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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Update%3APatch_Notes_%286_September_2011%29</id>
	<title>Update:Patch Notes (6 September 2011) - Revision history</title>
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	<updated>2026-07-17T11:38:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.darkan.org/index.php?title=Update:Patch_Notes_(6_September_2011)&amp;diff=98837&amp;oldid=prev</id>
		<title>imported&gt;AnselaJonla: Creating page with &#039;{{Patch Notes|date=6 September 2011|qfc=15,16,376,63177165}}  The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, ple...&#039;</title>
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		<updated>2011-09-06T13:08:36Z</updated>

		<summary type="html">&lt;p&gt;Creating page with &amp;#039;{{Patch Notes|date=6 September 2011|qfc=15,16,376,63177165}}  The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, ple...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch Notes|date=6 September 2011|qfc=15,16,376,63177165}}&lt;br /&gt;
&lt;br /&gt;
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature (&amp;#039;Submit a Bug Report&amp;#039; under the &amp;#039;Help&amp;#039; drop-down menu of the website). &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Graphical &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Stacks of 1, 2 or 3 Dungeoneering and Herblore seeds have been made larger to make clicking on them easier. &lt;br /&gt;
*The legs of male players wearing Darkmeyer gear no longer stretch when performing certain emotes. &lt;br /&gt;
*Baby raccoons have had their walk animation updated. &lt;br /&gt;
*The floor of Movario&amp;#039;s base no longer flickers. &lt;br /&gt;
*The farming patches near Port Phasmatys no longer use different textures when empty or weeded. &lt;br /&gt;
*Flower and tree patches in Falador Park no longer have clipping issues. &lt;br /&gt;
*The Wilderness signs near the Wilderness wall no longer flicker. &lt;br /&gt;
*A missing tile in the Elemental Workshop has been added. &lt;br /&gt;
*Some tree icons on upper levels of houses and the Wizard&amp;#039;s Tower have been removed. &lt;br /&gt;
*Strykewyrm mounds have been recoloured to make them more visible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quests &amp;amp; Tasks&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
*The Meiyerditch Agility shortcut near the initial sighting of Vanescula has had the XP reduced to 5xp, in-line with the other obstacles in the area. &lt;br /&gt;
*Taking elite black knight armour has been altered slightly to ensure players gain one set, but no more, for free. &lt;br /&gt;
*A typo has been fixed in the Elemental Workshop IV quest journal. &lt;br /&gt;
*A Lumbridge task no longer states that a player can cast confuse on a dummy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Minigames &amp;amp; Distractions &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*The interface for claiming hybrid gear will now reopen once if accidently closed, such as by a familiar respawning. &lt;br /&gt;
*The Stealing Creation rewards interface has a new ‘Recharge’ button. &lt;br /&gt;
*The ouroboros pouch from Temple Trekking now works correctly with While Guthix Sleeps. &lt;br /&gt;
*The shortcut reward from Temple Trekking no longer requires free inventory space to toggle. &lt;br /&gt;
*The master runecrafting gear in the rewards interface now has the correct mouseover information. &lt;br /&gt;
*Magic pyre logs no longer have a vyrewatch placed automatically on them. &lt;br /&gt;
*Some bushes in the southern part of Mort Myre has been trimmed back to allow players to access the destination of their elite treasure trail. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Miscellaneous &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Calquat kegs now use the new Make-X system. &lt;br /&gt;
*Turgall at the Dorgesh-kaan Agility course now has a right-click ‘Help’ option, with reduced chat. He also will no longer delay whilst playing animations, allowing players to talk to him quicker. &lt;br /&gt;
*The Dorgesh-Kaan boiler and console now have left-click ‘Repair’ options. &lt;br /&gt;
*It is now possible to right-click on messages sent by a player in the lobby. &lt;br /&gt;
*Baby dragons now eat more kinds of meat. &lt;br /&gt;
*The ‘purchase gravestone’ interface now states the time that each grave can last. &lt;br /&gt;
*Dragon full helm drops are now tracked in the Adventurer&amp;#039;s Log. &lt;br /&gt;
*Reporting a player in the lobby no longer sends the name into the chat window. &lt;br /&gt;
*The ‘Remote Farm’ spell now lists the two vine herb patches more clearly. &lt;br /&gt;
*The barbarian potions now have consistent names. &lt;br /&gt;
*It is no longer possible to place a group gatestone onto a table. &lt;br /&gt;
*The prospect option on rocks in the Haunted Mine have been removed. &lt;br /&gt;
*Killing Dagannoth kings now states that the player killed a Dagannoth king (rather than Rex, Prime and Supreme) in the Adventurer&amp;#039;s log to prevent filling the log. &lt;br /&gt;
*Some loud drains have been quietened in the Carnillean house basement. &lt;br /&gt;
*Some old-style dripping sounds have been removed in the Lighthouse dungeon. &lt;br /&gt;
*The Raptor no longer tries to steal players&amp;#039; targets when fighting in single-combat areas. &lt;br /&gt;
*The vampyres east of Burgh de Rott can now count toward Slayer tasks.&lt;/div&gt;</summary>
		<author><name>imported&gt;AnselaJonla</name></author>
	</entry>
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