Update:Friendserver load fixed
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This update was added on 24 August 2004.
This update was added on 24 August 2004.
I have fixed the problem with the friendserver occasionally struggling when large numbers of people were playing.
I have rewritten a large chunk of the friendserver system, and have also assigned it more memory. As a result it is now running about 4x faster, and should easily be able to handle all the players even at peak time.
Thanks for your patience whilst I fixed this
Andrew