds | None | Blast your target with a burst of magical energy, stunning them for 3 seconds. Targets immune to stun instead suffer 188% of active spell's damage. | Shares its cooldown with Bash, Binding Shot, and Backhand. | ||
Combust | Basic | 25 | 30 seconds | None | Applies a damage-over-time effect to the target, dealing 125% of the active spell's damage over 6 seconds. | |||
Surge | Basic | 34 | 20 seconds | None | Instantly teleport up to 10 metres in a straight line ahead. | Shares its cooldown with Escape and Barge. | ||
Detonate | Threshold | 37 | 30 seconds | None | Summon an explosive ball of energy. The longer you maintain the effect - up to 12 seconds - the more powerful the explosion will become. Using Detonate a second time will trigger the explosion. | The caster becomes immobile while Detonate is charging. | ||
Chain | Basic | 45 | 10 seconds | None | A magical spell that chains between nearby targets, hitting for 94% of your active spell damage. | If the initial attack hits, will hit up to 2 additional targets. | ||
Wild Magic | Threshold | 55 | 20 seconds | None | Fire an unpredictable double magical attack at your target, which deals between 25% and 250% of your active spell's damage. | Hits up to 2 times. | ||
Metamorphosis | Ultimate | 66 | 60 seconds | None | Transform into an elemental based on your most recently cast spell. While transformed your spells are free to cast and your damage is increased by 50%. Lasts 20 seconds. | |||
Tsunami | Ultimate | 81 | 60 seconds | None | Summon forth a destructive wall of water, damaging all targets in a frontal cone for damage equal to 250% of your active spell's damage. | Must be within a few squares of meleeing distance. |