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	<title>Update:Patch Notes (1 February 2011) - Revision history</title>
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	<updated>2026-07-17T13:49:55Z</updated>
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		<id>https://wiki.darkan.org/index.php?title=Update:Patch_Notes_(1_February_2011)&amp;diff=80891&amp;oldid=prev</id>
		<title>imported&gt;Henneyj at 19:05, 12 April 2011</title>
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		<updated>2011-04-12T19:05:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch Notes|date=1 February 2011|qfc=13,14,604,58266335,goto,9}}&lt;br /&gt;
&lt;br /&gt;
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature (&amp;#039;Submit a Bug Report&amp;#039; under the &amp;#039;Help&amp;#039; drop-down menu of the website). &lt;br /&gt;
&lt;br /&gt;
==Graphical==&lt;br /&gt;
*Two black squares in Trollheim have been fixed. &lt;br /&gt;
*Mining wearing a HAM hood no longer causes part of a player’s head to become invisible. &lt;br /&gt;
*Barbarians no longer swing two-handed swords with one hand. &lt;br /&gt;
*Grass no longer pokes through an imp statue in a player-owned house garden. &lt;br /&gt;
*The spotted cape no longer renders through a player who’s lighting logs. &lt;br /&gt;
*A tree in Brimhaven no longer gets its canopy removed when entering a house. &lt;br /&gt;
*Zombie protester signs no longer snap strangely when the zombies walk. &lt;br /&gt;
*The penguin hunting area has had a number of white triangles removed. &lt;br /&gt;
*Several agility animations have been tweaked slightly. &lt;br /&gt;
*Water no longer clips through the bottom of burning pyre ships. &lt;br /&gt;
*Lassoing a giant eagle no longer causes the player to slide. &lt;br /&gt;
*Wolves no longer stand perfectly still once they stop moving for a short time. &lt;br /&gt;
*The sorcerer&amp;#039;s apprentice in Al Kharid has had her animations updated. &lt;br /&gt;
*The Lumbridge Sage has had his animations updated. &lt;br /&gt;
*The Lumbridge Doomsayer no longer shakes so much. &lt;br /&gt;
*A guard in Lumbridge no longer attempts to block using a shield when he hasn&amp;#039;t got one. &lt;br /&gt;
*Some flickering issues in the Wilderness have been fixed. &lt;br /&gt;
*Lighting in the Myths of the White Lands snow area has been updated. &lt;br /&gt;
*The combat interface side-stone highlight is now the same colour as all other side-stones. &lt;br /&gt;
*Glassblowing while wearing a crab claw no longer causes the crab claw to spin. &lt;br /&gt;
*Platebodies no longer stretch when chopping ivy. &lt;br /&gt;
*The cabbage-port teleport no longer leaves skillcape emotes playing. &lt;br /&gt;
*There is no longer a floating wall section in the Ancient Cavern. &lt;br /&gt;
*Bandos godswords no longer have a spike connecting to a god cape. &lt;br /&gt;
*The Mining skillcape no longer clips through the dwarf who sells it. &lt;br /&gt;
*Swordfish no longer go white when fishing barbarian-style. &lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
*Iron gate opening and closing sounds have been updated. &lt;br /&gt;
*Evil turnips now play a sound when ranging. &lt;br /&gt;
*As Bounty Worlds have been removed from the game, the three associated music tracks are now unlocked for everyone by default. &lt;br /&gt;
&lt;br /&gt;
==Quests and Tasks==&lt;br /&gt;
*Some grammar has been fixed in Family Crest. &lt;br /&gt;
*Stabbing Viyeldi in Legends&amp;#039; Quest now plays an animation to show this happening. &lt;br /&gt;
*The corruption beasts in Nomad’s Requiem have had their ready animations updated. &lt;br /&gt;
*The slug-infected men in Kennith&amp;#039;s Concerns have been graphically updated. &lt;br /&gt;
*Goblins in Another Slice of HAM no longer snap into position when performing any animations. &lt;br /&gt;
*A cutscene in Monkey Madness has been updated. &lt;br /&gt;
*A typo in Narnode&amp;#039;s speech in Monkey Madness has been fixed. &lt;br /&gt;
*Grammar has been updated in Ratcatchers. &lt;br /&gt;
*A typo has been fixed in King of the Dwarves. &lt;br /&gt;
*The dragonstone necklace in Gunnar&amp;#039;s Ground no longer looks like an amulet. &lt;br /&gt;
*The &amp;quot;Mastering the Elements&amp;quot; Task no longer states progress has been made if you kill the same elementals over and over. &lt;br /&gt;
*Text when opening the Legends&amp;#039; Guild door has been removed. &lt;br /&gt;
*Summer now picks up her doll correctly in Spirit of Summer. &lt;br /&gt;
*The Blood Runs Deep requirements have been updated to prevent confusion about the Hard Task requirement.&lt;br /&gt;
&lt;br /&gt;
==Activities and Distractions==&lt;br /&gt;
*Hazelmere will no longer speak common Gnomish when receiving a gnome delivery. &lt;br /&gt;
*The Stealing Creation stiles no longer cause the player to slide. &lt;br /&gt;
*A typo in Burgh de Rott Ramble has been fixed. &lt;br /&gt;
*Castle Wars catapults no longer shrink when set on fire. &lt;br /&gt;
*A typo on the Herblore Habitat camouflage gear has been fixed in players&amp;#039; costume rooms. &lt;br /&gt;
*Excalibur&amp;#039;s special attack no longer works in no-special Duels. &lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*The area around the minimap in Resizeable mode has been altered to allow easier clicking on the game world. &lt;br /&gt;
*The scroll of cleansing will now save the correct ingredients for several more potions. &lt;br /&gt;
*The bonecrusher and herbicide now function correctly when using a dwarf multicannon. &lt;br /&gt;
*The Herblore skill guide now correctly refers to the scroll of cleansing. &lt;br /&gt;
*The Saradomin sword&amp;#039;s special attack no longer shows a max hit hitsplat every time. &lt;br /&gt;
*The hairdresser&amp;#039;s interface now shows the correct text when hovering over certain buttons. &lt;br /&gt;
*Familiars will no longer change target when using Summoning scrolls. &lt;br /&gt;
*Familiars will no longer perform long-range melee attacks. &lt;br /&gt;
*Sending a demon butler away from your house no longer leaves a blank interface open. &lt;br /&gt;
*References to gnomes being green have been removed. &lt;br /&gt;
*Trying to cook sweetcorn without the required Cooking level no longer informs you about nettle tea. &lt;br /&gt;
*The toybox interface has been expanded to three pages. &lt;br /&gt;
*If you cast Spellbook Swap (lunar spellbook), then cast Superheat Item (modern spellbook) on jogre bones, you will now be correctly swapped back to the lunar spellbook. &lt;br /&gt;
*It is no longer possible to spawn too many energy cores while fighting the Corporeal Beast. &lt;br /&gt;
*The dragon halberd’s special attack no longer hits the wrong players. &lt;br /&gt;
*A typo on anchovies in the Fishing skill advance guide has been fixed. &lt;br /&gt;
*A typo on a signpost in Mort&amp;#039;ton has been fixed. &lt;br /&gt;
*The golden hammer can now be used to make crossbows. &lt;br /&gt;
*Completing a random event while on a stile in Al Kharid no longer sends the player to Lumbridge.&lt;/div&gt;</summary>
		<author><name>imported&gt;Henneyj</name></author>
	</entry>
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