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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Update%3APatch_Notes_%2810_January_2011%29</id>
	<title>Update:Patch Notes (10 January 2011) - Revision history</title>
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	<updated>2026-07-17T14:50:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.darkan.org/index.php?title=Update:Patch_Notes_(10_January_2011)&amp;diff=80502&amp;oldid=prev</id>
		<title>imported&gt;Henneyj at 19:05, 12 April 2011</title>
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		<updated>2011-04-12T19:05:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch Notes|date=10 January 2011|qfc=13,14,604,58266335,goto,9}}&lt;br /&gt;
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature (&amp;#039;Submit a Bug Report&amp;#039; under the &amp;#039;Help&amp;#039; drop-down menu of the website). &lt;br /&gt;
&lt;br /&gt;
==Graphical==&lt;br /&gt;
*Spiritual warriors will no longer have maces in strange positions when standing still. &lt;br /&gt;
*Jelly familiars will now play their attack animation more frequently when attacking. &lt;br /&gt;
*Using an emerald lantern in a crate during Lunar Diplomacy no longer stretches. &lt;br /&gt;
*Hellhound animations have been updated to use more than just one of their legs. &lt;br /&gt;
*Magic trees in player-owned houses now have the stars running down the tree instead of up. &lt;br /&gt;
*Players now wield wands in a more wand-like fashion. &lt;br /&gt;
*The Constitution skillcape&amp;#039;s animation has been updated to not show the cape’s shoulder pads. &lt;br /&gt;
*The toy kite has been updated to allow female characters to hold it correctly. &lt;br /&gt;
*A flickering issue with injured or dead dwarves has been resolved in King of the Dwarves. &lt;br /&gt;
*Buildings no longer have gaps on Lunar Island. &lt;br /&gt;
*Bubbling sulphur in the Poison Wasteland has been updated to use new particle effects. &lt;br /&gt;
&lt;br /&gt;
==Quests and Tasks==&lt;br /&gt;
*Using a dark bow now counts towards the &amp;quot;Get the Point&amp;quot; Task. &lt;br /&gt;
*Strongbones in Land of the Goblins now drops the correct bones. &lt;br /&gt;
*Mordred no longer ignores the player at a certain point in Merlin&amp;#039;s Crystal. &lt;br /&gt;
*The golden hammer now works for the anvil in Elemental Workshop. &lt;br /&gt;
*The “Ardougne Express” Task is now showing the correct Magic requirement. &lt;br /&gt;
*The Burgh key now correctly shows that it&amp;#039;s part of the In Aid of the Myreque quest. &lt;br /&gt;
*A new mining animation has been added to Legends&amp;#039; Quest. &lt;br /&gt;
&lt;br /&gt;
==Activities and Distractions==&lt;br /&gt;
*Hank in Temple Trekking is no longer invisible.&lt;br /&gt;
*The Castle Wars viewing orbs will no longer take away a player&amp;#039;s tinderboxes.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous== &lt;br /&gt;
*Sitting on a chair will now face the correct direction in more circumstances. &lt;br /&gt;
*It is no longer possible to stand on top of a player if they are sitting down. &lt;br /&gt;
*Attacking a tormented demon with the ancient mace&amp;#039;s special attack no longer does nothing. &lt;br /&gt;
*It is now possible to unlock Dorgesh-Kaan chests with lockpicks by using them on the chest. &lt;br /&gt;
*Attacking with a salamander&amp;#039;s magic attack no longer claims every hit is a max hit. &lt;br /&gt;
*Miasmic Barrage no longer claims that every hit is a max hit. &lt;br /&gt;
*The Ivandis flail no longer reverts to crush animations when switching stances. &lt;br /&gt;
*Descriptions for the celestial surgebox and magical blastbox now state they only work when wielded.&lt;/div&gt;</summary>
		<author><name>imported&gt;Henneyj</name></author>
	</entry>
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