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	<title>Vampyre (race) - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Vampyre_(race)&amp;diff=33575&amp;oldid=prev</id>
		<title>imported&gt;Fswe1 at 09:59, 10 November 2012</title>
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		<updated>2012-11-10T09:59:55Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{otheruses|the race of non-player characters and attackable monsters|the specific monster|Vampyre (monster)}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vampyres&amp;#039;&amp;#039;&amp;#039; are a humanoid race coming from [[Vampyrium]]. They are the dominant race of [[Morytania]], and are most often found in the [[Sanguinesti Region]]. They live on [[human]] blood, and force all residents of Morytania to pay a [[blood tithe]]. A few notable vampyres are found outside Morytania.&lt;br /&gt;
&lt;br /&gt;
Vampyres appear to have at least three forms: human form (similar to a human, but with fangs), vapour form, and vyre form (looks like a large bat-like creature with horns). Vampyres do not die of old age, or of natural causes. Contrary to popular opinion they are &amp;#039;&amp;#039;not &amp;#039;&amp;#039;the undead and so the [[Salve Amulet]] has no effect on them.&lt;br /&gt;
&lt;br /&gt;
==Vampyre development==&lt;br /&gt;
There are three main stages of development for the vampyres in Morytania, namely [[vampyre juvenile]]s, [[vampyre juvinate]]s, and vyre. It was once thought that vyrewatch was a stage of development, but upon the release of [[The Branches of Darkmeyer]] it was revealed that vyrewatch was merely a rank of vyre as the player could also obtain the same rank.&lt;br /&gt;
&lt;br /&gt;
===Vampyre juveniles===&lt;br /&gt;
{{main|Vampyre juvenile}}&lt;br /&gt;
[[Vampyre juvenile]]s are the first and weakest stage of vampyres. If players speak to the citizens of Sanguenesti, they will reveal that juveniles are &amp;quot;probably converted from some sort of a bipedal creature&amp;quot;. This hints towards them originally being human. They can be found in the woods east of [[Burgh de Rott]], and in Meiyerditch.&lt;br /&gt;
&lt;br /&gt;
Players can kill them with any weapon, but those in [[Meiyerditch]] must be damaged with the [[Rod of Ivandis]] or [[Ivandis flail]], and killed with the [[Guthix balance potion]]. When the potion is not used, they will transform into vapour form, and escape. So always pot up!&lt;br /&gt;
&lt;br /&gt;
===Vampyre juvinates===&lt;br /&gt;
{{main|Vampyre juvinate}}&lt;br /&gt;
[[File:Juvinate guard chathead.png|left|link=]]&lt;br /&gt;
[[Vampyre juvinate]]s (and [[Juvinate guard]]s) are vampyres that have been initiated into an order, which makes them immune to any non [[silver weapons]]. They are stronger than vampyre juveniles. They turn into fog and retreat unless the player binds them with an Ivandis weapon ([[Rod of Ivandis|rod]] or [[Ivandis flail|flail]]) and then uses a [[Guthix balance potion]] on them.[[File:Vampyre Juvinate.png|thumb|left|101px|A [[vampyre juvinate]].]]&lt;br /&gt;
&lt;br /&gt;
Vampyre juvinates often do dirty work for the [[vyrewatch]], such as collecting [[blood tithe]]s, ambushing travellers, and guarding the mines. They are located east of [[Burgh de Rott]], in [[Meiyerditch]], and all over Morytania during [[Temple Trekking]].&lt;br /&gt;
&lt;br /&gt;
===Vyre===&lt;br /&gt;
{{Main|Vyrewatch}}&lt;br /&gt;
[[File:Vyrewatch.png|right|301px|thumb|A detailed image of a Vyrewatch]]&lt;br /&gt;
Vyrewatch have the ability to fly, and are currently immune to all known weapons except the [[Ivandis flail]], the [[Blisterwood polearm]], [[Blisterwood stake]]s, the [[Blisterwood staff]], and spells cast with the Blisterwood staff.&lt;br /&gt;
&lt;br /&gt;
Vyrewatch are found all over Meiyerditch, Darkmeyer, and east of Burgh De Rott during and after [[Legacy of Seergaze]], mainly as part of Vyrewatch patrols. Wearing a [[ring of recoil]] used to work, but now whenever a vyrewatch damages a player wearing one, a message appears that says that the ring will not work on this creature; this is the same effect that Deflect curses have. Having immunity to these damages allows them to maintain their single weakness of silver weapons, to stop players from cheaply killing them with reflected damage.&lt;br /&gt;
&lt;br /&gt;
==Notable vampyres==&lt;br /&gt;
===In Morytania===&lt;br /&gt;
[[File:Mist.png|thumb|A vapourised vampyre.]]&lt;br /&gt;
*The Drakans - [[Lord Lowerniel Vergidiyad Drakan]] is the ancient and powerful ruler of Morytania, but nobody has seen him in years. The day to day running of Morytania is done by his siblings, [[Ranis]] and [[Vanescula]]. In a Postbag from the Hedge, a letter response says that a Vampyre at its full strength can control Darkness (&amp;quot;turn darkness to solid form&amp;quot;), Corrupt peoples minds (&amp;quot;control the weak willed&amp;quot;), and draw the blood from ones body with a thought (&amp;quot;pull the blood from your body without even touching you&amp;quot;). A lot of these abilities are demonstrated in the fight with Vanstrom Klause. Interestingly, the two abilities of &amp;quot;drawing blood with a thought&amp;quot; and &amp;quot;controlling darkness&amp;quot; are very similar to the Blood, Shadow and Smoke spells from the Ancient Spell book. Furthermore, the ability to &amp;quot;control the weak willed&amp;quot; raises the question as to why Drakan would need Charos in the first place, although it is possible that with the [[Ring of Charos]] he could completely control anyone&amp;#039;s mind.&lt;br /&gt;
* [[Malak]], whom players meet in the [[Desert Treasure]] quest. He teaches players how to defeat the guardian of blood so that he can own more land. In this way, he is one of the only vampyres that actually helps the player in a quest. He once got sick when he drank blood from the citizens of [[Mort&amp;#039;ton]].&lt;br /&gt;
* [[Vanstrom Klause]], the main villain of the Myreque series. He is often praised by the Drakans and seems to be fourth in command.&lt;br /&gt;
* [[Dessous]], a vampyre noble who owns land north of the [[Sanguinesti region]]. He is killed in [[Desert Treasure]], as a favour for Malak, who wants his land.&lt;br /&gt;
* [[Solomon Lamescus]], a prominent noble of House Drakan residing in the [[Sanguinesti region]]. He holds partial responsibilities as he gave information on vampyres and vampyres, as well as Count Draynor.&lt;br /&gt;
* [[The Black Prince]] is another prominent noble Vampyre Lord featured in the [[Return to Canifis]] novel. He is the father of [[Gar&amp;#039;rth]] and the true heir to the throne of [[Misthalin]]. He appears to have some form of rivalry with [[Vanescula Drakan]].&lt;br /&gt;
&lt;br /&gt;
===Outside Morytania===&lt;br /&gt;
There are very few vampyres residing outside of Morytania, and the few that are have been greatly weakened. Most of them are lesser forms, such as [[vampyre juvenile]]s. Known vampyres outside of Morytania include:&lt;br /&gt;
&lt;br /&gt;
* [[Count Draynor]], the younger brother of [[Lord Lowerniel Vergidiyad Drakan|Lord Drakan]], and the owner of Draynor Manor. He rests in a coffin in the basement, though players fight him in the [[Vampyre Slayer]] quest. In postbag 19 it is told that the count was banished from Morytania for his cowardice, and his absence from Drakan is what weakened him.&lt;br /&gt;
* [[Ruantun]], who probably used to be a vampyre juvinate. He is found in the sewers of Draynor Village, and helps players to make a silver pot in the [[Desert Treasure]] quest.&lt;br /&gt;
* The [[Sinister Stranger]], a fisherman who denies being a vampyre at all, but he is overpowered by garlic. He is involved with the [[Fishing Contest]] quest.&lt;br /&gt;
* There is also a vampyre in the coffin upstairs in the [[Paterdomus]] temple, who is involved with the [[Priest in Peril]] quest.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Vampyres received major [[graphical updates]] along with the rest of Morytania on [[17 August]] [[2011]]. Some, however, did not, them being: [[Malak]], [[Ruantun]], [[Dessous]], [[Sinister Stranger|Vlad]], [[Revenant vampyre]]s and vampyres in the [[God Wars Dungeon]].&lt;br /&gt;
*Prior to the update on [[31 August]] [[2011]], Vampires and Vampyres were two different races. The level 60-70 bat-like creatures in the swamps of Morytania were listed as &amp;quot;Vampire&amp;quot; and looked much like [[Dessous]] does now. The more intelligent figures, such as the [[Lord Drakan|Vyre]] and [[Count Draynor]] were known as &amp;quot;Vampyre&amp;quot;. It was thought that Jagex intended for them to be two separate races, but upon the release of [[The Branches of Darkmeyer]], it was decided that the two should be mixed. It&amp;#039;s unknown if this was planned all along, or if the distinction between &amp;quot;Vampire&amp;quot; and &amp;quot;Vampyre&amp;quot; became too confusing for players.&lt;br /&gt;
*Prior to the update on [[27 March]] [[2012|2012,]] the Vampyres located outside the west energy barrier into [[Port Phasmatys]] will glitch into the barrier and follow a player they are attacking, this glitch has not yet been fixed.&lt;br /&gt;
*During the Lore live Q&amp;amp;A on [[4 November]] [[2012]], it was mentioned that most Vampyres were created from mortals from Gielinor, but a few Vampyres (some of the oldest and most powerful of their kind) were not. They were the original members of their species brought to Gielinor from their home plane of Vampyrium (The name was spoken, so spelling may not be accurate).&lt;br /&gt;
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{{Vampyres}}&lt;br /&gt;
[[nl:Vampyre]]&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Zamorakians]]&lt;br /&gt;
[[Category:Participants in the God Wars]]&lt;br /&gt;
[[Category:Antagonists]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Fswe1</name></author>
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