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	<title>Update:Clan Wars Update - Revision history</title>
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	<updated>2026-07-17T21:43:22Z</updated>
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		<id>https://wiki.darkan.org/index.php?title=Update:Clan_Wars_Update&amp;diff=53099&amp;oldid=prev</id>
		<title>imported&gt;RSW image renamer: (Semi-automated) Update references towards 1 image to point to its new name</title>
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		<updated>2012-03-09T16:48:32Z</updated>

		<summary type="html">&lt;p&gt;(Semi-automated) Update references towards 1 image to point to its new name&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{update|date=9 September 2008}}&lt;br /&gt;
&lt;br /&gt;
[[File:CW Update.png|right|Clan Wars update.]]&lt;br /&gt;
The popular [[Wilderness]] minigame, [[Clan Wars]], has received a colossal update this week.&lt;br /&gt;
&lt;br /&gt;
When you next challenge a player to a clan war, you&amp;#039;ll notice a range of new options that better suits your battling tastes; for example, you can choose whether players are able to return to the fray after dying, how long the battle may last, how many kills are required for a victory, and even what combat styles are permitted during the fight.&lt;br /&gt;
&lt;br /&gt;
You might wish to force an end to a battle if either team is reduced to five survivors. This avoids chasing down over-energetic die-hards who just won&amp;#039;t stand still. Oh, and if you prefer real penalties for failure, you can choose to make players lose all of their items on [[death]].&lt;br /&gt;
&lt;br /&gt;
Beyond that, there&amp;#039;s a selection of arenas featuring a variety of different landscapes, so you&amp;#039;ll have more choice about where you&amp;#039;d like to fight. Do you prefer obstacles that block [[Magic]]/[[Ranged]] attacks or obstacles that don&amp;#039;t? Do you like empty spaces without any obstacles at all? The original Clan Wars arena will naturally remain available, although some areas of it have become single-way combat zones.&lt;br /&gt;
&lt;br /&gt;
For the more adventurous fighter, Clan Wars offers a pair of vast, free-for-all arenas. Just wander in, alone or with friends, and prepare to fight against anyone you meet. There are no combat restrictions in those arenas, so you&amp;#039;ll have free rein to make your own entertainment!&lt;br /&gt;
&lt;br /&gt;
[[Calladin]], the Clan Wars custodian, has something new to offer as well. He&amp;#039;ll let you set a friend (or enemy!) as your caller. When you&amp;#039;re in a Clan Wars arena, any chat you receive from that player will be copied to your head-up display, so it&amp;#039;ll be easier to spot their messages in the chaos of a battle.&lt;br /&gt;
&lt;br /&gt;
So, set your favourite options and prepare to fight, warrior!&lt;br /&gt;
&lt;br /&gt;
[[Category:Game updates|Clan Wars Update]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In Other News:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Herblorists may be pleased to hear that [[Bob Barter]], the expert on herb prices who stands by the [[Grand Exchange]], is now offering a new service. If you ask him nicely, he&amp;#039;ll look through your inventory and try to combine your 3-dose, 2-dose and 1-dose potions into vials containing 4 doses. He even knows how to handle barbarian potions and [[calquat]] kegs.&lt;br /&gt;
&lt;br /&gt;
If you use a chisel on a large block of granite, you&amp;#039;ll now be able to cut it into smaller blocks for use as [[Summoning]] ingredients.&lt;br /&gt;
&lt;br /&gt;
A convenient right-click option has been added to the ghost disciples around the [[Ectofuntus]], to help players collect their tokens even when they don&amp;#039;t have the [[Amulet of Ghostspeak]].&lt;br /&gt;
&lt;br /&gt;
One of the [[skeletal wyvern]]s was appearing as level 158 rather than level 140, even though it was really no tougher than the other level 140 wyverns. It&amp;#039;s had its level adjusted to match the rest; this will not affect its difficulty in combat.&lt;br /&gt;
&lt;br /&gt;
[[Eniola]], the banker at the [[Ourania Altar]], will henceforth expect payment from players wishing to use his services to collect purchased items from the Grand Exchange.&lt;br /&gt;
&lt;br /&gt;
Our Graphics team has been busily fixing yet more bugs, including the following:&lt;br /&gt;
&lt;br /&gt;
*The [[battle hood]], obtained as a reward from [[Fist of Guthix]], was appearing as green rather than purple in players&amp;#039; inventories. Its proper colour has now been restored. &lt;br /&gt;
*Following this year&amp;#039;s graphical update, players were finding that their computers had trouble rendering certain map areas, resulting in low frame-rates. We&amp;#039;ve made some cosmetic changes to various bits of scenery to reduce this problem. &lt;br /&gt;
*When a female character wore [[Verac&amp;#039;s helm]], their head was appearing out of proportion to the rest of their body. &lt;br /&gt;
*The bug lantern, used for killing [[harpie bug swarms]], tended to render badly alongside certain leggings. &lt;br /&gt;
*When combined with a [[highwayman mask]], the [[cavalier]] hat was often appearing too high above the head of its wearer. &lt;br /&gt;
*Players wearing the new ringmaster hat were finding their chat bouncing strangely above their heads. &lt;br /&gt;
*The helmet obtained from the [[Drill Demon]] [[random event]] was causing players to lose their hair when they took it off. &lt;br /&gt;
*Crab shell gauntlets were causing players&amp;#039; wrists to change colour! &lt;br /&gt;
*If a player chose to wield an [[undead chicken]] during the [[Animal Magnetism]] quest - and who wouldn&amp;#039;t wield such an item? - they&amp;#039;d sometimes find that the chicken appeared some distance from their actual hand. &lt;br /&gt;
*The [[Zamorak]] banner, made in the workshops of players&amp;#039; houses, was stretching into people&amp;#039;s heads. &lt;br /&gt;
*The [[Bandos tassets]] were hanging down too much at the front, leading to graphical glitches. &lt;br /&gt;
*The [[Amulet of Catspeak]] was incorrectly positioned on female characters. &lt;br /&gt;
*Snakeskin vambraces were causing players&amp;#039; arms to move in unexpected ways. &lt;br /&gt;
*The [[Saradomin]], Zamorak and [[Guthix]] coifs, obtained as [[Treasure Trail]] rewards, were suffering from a problem that frequently caused players&amp;#039; heads to become transparent.&lt;/div&gt;</summary>
		<author><name>imported&gt;RSW image renamer</name></author>
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