List of Battlefield elements

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Revision as of 20:43, 23 September 2012 by imported>Rich Farmbrough (→‎Monsters)
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This is a list of elements that can be used on the Battlefield of a Clan Citadel. Green is neutral, and blue/red is for teams. Even though 200 can be set, you can make more than 200 then holding the mouse and clicking on the place you want. For example, if you were to make a large amount of small walls, a player would click on one corner to another corner, removing anything in its path. So if a player wanted to make a cross, made the horizantal row as one element, and make the vertical row as one element, the horizantal row would be removed.

You can also delete stuff by right clicking it on the editor, and press "delete". You can also see the example of the set thing by hovering the mouse over that square.

Note:
= This option can be set for this element
= This option cannot be set

Architecture

Image Name Notes Level
Requirement
Can be
Overcome
Resilience
to Damage
Respawn
Time
Climbing Frame All sides, north side, east side, south side or west side. Agility ranges from none to 100.
Climbing block All sides, north side, east side, south side or west side. This element blocks Ranged and Magic attacks. Agility ranges from none to 100.
Portals Neutral, red or blue. Players enter the Battlefield through a portal of their team's color. Each team may have multiple portals on the Battlefield, but only one active portal at a time.At the start of every game, one portal will automatically activate for each team. The red portal closest to the south-west corner will automatically activate at the start of every game. The blue portal automatically activates at the north-east, and the closest neutral portal to the centre will automatically activate
Doors Short or tall, red or blue. Players cannot pass through the opposing team's door. Tall doors block Ranged and Magic attacks.
Barriers Short or tall. Neutral, red, or blue. Players can immediately destroy their own team's barriers. The barriers will either need a key, or the use of Mining, Woodcutting, Strength, or Thieving. Health varies, from very low to elite.
Blocks Short or tall. Tall blocks block Ranged and Magic attacks. Small blocks can be used as safespotting for Battlefield Warriors.

Toys

Image Name Notes Item Respawn
Time
Movement
Restrictions
Can use
Agility
Obstacles
Actions
Allowed
Team
pick up
Item spawn Items obtained from these spawns may only be used on the Battlefield.
Ball spawn Balls may be passed to teammate who are within range. Players on the opposing team can tackle ball-carriers to get the ball for their own team; success depends on Agility level.
Flag spawn Neutral, red, or blue. Like the ball spawn, other players may tackle flag-carriers to get the flags for their own team. 'Can Use Agility Obstacles' can be toggled on and off.

Targets

Image Name Notes Reward Vanish
After
Effect Respawn
Time
Tag marker These markers can be tagged for points.
Goal Neutral, red, or blue. Teams are rewarded for bringing a flag or ball to goals.
Powerup (stats) Increases a certain stat by a certain amount. These power ups can be used to obtain the highest Summoning , Agility , and Magic boost in the game, boosting your level by 10. The Summoning and Agility boosts are commonly used by clan members for opening effigies .
Powerup (other) Increases or decreases a certain stat by a certain amount.

Hazards

Image Name Notes Damage
Spikes Visible or invisible. Damages players who step on them. Damage varies from 5-1000, or can be done by percentages from very little to 100%. This can be avoided if a player is running and clicks over the spikes.
Conveyor North, east, south, or west. Players who step on a conveyor skid helplessly in the specified direction.
Water tile Acts as a barrier to players and monsters. Ranged and magic attacks can still be used.
Ice tile Causes players to skid helplessly in the direction they were last traveling until they hit an obstacle or a patch of floor with no ice. Does not affect players who clicked over the ice.
Sticky tile Players cannot start running while on these tiles. Does not affect players who clicked over the sticky tile.

Monsters

Monsters spawned also have a combat option:

  • A combat level of 30, 60, 90, 120 or 150.

The number of monsters or flags/balls at any given moment on the clan battlefield seems to be related to the number of players. It is unknown if this is a bug or not. This may hinder battlefields as a smaller amount of people may not be able to truly score points without certain pieces that were intended to be put in by the battlefield creator.

Image Name Notes Respawn
Time
Reward
Warrior Neutral, red-aligned, or blue-aligned. Team-aligned warriors will attack members of the opposing team, while neutral warriors attack anyone. They can hit often sometimes, and have a very low max hit with low hitpoints. From none to next goal. Several<ref name="note2">

Possible rewards from defeating monsters:

  • Nothing
  • A key
  • 1-5, 7, 10, 12, or 15 points</ref>
Mage Neutral, red-aligned, or blue-aligned. Team-aligned mages will attack members of the opposing team, while neutral mages attack anyone. They have low hitpoints, but hit the highest out of all three, around 210. From none to next goal. Several<ref name="note2" />
Ranger Neutral, red-aligned, or blue-aligned. Team-aligned rangers will attack members of the opposing team, while neutral rangers attack anyone.They have low hitpoints and hits semi-often. There is a glitch where if it spawns and is not attacked, it will keep spawning until it attacks someone or someone attacks it. From none to next goal. Several<ref name="note2" />

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