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	<title>Update:Patch Notes (6 October 2010) - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Update:Patch_Notes_(6_October_2010)&amp;diff=77148&amp;oldid=prev</id>
		<title>imported&gt;Henneyj at 18:56, 12 April 2011</title>
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		<updated>2011-04-12T18:56:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch Notes|date=6 October 2010|qfc=13,14,604,58266335,goto,8}}&lt;br /&gt;
&lt;br /&gt;
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature (&amp;#039;Submit a Bug Report&amp;#039; under the &amp;#039;Help&amp;#039; drop-down menu of the website). &lt;br /&gt;
&lt;br /&gt;
== Graphical ==&lt;br /&gt;
&lt;br /&gt;
* Fixed some height mapping issues near Trollweiss Mountain. &lt;br /&gt;
* Commander Connad&amp;#039;s chat head should now match his actual head. &lt;br /&gt;
* Fixed Drezel&amp;#039;s collar from rendering over his chin. &lt;br /&gt;
* Adjusted various floor locations to prevent any clipping. &lt;br /&gt;
* Made the evil twin crane animations smoother. &lt;br /&gt;
* Fixed an issue when wearing the Christmas top with ghostly robes. &lt;br /&gt;
* Textured terror dogs to look the same during animations as they do when stationary. &lt;br /&gt;
* Corrected a minimap path issue near Oo&amp;#039;glog. &lt;br /&gt;
* Ensured the second exit to the eagle&amp;#039;s nest is present in all graphics modes. &lt;br /&gt;
* Pyramid Plunder seals should no longer appear blank. &lt;br /&gt;
* Fixed a stretching issue with banners and the full Slayer helm. &lt;br /&gt;
* Corrected the tutorial knight&amp;#039;s hair colour between model and chat head. &lt;br /&gt;
* Fixed problems with the cape of legends and granite body. &lt;br /&gt;
* Fixed a graphical issue with some of the fences on Lunar Isle. &lt;br /&gt;
* Improved the inventory icon for water talismans. &lt;br /&gt;
* Stop musicians from appearing inside a wall on the minimap. &lt;br /&gt;
* Fixed some of the localised fonts characters. &lt;br /&gt;
* Resolved an issue with items not showing correctly in the Grand Exchange collection box window. &lt;br /&gt;
* Stopped frying pans from clipping with aprons. &lt;br /&gt;
* Improved the rocktail inventory icon. &lt;br /&gt;
* Ensured the scoped magic longbow has a string during its firing animation. &lt;br /&gt;
* Fixed the flooring on a balcony in the Ratcatchers quest. &lt;br /&gt;
* Stopped skillcape animations from continuing while teleporting. &lt;br /&gt;
* Fixed some stretching when holding the Orb of Oculus. &lt;br /&gt;
* Added arms to the female vyrewatch top. &lt;br /&gt;
* Fixed height mapping near Mort&amp;#039;ton. &lt;br /&gt;
* Corrected the animations of the children in Dorgesh-Kaan. &lt;br /&gt;
* Mawnis&amp;#039;s beard no longer glitches. &lt;br /&gt;
* Adjusted the height mapping for the path to Burthorpe. &lt;br /&gt;
* Fixed the underworld near Mudskipper Point. &lt;br /&gt;
* Adjust the roof corners in Canifis. &lt;br /&gt;
* Adjusted the banker model in the Fist of Guthix minigame. &lt;br /&gt;
* Ancient gates now use the same model when opened. &lt;br /&gt;
* Fixed the lizard skull helmet model, which looked odd during emotes. &lt;br /&gt;
* Fixed Barnabus Hurma&amp;#039;s chathead. &lt;br /&gt;
* Adjusted the lighting near the lighthouse. &lt;br /&gt;
* Stopped your head wobbling when wearing certain Barbarian Assault items. &lt;br /&gt;
* Added remove roof to certain areas of Keldagrim that needed it. &lt;br /&gt;
* Fixed a problem with baby red dragon animations. &lt;br /&gt;
* Stopped certain children&amp;#039;s hands from stretching when stood still. &lt;br /&gt;
* Updated the Soul Wars obelisk interface icon on the overlay. &lt;br /&gt;
* Fixed a render problem with an Agility shortcut pipe at the Werewolf Agility Course. &lt;br /&gt;
* Eradicated various graphical bugs in player owned houses, particularly clipping, the costume room, chapel and study. &lt;br /&gt;
* Adjusted the flag models and animations on Jatizso. &lt;br /&gt;
* Increased the size of onyx bolt tips on the floor slightly. &lt;br /&gt;
* Ground decor on penguin island is now actually on the floor rather than floating slightly. &lt;br /&gt;
* Made the posters in the ranging shop visible. &lt;br /&gt;
* Fayeth now holds her watering can correctly. &lt;br /&gt;
* Updated the Armadyl symbol in Uzer. &lt;br /&gt;
* Corrected the graphics of gissel and edicap mushrooms. &lt;br /&gt;
* Fixed some texturing in the monastery. &lt;br /&gt;
* Remodelled some of Baxtorian Falls to look better in HD. &lt;br /&gt;
* Corrected the looks of the Ectofuntus and Oo&amp;#039;glog’s pools. &lt;br /&gt;
* Added wall edging to various underground map squares. &lt;br /&gt;
* Fixed the ground in deep areas of the Wilderness. &lt;br /&gt;
* Removed some rocks floating over a ladder. &lt;br /&gt;
* Fixed the minimap graphics for a bridge. &lt;br /&gt;
* Adjusted various items when dropped and also some of their inventory icons. &lt;br /&gt;
* Updated Jennica&amp;#039;s portal to not flicker. &lt;br /&gt;
* Improved cobwebs and how they render. &lt;br /&gt;
* Fixed a remove roof issue on the Gnome Agility Course’s high-level wall run. &lt;br /&gt;
* Resolved a label issue with certain clothing and magic carpets. &lt;br /&gt;
* Godwars wall kit now better matches due to changes to the area’s lighting. &lt;br /&gt;
* Improved the chat head version of the crab helmet. &lt;br /&gt;
* Fixed the ship windows in Port Sarim. &lt;br /&gt;
* Reduced the height of wall torches underground in Fist of Guthix. &lt;br /&gt;
* Added a staircase icon to the minimap in Al Kharid. &lt;br /&gt;
* You&amp;#039;ll now face Elvarg properly during the cutscene. &lt;br /&gt;
* Adjusted textures during the Gnomeball scoring cutscene. &lt;br /&gt;
* Updated some of the older animations in Elemental Workshop I and II. &lt;br /&gt;
* Fixed the White Knight Castle doorframe. &lt;br /&gt;
* The Lumbridge Guide should no longer slide around when looking at a player. &lt;br /&gt;
* Fixed the underworld in several places such as Rellekka. &lt;br /&gt;
* Removed some torches that were close to a thatched roof. &lt;br /&gt;
* Vyrewatch boots should now appear properly on male characters. &lt;br /&gt;
* Wildercress hoods should no longer interfere with your face. &lt;br /&gt;
* Removed various graphics issues from the windmill in Lumbridge. &lt;br /&gt;
* Replaced a missing section on the Bandos godsword. &lt;br /&gt;
* Fixed a rug at the Void Knights’ Outpost. &lt;br /&gt;
* Removed some spurious lava from the frozen parts of the Wilderness. &lt;br /&gt;
* Fixed the graphics for the top of the rune essence mine in Safe Mode. &lt;br /&gt;
* Chandeliers in Varrock’s west bank no longer go through the roof. &lt;br /&gt;
* Fixed various animation issues with the NPCs in Varrock Museum. &lt;br /&gt;
* Adjusted the muddy area for the jade vine farming patch. &lt;br /&gt;
* Corrected some wall kit in Dorgesh-Kaan. &lt;br /&gt;
* Tweened the open and closing coffin animations. &lt;br /&gt;
* Fixed a problem with walls not appearing on the minimap in some circumstances. &lt;br /&gt;
* Removed an old fairy model still being used. &lt;br /&gt;
* Fixed a bit of gangplank on Brimhaven docks. &lt;br /&gt;
* Adjusted some of the sawmill animations for chopping up logs into planks. &lt;br /&gt;
* Optimised the models for a large selection of human clothing. &lt;br /&gt;
* Updated the Castle Wars armour model in your POH. &lt;br /&gt;
* Improved the looks of the furnace in Edgeville. &lt;br /&gt;
* Fixed a couple of items to look better when taking photo booth pictures. &lt;br /&gt;
* Fixed a crack in the rune essence rock. &lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
* Removed a frog sound effect from an emote. &lt;br /&gt;
* Fixed some opening and closing door code in While Guthix Sleeps. &lt;br /&gt;
* Adjusted the unlock info for the &amp;#039;Gaol&amp;#039; music track. &lt;br /&gt;
* Correctly unlock the ‘Void Knight&amp;#039;s Theme’ track in code. &lt;br /&gt;
* Added various bow sounds to the animations. &lt;br /&gt;
* Removed the slightly annoying metal &amp;#039;ting&amp;#039; sound when stabbing with swords. &lt;br /&gt;
* Adjusted the timing in the song &amp;#039;Emperor&amp;#039;. &lt;br /&gt;
* Added sounds to the cocktail shaker. &lt;br /&gt;
* No longer play the death sound twice in the Duel Arena and fixed the start sound effects. &lt;br /&gt;
&lt;br /&gt;
== Quests/Achievement Diaries ==&lt;br /&gt;
&lt;br /&gt;
* The magic watering can reward from Fairy Tale III now works in the Grim Tales quest. &lt;br /&gt;
* Players can now speak to Azzanadra to get another heat orb to re-enter the frozen fortress. &lt;br /&gt;
* Olivia in Draynor will properly recognise the vial of stench and not recognise you! &lt;br /&gt;
* Cleared up a bit of confusion during Underground Pass. &lt;br /&gt;
&lt;br /&gt;
== Activities/D&amp;amp;Ds ==&lt;br /&gt;
&lt;br /&gt;
* A shooting star spot will no longer crash on a cactus. &lt;br /&gt;
* Swapped two of the bait colour hints for Fish Flingers. &lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
* Added the clear option to calquat tree patches. &lt;br /&gt;
* Corrected a message to work with all types of cockatrice. &lt;br /&gt;
* Various typos and grammar issues have been resolved. &lt;br /&gt;
* Adjusted the inventory check when purchasing teletabs in the Runecrafting Guild. &lt;br /&gt;
* The fletching potion has been added to the Quick Chat Herblore mixing list. &lt;br /&gt;
* Clarified the clockwork suit destroy message after completing various penguin quests. &lt;br /&gt;
* Added an op to the door leading to the cauldron in the Black Knights’ Fortress. &lt;br /&gt;
* Adjusted the squirrel emote code from the Easter 2010 reward. &lt;br /&gt;
* Removed some unnecessary attack options from NPCs on Miscellania. &lt;br /&gt;
* Corrected the level-up message for a Dungeoneering floor. &lt;br /&gt;
* King Vargas should now always address you correctly. &lt;br /&gt;
* Clarified the 75 points task from Lapalok. &lt;br /&gt;
* You&amp;#039;ll now jump over the Wilderness wall in all circumstances. &lt;br /&gt;
* Adjusted the message for defeating Bork in the Adventurer&amp;#039;s Log. &lt;br /&gt;
* The staff of light’s effects now work in all scenarios. &lt;br /&gt;
* Improved the scrolling and general feel for the hairdresser interface in Falador. &lt;br /&gt;
* Corrected the skill advance guide for Dungeoneering. &lt;br /&gt;
* Equipment stats window should now stay open when equipping a TzHaar fire cape. &lt;br /&gt;
* The enigmatic hoardstalker now checks your base Summoning level rather than current. &lt;br /&gt;
* Corrected the interface used by the book received from town criers. &lt;br /&gt;
* Reworked some of the older code in In Search of the Myreque. &lt;br /&gt;
* Swapped the pillars of light examine info in Dungeoneering. &lt;br /&gt;
* Swapped the barbarian training level-up messages for swordfish. &lt;br /&gt;
* Made the names consistent of the god dragonhide bodies from Treasure Trails. &lt;br /&gt;
* Xenia is now better at checking your inventory for space. &lt;br /&gt;
* You can no longer walk on water in areas of Falador Park. &lt;br /&gt;
* Strykewyrms added to the advisor/objectives system. &lt;br /&gt;
* Fixed a problem with the POH menagerie if your membership expired. &lt;br /&gt;
* Adjusted the Corporeal Beast’s Adventurer&amp;#039;s Log entry. &lt;br /&gt;
* Reduced the amount of confirm text on the Pyramid Plunder exit. &lt;br /&gt;
* Adjusted the advice for dust devils Slayer tasks. &lt;br /&gt;
* Resolved an unreachable fishing spot. &lt;br /&gt;
* Fixed a problem if your membership expires while stood in the Cooking Guild. &lt;br /&gt;
* Removed some older message box code. &lt;br /&gt;
* Prevent Quick Chat from interfering with the tutorial during login. &lt;br /&gt;
* Reduced spamming at the Grand Exchange.&lt;/div&gt;</summary>
		<author><name>imported&gt;Henneyj</name></author>
	</entry>
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