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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Wander_radius</id>
	<title>Wander radius - Revision history</title>
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	<updated>2026-07-17T18:31:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.darkan.org/index.php?title=Wander_radius&amp;diff=34732&amp;oldid=prev</id>
		<title>24.23.67.141: Factual correction</title>
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		<updated>2012-08-28T10:10:38Z</updated>

		<summary type="html">&lt;p&gt;Factual correction&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;wander radius&amp;#039;&amp;#039;&amp;#039; is how far a certain [[non-player character]] or [[monster]] will wander away from its [[Spawning|spawn point]]. [[Bob the Jagex Cat]], [[impling]]s, and [[Penguin Hide and Seek|Penguin spies]] have the largest wandering radius, they are able to go almost anywhere in [[RuneScape]] that is not blocked by some object or landmass. However, implings can travel over water while Bob and most penguins cannot.&lt;br /&gt;
&lt;br /&gt;
[[Ancient mages]], the [[Monkey Archer]] and the [[Black Knight Titan]] have the shortest wander ranges, not being able to move at all. The [[Evil Chicken]] used to also have the lowest wander range, but it is now discontinued as a [[Random events|random event]].&lt;br /&gt;
&lt;br /&gt;
If a player is attacking a monster outside of its attacking radius, it will begin to retreat unless it can use a long-ranged attack on the player. Oddly, even monsters that do not usually [[retreat]] will still do so. [[Ranged|Rangers]] and [[Magic|Mages]] will often notice this.&lt;br /&gt;
&lt;br /&gt;
Quest NPCs usually have a small wander range so players can find them during or to start the quest. An exception was [[Romeo]], who, although always in [[Varrock]], wandered all around the fountain and sometimes into the [[general store]].&lt;br /&gt;
&lt;br /&gt;
Wander radii are useful to know as they allow one to use safe spots, areas that the NPC cannot reach, though not quite outside the radii. Stepping outside of a radius will cause a melee monster to stop attacking you immediately and return to wandering. Attacking a monster from outside its radius will cause it to walk away from you, eventually making you run after it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Safe spot]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>24.23.67.141</name></author>
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